Help us keep improving this website

Close Wounds



Close Wounds
Close Wounds
School Restoration
Level Adept
Magicka Cost 126
Casting Fire and Forget
Delivery Self
Effect Heals the caster 100 points.
Duration -
Perk Adept Restoration (1)
Spell Tome Spell Tome: Close Wounds
Game/DLC Skyrim

Close Wounds is the Adept healing spell in Restoration. It restores 100 points of health in one burst after a short charge. It heals more for its cost than Fast Healing.

Close Wounds belongs to the middle of the game, once Restoration reaches the Adept rank. Colette Marence at the College of Winterhold sells the tome. It can also be a reward for the quest Pilgrimage.

Spell Tome

Close Wounds is learned by reading Spell Tome: Close Wounds. Colette Marence sells the tome. The spell is also taught during Pilgrimage.

How It Plays

Close Wounds is a fire and forget spell cast on the caster. It needs a short charge, then the whole heal lands at once. One cast restores a large chunk of health, which can turn a losing fight around.

The other hand stays free while the spell sits ready. A warrior can keep a sword or a shield in one hand and Close Wounds in the other. A mage can pair it with a Destruction spell.

Compared with Other Healing Spells

Close Wounds is the most efficient healing spell for most characters. It gives more health for each point of magicka than Fast Healing.

Grand Healing, the Expert spell, heals twice as much and also heals every ally nearby. It costs about twice as much magicka. A caster who travels alone often keeps Close Wounds as the main heal for the rest of the game.

Perks and Builds

The Adept Restoration perk halves the cost of Close Wounds. Regeneration makes every healing spell stronger, and Respite lets healing spells restore stamina too. Restoration Dual Casting overcharges the spell into a much bigger heal when it sits in both hands.

A vampire with the Necromage perk gets a stronger heal from Close Wounds, since spells cast on an undead caster grow stronger. Sailor's Repose, the reward for the Frostflow Abyss quest, adds 10% to every healing spell.

Training Restoration

Restoration only rises when a healing spell restores health that was really lost. Close Wounds restores a lot at once, so each cast after real damage gives a good amount of experience. Pairing it with Equilibrium, which turns health into magicka, gives a steady training loop.

Cost and Efficiency

Close Wounds costs 126 magicka at a skill of zero for 100 points of health. Healing costs 12 magicka per second for 10 points per second. Once a caster has more than a small magicka bar, Close Wounds gives the most health for each point of magicka of any self heal.

The spell takes only half a second to charge. Its one weakness next to Healing is that it must be charged before each cast, so it cannot run on in the background. With the Regeneration perk, each cast restores 150 points.

Quest Background

The quest Pilgrimage can award the tome. Alessandra, the priestess of Arkay who tends the Hall of the Dead in Riften, asks for help in making peace with her late father. She hands over her ceremonial dagger and asks for it to be taken to Andurs at the Hall of the Dead in Whiterun, where her father lies.

Andurs promises to place the dagger with the father's remains. Back in Riften, Alessandra rewards the helper with a Restoration spell tome. A character with Restoration of 40 or more can receive Close Wounds this way.

Followers Who Cast It

Marcurio, the hired mage at the Bee and Barb in Riften, knows Close Wounds along with Fast Healing.


Gameplay Tips

  • The Regeneration perk raises the healing to 150 points.
  • The Respite perk makes the spell restore stamina as well.


Spell Categories





All Restoration Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Healing Skyrim Healing.webp 12 per second Concentration Heals the caster 10 points per second.
Lesser Ward Skyrim Lesser Ward.webp 34 per second Concentration Increases armor rating by 40 points and negates up to 40 points of spell damage or effects.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Fast Healing Skyrim Fast Healing.webp 73 Fire and Forget Heals the caster 50 points.
Healing Hands Skyrim Healing Hands.webp 25 per second Concentration Heals the target 10 points per second, but not undead, atronachs or machines.
Steadfast Ward Skyrim Steadfast Ward.webp 58 per second Concentration Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
Turn Lesser Undead Skyrim Turn Lesser Undead.webp 84 Fire and Forget Undead up to level 6 flee for 30 seconds.
Necromantic Healing Skyrim Necromantic Healing.webp 37 per second Concentration Heals the undead target 10 points per second, but not the living, atronachs or machines.
Sun Fire Skyrim Sun Fire.webp 24 Fire and Forget Ball of sunlight that does 25 points of damage to undead.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Close Wounds Skyrim Close Wounds.webp 126 Fire and Forget Heals the caster 100 points.
Greater Ward Skyrim Greater Ward.webp 86 per second Concentration Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Heal Other Skyrim Heal Other.webp 80 Fire and Forget Heals the target 75 points, but not undead, atronachs or machines.
Repel Lesser Undead Skyrim Repel Lesser Undead.webp 115 Fire and Forget All affected undead up to level 8 flee for 30 seconds.
Turn Undead Skyrim Turn Undead.webp 168 Fire and Forget Undead up to level 13 flee for 30 seconds.
Heal Undead Skyrim Heal Undead.webp 115 Fire and Forget Heals the undead target 75 points, but not the living, atronachs or machines.
Stendarr's Aura Skyrim Stendarr's Aura.webp 248 Fire and Forget For 60 seconds, undead in melee range take 10 points sun damage per second.
Vampire's Bane Skyrim Vampire's Bane.webp 72 Fire and Forget Sunlight explosion that does 40 points of damage in a 15 foot radius to undead.
Poison Rune Skyrim Poison Rune.webp 246 Fire and Forget Targets that fail to resist take 3 points of poison damage per second for 30 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Circle of Protection Skyrim Circle of Protection.webp 171 Fire and Forget Undead up to level 20 entering the circle will flee.
Grand Healing Skyrim Grand Healing.webp 254 Fire and Forget Heals everyone close to the caster 200 points.
Repel Undead Skyrim Repel Undead.webp 353 Fire and Forget All affected undead up to level 16 flee for 30 seconds.
Turn Greater Undead Skyrim Turn Greater Undead.webp 267 Fire and Forget Undead up to level 21 flee for 30 seconds.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Bane of the Undead Skyrim Bane of the Undead.webp 988 Fire and Forget Sets undead up to level 30 on fire and makes them flee for 30 seconds.
Guardian Circle Skyrim Guardian Circle.webp 716 Fire and Forget Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it.