Fighting Ability
| Fighting Ability | |
|---|---|
| Type | Attribute |
| Trained with | Gold, at the merchant |
| Starting value | 5 |
| Cost of the next point | (current - 4) squared, in gold |
| Published rate | None |
Fighting ability is one of the five trained attributes, alongside strength, stamina, dexterity and parry. Training it raises the chance of hitting and the critical hit chance.
Every attribute starts at 5 and is bought with gold at the merchant, so the question a player actually faces is how much of that gold belongs here rather than somewhere else. It has to be argued from the price, because the effect has no published size.
The cheap half of the training table
Two cost curves exist, and fighting ability sits on the cheaper one with parry. Strength, stamina and dexterity are charged ((current - 4) squared) x 2 for the next point, while fighting ability and parry are charged (current - 4) squared. The two formulas differ by a factor of two at every value, so the sixth point of fighting ability costs 1 gold where the sixth point of strength costs 2, and the gap in gold grows as the square does. The published price table belongs to skill points.
That is the whole case for training it, and it is worth stating plainly: not that the effect is known to be large, but that the same purse buys twice as many points here as in the expensive three.
What equipment adds
Only jewellery raises fighting ability. Rings and amulets carry it, from 1 point up to 31 on a ring and 23 on an amulet, and both are gated by level rather than by skill points. No weapon, shield or piece of armour in the item tables touches it.
Nothing takes it away either. Heavy weapons and shields routinely cost several points of stamina or dexterity in exchange for what they give, so those two are partly spent again the moment the gear goes on. A point of fighting ability, once bought, stays bought.
Training Cost Per Point
Every attribute starts at 5, and the price of the next point follows from the value you already hold and nothing else. Fighting Ability sits on the cheaper curve: (current - 4) x (current - 4), exactly half of what strength, stamina and dexterity are charged. The second column is the running total, the gold a knight has spent in all to reach that value from the starting 5.
Both columns are computed from the two published formulas rather than copied from the source's printed table, which disagrees with itself on three rows. The full comparison is on skill points.
| Current Value | Cost Of The Next Point | Total Spent To Reach It |
|---|---|---|
| 5 | 1 gold | 0 gold |
| 6 | 4 gold | 1 gold |
| 7 | 9 gold | 5 gold |
| 8 | 16 gold | 14 gold |
| 9 | 25 gold | 30 gold |
| 10 | 36 gold | 55 gold |
| 11 | 49 gold | 91 gold |
| 12 | 64 gold | 140 gold |
| 13 | 81 gold | 204 gold |
| 14 | 100 gold | 285 gold |
| 15 | 121 gold | 385 gold |
| 16 | 144 gold | 506 gold |
| 17 | 169 gold | 650 gold |
| 18 | 196 gold | 819 gold |
| 19 | 225 gold | 1,015 gold |
| 20 | 256 gold | 1,240 gold |
| 21 | 289 gold | 1,496 gold |
| 22 | 324 gold | 1,785 gold |
| 23 | 361 gold | 2,109 gold |
| 24 | 400 gold | 2,470 gold |
| 25 | 441 gold | 2,870 gold |
| 26 | 484 gold | 3,311 gold |
| 27 | 529 gold | 3,795 gold |
| 28 | 576 gold | 4,324 gold |
| 29 | 625 gold | 4,900 gold |
| 30 | 676 gold | 5,525 gold |
| 31 | 729 gold | 6,201 gold |
| 32 | 784 gold | 6,930 gold |
| 33 | 841 gold | 7,714 gold |
| 34 | 900 gold | 8,555 gold |
| 35 | 961 gold | 9,455 gold |
| 36 | 1,024 gold | 10,416 gold |
| 37 | 1,089 gold | 11,440 gold |
| 38 | 1,156 gold | 12,529 gold |
| 39 | 1,225 gold | 13,685 gold |
| 40 | 1,296 gold | 14,910 gold |
| 41 | 1,369 gold | 16,206 gold |
| 42 | 1,444 gold | 17,575 gold |
| 43 | 1,521 gold | 19,019 gold |
| 44 | 1,600 gold | 20,540 gold |
| 45 | 1,681 gold | 22,140 gold |
| 46 | 1,764 gold | 23,821 gold |
| 47 | 1,849 gold | 25,585 gold |
| 48 | 1,936 gold | 27,434 gold |
| 49 | 2,025 gold | 29,370 gold |
| 50 | 2,116 gold | 31,395 gold |
| 51 | 2,209 gold | 33,511 gold |
| 52 | 2,304 gold | 35,720 gold |
| 53 | 2,401 gold | 38,024 gold |
| 54 | 2,500 gold | 40,425 gold |
| 55 | 2,601 gold | 42,925 gold |
| 56 | 2,704 gold | 45,526 gold |
| 57 | 2,809 gold | 48,230 gold |
| 58 | 2,916 gold | 51,039 gold |
| 59 | 3,025 gold | 53,955 gold |
| 60 | 3,136 gold | 56,980 gold |
| 61 | 3,249 gold | 60,116 gold |
| 62 | 3,364 gold | 63,365 gold |
| 63 | 3,481 gold | 66,729 gold |
| 64 | 3,600 gold | 70,210 gold |
| 65 | 3,721 gold | 73,810 gold |
| 66 | 3,844 gold | 77,531 gold |
| 67 | 3,969 gold | 81,375 gold |
| 68 | 4,096 gold | 85,344 gold |
| 69 | 4,225 gold | 89,440 gold |
| 70 | 4,356 gold | 93,665 gold |
| 71 | 4,489 gold | 98,021 gold |
| 72 | 4,624 gold | 102,510 gold |
| 73 | 4,761 gold | 107,134 gold |
| 74 | 4,900 gold | 111,895 gold |
| 75 | 5,041 gold | 116,795 gold |
| 76 | 5,184 gold | 121,836 gold |
| 77 | 5,329 gold | 127,020 gold |
| 78 | 5,476 gold | 132,349 gold |
| 79 | 5,625 gold | 137,825 gold |
| 80 | 5,776 gold | 143,450 gold |
Equipment Categories
Knight Fight Categories
| Section | What It Covers |
|---|---|
| Equipment | Weapons, armour, jewellery and soul stones: what is sold, what it costs, and what it does to a knight's numbers. |
| Attributes | The five trained attributes, the alignment axis they sit alongside, and the combat potential figure that summarises them. |
| Progression | Levels, experience, and the skill points that decide which equipment the merchant will sell. |
| Combat | Attacking, being attacked, the hour of protection between the two, and the separate international battle server. |
| Economy | The two currencies, the three places that take them, and the two ways of earning them. |
| Guilds | Founding a guild, the castle that sets its size, and the seven-day wars it can declare. |
| World | The estate a knight lives in and the altar inside it. |
| Achievements | Medals, and the highscore tables they are won from. |
| Abbreviations | The shorthand players use in chat and on the highscore |
| Game Principle | The knight, the oath, and what the game asks of a player |
| Premium Account | What paying changes, feature by feature |