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Ancient Spire


Ancient Spires are tall Ancient towers that work as fast travel points once climbed; only Ancients and Flameborn can enter them.

Where to Find Ancient Spire - Map Location


Springlands, Low Meadows, Revelwood, Blackmire, Nomad Highlands, Kindlewastes, Albaneve Summits and Veilwater Basin each have one, usually near the centre of the area.

Place Region
Ancient Spire - Albaneve Summits Albaneve Summits
Ancient Spire - Kindlewastes Kindlewastes
Ancient Spire - Nomad Highlands Nomad Highlands
Ancient Spire - Blackmire Revelwood
Ancient Spire - Revelwood Revelwood
Ancient Spire - Low Meadows Springlands
Ancient Spire - Springlands Springlands
Ancient Spire - Veilwater Basin Veilwater Basin

Ancient Spire map locations:

Map credit by Map Genie.

What's Inside


  • Climbing puzzles, locked doors, spike traps and lava jumps lead to the top; later spires use biome-themed challenges.
  • Glowing teleport pads move you between floors.
  • Benches, urns and shelves hold basic materials and potions; chests hide along the way.

How to Unlock


The Blacksmith's quest The Ancient Spires comes after Clear The Elixir Well and leads to the Springlands spire. A grappling hook is needed for that first climb. Later spires each come with their own quest. The Farmer sends the player up the Revelwood spire in Reclaim The Wilderness. The Flame leads to the Blackmire spire in Follow The Melody, and to the Albaneve Summits spire in Ignite The Snowy Mountaintops. A Lighthouse In Sunless Seas asks for the climb in the Veilwater Basin.

Everything named above, at a glance:

Name Image
Springlands Springlands
Farmer Farmer
Revelwood Revelwood
Blackmire Blackmire
Albaneve Summits Albaneve Summits
Veilwater Basin Veilwater Basin

Rewards


Speaking to the Flame at the top unlocks the fast travel point. The Flame at the top also reveals the region's Ancient Obelisks and new points of interest on the map.

Tips


Fast travel to a spire top and glide off to reach the surrounding land. Bring a bow or staff charges to hit switches, and consider Double Jump for the Revelwood spire.

Notes


The Alchemist believes the Ancients built the spires as travel points. Only Ancients and the Flameborn can enter them. Each spire usually stands near the centre of its region. That makes its top a perfect launch point for a long glide over the land below. Benches, urns and shelves inside hold basic materials and potions, and the items change with the region. A bow or staff charges help with the switches on the way up.

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