Stamina
| Stamina | |
|---|---|
| Type | Attribute |
| Effect | Sets how many rounds a fight lasts |
| Starting value | 5 |
| Cost per point | ((current - 4) x (current - 4)) x 2 gold |
| Combat rounds | 3 at 0 to 8 stamina, 65 at 247 to 250 |
Stamina decides how many rounds a fight lasts before it ends. It converts to combat rounds on a fixed ladder, from 3 rounds at the bottom to 65 at the top.
Like strength and dexterity, it starts at 5 and sits on the more expensive of the two training curves, costing twice what fighting ability or parry cost at the same value. The full price list is on the skill points page.
Stamina to combat rounds
The conversion moves in steps rather than along a smooth curve, so a trained point either changes nothing or adds a whole extra round. Everything from 0 to 8 stamina gives the same 3 rounds. From 9 to 29 each step is three points wide. Above that, steps of three and four points alternate, with four becoming the norm, and the first five-point step starts at 130.
| Stamina | Combat Rounds |
|---|---|
| 0 to 8 | 3 |
| 9 to 11 | 4 |
| 12 to 14 | 5 |
| 15 to 17 | 6 |
| 18 to 20 | 7 |
| 21 to 23 | 8 |
| 24 to 26 | 9 |
| 27 to 29 | 10 |
| 30 to 33 | 11 |
| 34 to 36 | 12 |
| 37 to 39 | 13 |
| 40 to 43 | 14 |
| 44 to 46 | 15 |
| 47 to 49 | 16 |
| 50 to 53 | 17 |
| 54 to 57 | 18 |
| 58 to 60 | 19 |
| 61 to 64 | 20 |
| 65 to 67 | 21 |
| 68 to 71 | 22 |
| 72 to 75 | 23 |
| 76 to 79 | 24 |
| 80 to 82 | 25 |
| 83 to 86 | 26 |
| 87 to 90 | 27 |
| 91 to 94 | 28 |
| 95 to 98 | 29 |
| 99 to 102 | 30 |
| 103 to 105 | 31 |
| 106 to 109 | 32 |
| 110 to 113 | 33 |
| 114 to 117 | 34 |
| 118 to 121 | 35 |
| 122 to 125 | 36 |
| 126 to 129 | 37 |
| 130 to 134 | 38 |
| 135 to 138 | 39 |
| 139 to 142 | 40 |
| 143 to 146 | 41 |
| 147 to 150 | 42 |
| 151 to 154 | 43 |
| 155 to 159 | 44 |
| 160 to 163 | 45 |
| 164 to 167 | 46 |
| 168 to 171 | 47 |
| 172 to 176 | 48 |
| 177 to 180 | 49 |
| 181 to 184 | 50 |
| 185 to 189 | 51 |
| 190 to 193 | 52 |
| 194 to 197 | 53 |
| 198 to 202 | 54 |
| 203 to 206 | 55 |
| 207 to 210 | 56 |
| 211 to 215 | 57 |
| 216 to 219 | 58 |
| 220 to 224 | 59 |
| 225 to 228 | 60 |
| 229 to 233 | 61 |
| 234 to 237 | 62 |
| 238 to 242 | 63 |
| 243 to 246 | 64 |
| 247 to 250 | 65 |
Why heavy equipment costs more than it looks
Almost every item held in either hand or worn on the body takes stamina away. No two-handed weapon adds any, and the worst of them, a handful near the top of the two-handed range, take 34. Armour goes as low as -15 and shields as low as -14. Rings and amulets are where stamina comes back, up to 30 on the best ring, along with a few one-handed weapons that add between 1 and 4.
On the item table, a penalty of 34 next to a damage range of 160 to 184 looks like a rounding error. Set against the ladder, it is anything but. A knight with 100 stamina fights 30 rounds; take 34 away and the remaining 66 stamina gives only 21. That is nine rounds lost before the first blow, and fewer rounds mean fewer chances to land a good hit.
The trade cuts both ways. Fewer rounds also mean less damage taken in total, and players on the battlefield deliberately keep stamina low against opponents whose level is well above their own.
Training Cost Per Point
Every attribute starts at 5, and the price of the next point follows from the value you already hold and nothing else. Stamina sits on the expensive curve: ((current - 4) x (current - 4)) x 2, twice what fighting ability and parry are charged. The second column is the running total, the gold a knight has spent in all to reach that value from the starting 5.
Both columns are computed from the two published formulas rather than copied from the source's printed table, which disagrees with itself on three rows. The full comparison is on skill points.
| Current Value | Cost Of The Next Point | Total Spent To Reach It |
|---|---|---|
| 5 | 2 gold | 0 gold |
| 6 | 8 gold | 2 gold |
| 7 | 18 gold | 10 gold |
| 8 | 32 gold | 28 gold |
| 9 | 50 gold | 60 gold |
| 10 | 72 gold | 110 gold |
| 11 | 98 gold | 182 gold |
| 12 | 128 gold | 280 gold |
| 13 | 162 gold | 408 gold |
| 14 | 200 gold | 570 gold |
| 15 | 242 gold | 770 gold |
| 16 | 288 gold | 1,012 gold |
| 17 | 338 gold | 1,300 gold |
| 18 | 392 gold | 1,638 gold |
| 19 | 450 gold | 2,030 gold |
| 20 | 512 gold | 2,480 gold |
| 21 | 578 gold | 2,992 gold |
| 22 | 648 gold | 3,570 gold |
| 23 | 722 gold | 4,218 gold |
| 24 | 800 gold | 4,940 gold |
| 25 | 882 gold | 5,740 gold |
| 26 | 968 gold | 6,622 gold |
| 27 | 1,058 gold | 7,590 gold |
| 28 | 1,152 gold | 8,648 gold |
| 29 | 1,250 gold | 9,800 gold |
| 30 | 1,352 gold | 11,050 gold |
| 31 | 1,458 gold | 12,402 gold |
| 32 | 1,568 gold | 13,860 gold |
| 33 | 1,682 gold | 15,428 gold |
| 34 | 1,800 gold | 17,110 gold |
| 35 | 1,922 gold | 18,910 gold |
| 36 | 2,048 gold | 20,832 gold |
| 37 | 2,178 gold | 22,880 gold |
| 38 | 2,312 gold | 25,058 gold |
| 39 | 2,450 gold | 27,370 gold |
| 40 | 2,592 gold | 29,820 gold |
| 41 | 2,738 gold | 32,412 gold |
| 42 | 2,888 gold | 35,150 gold |
| 43 | 3,042 gold | 38,038 gold |
| 44 | 3,200 gold | 41,080 gold |
| 45 | 3,362 gold | 44,280 gold |
| 46 | 3,528 gold | 47,642 gold |
| 47 | 3,698 gold | 51,170 gold |
| 48 | 3,872 gold | 54,868 gold |
| 49 | 4,050 gold | 58,740 gold |
| 50 | 4,232 gold | 62,790 gold |
| 51 | 4,418 gold | 67,022 gold |
| 52 | 4,608 gold | 71,440 gold |
| 53 | 4,802 gold | 76,048 gold |
| 54 | 5,000 gold | 80,850 gold |
| 55 | 5,202 gold | 85,850 gold |
| 56 | 5,408 gold | 91,052 gold |
| 57 | 5,618 gold | 96,460 gold |
| 58 | 5,832 gold | 102,078 gold |
| 59 | 6,050 gold | 107,910 gold |
| 60 | 6,272 gold | 113,960 gold |
| 61 | 6,498 gold | 120,232 gold |
| 62 | 6,728 gold | 126,730 gold |
| 63 | 6,962 gold | 133,458 gold |
| 64 | 7,200 gold | 140,420 gold |
| 65 | 7,442 gold | 147,620 gold |
| 66 | 7,688 gold | 155,062 gold |
| 67 | 7,938 gold | 162,750 gold |
| 68 | 8,192 gold | 170,688 gold |
| 69 | 8,450 gold | 178,880 gold |
| 70 | 8,712 gold | 187,330 gold |
| 71 | 8,978 gold | 196,042 gold |
| 72 | 9,248 gold | 205,020 gold |
| 73 | 9,522 gold | 214,268 gold |
| 74 | 9,800 gold | 223,790 gold |
| 75 | 10,082 gold | 233,590 gold |
| 76 | 10,368 gold | 243,672 gold |
| 77 | 10,658 gold | 254,040 gold |
| 78 | 10,952 gold | 264,698 gold |
| 79 | 11,250 gold | 275,650 gold |
| 80 | 11,552 gold | 286,900 gold |
Equipment Categories
KnightFight Categories
| Section | What It Covers |
|---|---|
| Equipment | Weapons, armour, jewellery and soul stones: what is sold, what it costs, and what it does to a knight's numbers. |
| Attributes | The five trained attributes, the alignment axis they sit alongside, and the combat potential figure that summarises them. |
| Progression | Levels, experience, and the skill points that decide which equipment the merchant will sell. |
| Combat | Attacking, being attacked, the hour of protection between the two, and the separate international battle server. |
| Economy | The two currencies, the three places that take them, and the two ways of earning them. |
| Guilds | Founding a guild, the castle that sets its size, and the seven-day wars it can declare. |
| World | The estate a knight lives in and the altar inside it. |
| Achievements | Medals, and the highscore tables they are won from. |
| Abbreviations | The shorthand players use in chat and on the highscore |
| Game Principle | The knight, the oath, and what the game asks of a player |
| Premium Account | What paying changes, feature by feature |