Parry
| Parry | |
|---|---|
| Effect | Chance to avoid a hit entirely |
| Starting value | 5 |
| Training cost | (current - 4) squared gold |
| Weighed against | The attacker's fighting ability |
| Carried by | Shields, rings and amulets |
Parry is the chance to turn an attack aside completely, so that it does no damage at all. It is one of the five attributes a knight trains with gold, and every hit roll in a fight weighs it against the attacker's fighting ability.
What sets parry apart is that it is not damage reduction. Dexterity, worn armour and a shield's defence value are subtracted from a blow that has already landed. Parry decides whether the blow lands in the first place, so a parried attack deals nothing rather than less.
Where parry comes from
Besides training, three equipment classes add parry. Almost every shield carries a bonus, from 2 up to 21, and the three shields with the lowest requirements offer no damage defence at all, two of them giving parry alone. Rings and amulets carry it as well, and the biggest parry bonus on any item, 31 points, sits on a ring.
The three classes are unlocked in different ways. Shields sit behind armour skill at the merchant, while jewellery only asks for a level. A two-handed build cannot hold a shield and puts little into armour skill, usually nothing until around level 20, so beyond training its parry has to come from rings and amulets.
What it costs
Parry sits on the cheaper of the two training curves, which it shares with fighting ability, so a point costs half of what a point of dexterity costs at the same value. The full cost table is on the skill points page.
How other players read it
Parry also helps in picking targets. On the battlefield, fighting ability or parry under 20 marks an easy opponent at the lowest combat potential, and a little further up, opponents with weak parry between 20 and about 70 are worth seeking out. A fighting ability only just over 100 can sometimes carry an attack through against a parry of 80. These are rough guides for low levels rather than fixed rules.
Training Cost Per Point
Every attribute starts at 5, and the price of the next point follows from the value you already hold and nothing else. Parry sits on the cheaper curve: (current - 4) x (current - 4), exactly half of what strength, stamina and dexterity are charged. The second column is the running total, the gold a knight has spent in all to reach that value from the starting 5.
Both columns are computed from the two published formulas rather than copied from the source's printed table, which disagrees with itself on three rows. The full comparison is on skill points.
| Current Value | Cost Of The Next Point | Total Spent To Reach It |
|---|---|---|
| 5 | 1 gold | 0 gold |
| 6 | 4 gold | 1 gold |
| 7 | 9 gold | 5 gold |
| 8 | 16 gold | 14 gold |
| 9 | 25 gold | 30 gold |
| 10 | 36 gold | 55 gold |
| 11 | 49 gold | 91 gold |
| 12 | 64 gold | 140 gold |
| 13 | 81 gold | 204 gold |
| 14 | 100 gold | 285 gold |
| 15 | 121 gold | 385 gold |
| 16 | 144 gold | 506 gold |
| 17 | 169 gold | 650 gold |
| 18 | 196 gold | 819 gold |
| 19 | 225 gold | 1,015 gold |
| 20 | 256 gold | 1,240 gold |
| 21 | 289 gold | 1,496 gold |
| 22 | 324 gold | 1,785 gold |
| 23 | 361 gold | 2,109 gold |
| 24 | 400 gold | 2,470 gold |
| 25 | 441 gold | 2,870 gold |
| 26 | 484 gold | 3,311 gold |
| 27 | 529 gold | 3,795 gold |
| 28 | 576 gold | 4,324 gold |
| 29 | 625 gold | 4,900 gold |
| 30 | 676 gold | 5,525 gold |
| 31 | 729 gold | 6,201 gold |
| 32 | 784 gold | 6,930 gold |
| 33 | 841 gold | 7,714 gold |
| 34 | 900 gold | 8,555 gold |
| 35 | 961 gold | 9,455 gold |
| 36 | 1,024 gold | 10,416 gold |
| 37 | 1,089 gold | 11,440 gold |
| 38 | 1,156 gold | 12,529 gold |
| 39 | 1,225 gold | 13,685 gold |
| 40 | 1,296 gold | 14,910 gold |
| 41 | 1,369 gold | 16,206 gold |
| 42 | 1,444 gold | 17,575 gold |
| 43 | 1,521 gold | 19,019 gold |
| 44 | 1,600 gold | 20,540 gold |
| 45 | 1,681 gold | 22,140 gold |
| 46 | 1,764 gold | 23,821 gold |
| 47 | 1,849 gold | 25,585 gold |
| 48 | 1,936 gold | 27,434 gold |
| 49 | 2,025 gold | 29,370 gold |
| 50 | 2,116 gold | 31,395 gold |
| 51 | 2,209 gold | 33,511 gold |
| 52 | 2,304 gold | 35,720 gold |
| 53 | 2,401 gold | 38,024 gold |
| 54 | 2,500 gold | 40,425 gold |
| 55 | 2,601 gold | 42,925 gold |
| 56 | 2,704 gold | 45,526 gold |
| 57 | 2,809 gold | 48,230 gold |
| 58 | 2,916 gold | 51,039 gold |
| 59 | 3,025 gold | 53,955 gold |
| 60 | 3,136 gold | 56,980 gold |
| 61 | 3,249 gold | 60,116 gold |
| 62 | 3,364 gold | 63,365 gold |
| 63 | 3,481 gold | 66,729 gold |
| 64 | 3,600 gold | 70,210 gold |
| 65 | 3,721 gold | 73,810 gold |
| 66 | 3,844 gold | 77,531 gold |
| 67 | 3,969 gold | 81,375 gold |
| 68 | 4,096 gold | 85,344 gold |
| 69 | 4,225 gold | 89,440 gold |
| 70 | 4,356 gold | 93,665 gold |
| 71 | 4,489 gold | 98,021 gold |
| 72 | 4,624 gold | 102,510 gold |
| 73 | 4,761 gold | 107,134 gold |
| 74 | 4,900 gold | 111,895 gold |
| 75 | 5,041 gold | 116,795 gold |
| 76 | 5,184 gold | 121,836 gold |
| 77 | 5,329 gold | 127,020 gold |
| 78 | 5,476 gold | 132,349 gold |
| 79 | 5,625 gold | 137,825 gold |
| 80 | 5,776 gold | 143,450 gold |
Equipment Categories
KnightFight Categories
| Section | What It Covers |
|---|---|
| Equipment | Weapons, armour, jewellery and soul stones: what is sold, what it costs, and what it does to a knight's numbers. |
| Attributes | The five trained attributes, the alignment axis they sit alongside, and the combat potential figure that summarises them. |
| Progression | Levels, experience, and the skill points that decide which equipment the merchant will sell. |
| Combat | Attacking, being attacked, the hour of protection between the two, and the separate international battle server. |
| Economy | The two currencies, the three places that take them, and the two ways of earning them. |
| Guilds | Founding a guild, the castle that sets its size, and the seven-day wars it can declare. |
| World | The estate a knight lives in and the altar inside it. |
| Achievements | Medals, and the highscore tables they are won from. |
| Abbreviations | The shorthand players use in chat and on the highscore |
| Game Principle | The knight, the oath, and what the game asks of a player |
| Premium Account | What paying changes, feature by feature |