Spider and the Fly
| Spider and the Fly | |
|---|---|
| Type | Main Job |
| Region | Pacifica |
| Previous | Hole in the Sky |
| Next | Lucretia My Reflection |
| DLC | Phantom Liberty |
Spider and the Fly is the Phantom Liberty main job in which V leads President Rosalind Myers out of the wreck of Space Force One and across Dogtown, Pacifica. Kurt Hansen's Barghest is hunting her, and Songbird tries to guide the pair to safety from the net. The job ends with a fight against the Chimera, a giant Militech war machine, in the tunnels under the district.
Story
Out of the Wreck
The President has survived the crash, but Hansen almost killed her. The journal sets the task: get her out, drop her somewhere safe and meet up with Songbird again. Johnny hopes it gets done quickly, because being cut off is getting old.
Myers leads the way to a hiding place. On the way, she tells V about Hansen and why she thinks he has agents inside Washington. She carries a tracker, and V helps her remove it just before a Barghest drone arrives. The pair hide from it, or fight it if it spots them.
Through the Building
Songbird comes back online and tells V to climb higher. The lift does not work, so V finds the fuse box in a utility room and resets it. On the way up, Myers talks about drones and her years in the army. Barghest soldiers patrol the floors above. Myers stays out of sight on her own, so V only has to slip past the guards.
At a gate, a Barghest car offers a quick way out. Enemy cars give chase, and V has to lose them before reaching the next building. Underground, the pair pass more patrols, a quiet car park and a lift.
The Expo Hall
The lift opens into an old exhibition hall. Myers looks around and talks about some of the items on show. With Songbird's help, the pair open a door at the centre of the hall and call a lift. While they wait, Hansen's soldiers attack, and V has to hold them off until Songbird is ready.
The Chimera
Songbird's plan is to wake up the Chimera, a powerful war machine that Militech had been building. At first it fights at V's side against Hansen's troops. Then it starts to act strangely, collapses and wakes again, this time as an enemy. V and Myers run. A lift arrives, but only Myers gets inside, and V is left to face the machine. After a short scene, Myers wakes V, and the Chimera comes back for a final fight. When it is almost destroyed, V jumps on it and finishes it off. The story continues straight into Lucretia My Reflection.
Spider and the Fly Map Location and Walkthrough
Spider and the Fly map location:
The Hiding Place
- Talk to Songbird, then return to Myers.
- Lead Myers to safety, follow her and lift the gate.
- Talk to Myers and help her remove the tracker.
- Hide from the drone straight away, or destroy it if it spots V.
- Talk to Myers again.
The Building
- Escort Myers through the building and talk to Songbird.
- Leave the room, turn left and head down to the maintenance area.
- Enter through the gap, climb the stairs at the end of the hallway and reset the fuse box in the utility room.
- Return to the lift, where Myers waits, and take it to the upper floor.
- Open the door on the right and move through the hallway.
- Sneak past the soldiers in the next rooms. Use quickhacks to distract them. Myers will not give V away.
The Drive
- Take the Barghest car at the gate if desired.
- Drive towards the marker and lose the enemy cars before reaching the building.
- Avoid the patrols near the underground area.
- Loot the quiet car park if desired, then take the lift.
The Expo Hall
- Leave the lift and talk to Myers.
- Follow her through the hall. Locked rooms on both sides open with 12 Body or 12 Technical Ability.
- Open the central door with Songbird and Myers.
- Call the lift and get ready to fight.
- Fight off Hansen's soldiers until Songbird is ready.
The Chimera
- Support the Chimera against Hansen's soldiers.
- Talk to Songbird, then flee when the Chimera turns hostile. Do not attack it yet.
- Run towards the marker and help Myers through the doors.
- Survive until the lift arrives, staying hidden as much as possible.
- Shoot when the prompt appears as the lift leaves.
- Fight the Chimera. Use the pillars for cover and destroy all of its weak points.
- Destroy the repair drones when they appear, so they cannot heal it.
- Jump onto the Chimera when its health is almost gone and finish it off.
Map credit by Map Genie.
Choices
The drone near the hiding place can be avoided or fought. The building can be crossed by stealth or by force, and the Barghest car is an optional shortcut. The Chimera fight cannot be avoided.
Tips
Strong weapons make the Chimera fight much easier. Stay behind the pillars, watch for its heavy attacks, and use quickhacks. Kill the repair drones quickly, or the Chimera regains health.
Enemies
V fights these enemies during Spider and the Fly.
| Name | Image |
|---|---|
| BARGHEST |
Notes
- A shard with a work summary lies at the edge of a planter after V pries open a door.
- A ramen recipe lies in the kitchen of a hotel restaurant that V may pass while hiding from drones.
- The Chimera's core can be picked up at the start of the next job.
All Main Jobs