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Stendarr's Aura



Stendarr's Aura
Stendarr's Aura
School Restoration
Level Adept
Magicka Cost 248
Casting Fire and Forget
Delivery Self
Effect For 60 seconds, undead in melee range take 10 points sun damage per second.
Duration 60 seconds
Perk Adept Restoration (1)
Spell Tome Spell Tome: Stendarr's Aura
Game/DLC Dawnguard

Stendarr's Aura is an Adept Restoration spell from the Dawnguard add-on. It wraps the caster in holy light for one minute. Undead within melee range take 10 points of sun damage every second. The glow also lights up dark places.

Stendarr's Aura comes with the Dawnguard DLC. Florentius Baenius sells the tome at Fort Dawnguard once he has been rescued in the quest Bolstering the Ranks.

Spell Tome

Stendarr's Aura is learned by reading Spell Tome: Stendarr's Aura. Florentius Baenius sells the tome.

How It Plays

Stendarr's Aura is a fire and forget spell cast on the caster. Once cast, it works on its own for a full minute, like a Destruction cloak. Every undead creature that comes within melee range takes sun damage each second. The living are left untouched, so followers and friendly people nearby are safe.

The aura suits a character who fights draugr and vampires up close. A warrior or a battlemage can cast it before a crypt fight and let it burn every undead that closes in. Both hands are free again right after the cast.

The aura also gives off light. It lights up dark caves and tombs, much like Candlelight. In the Dragonborn DLC, its glow protects against the harmful darkness in parts of Apocrypha.

Compared with the Other Sun Spells

Sun Fire, the Apprentice sun spell, throws a single bolt at one undead target. Vampire's Bane, the other Adept sun spell, bursts like a Fireball against groups of undead at range. Stendarr's Aura works only at close range, but it keeps working for a full minute.

Perks and Builds

The Adept Restoration perk halves the cost of the spell. Necromage makes the aura much stronger against undead. Restoration Dual Casting stretches its duration.

Builds

Stendarr's Aura is a natural spell for a paladin or a cleric build that mixes melee with Restoration. Ten points per second sounds small, but the bonus is active for almost every second of a melee fight. Against a crypt full of draugr, the steady burn adds up quickly.

The aura costs 248 magicka at a skill of zero, a little less than Flame Cloak at 289.


Gameplay Tips

The Necromage perk makes the aura hit undead harder.

Notes

  • The tome carries the symbol of Destruction, even though Stendarr's Aura is a Restoration spell.
  • Florentius Baenius sells the tome at Fort Dawnguard. A member of the Volkihar Clan can calm him with Calm or Pacify and buy it anyway.


Spell Categories





All Restoration Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Healing Skyrim Healing.webp 12 per second Concentration Heals the caster 10 points per second.
Lesser Ward Skyrim Lesser Ward.webp 34 per second Concentration Increases armor rating by 40 points and negates up to 40 points of spell damage or effects.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Fast Healing Skyrim Fast Healing.webp 73 Fire and Forget Heals the caster 50 points.
Healing Hands Skyrim Healing Hands.webp 25 per second Concentration Heals the target 10 points per second, but not undead, atronachs or machines.
Steadfast Ward Skyrim Steadfast Ward.webp 58 per second Concentration Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
Turn Lesser Undead Skyrim Turn Lesser Undead.webp 84 Fire and Forget Undead up to level 6 flee for 30 seconds.
Necromantic Healing Skyrim Necromantic Healing.webp 37 per second Concentration Heals the undead target 10 points per second, but not the living, atronachs or machines.
Sun Fire Skyrim Sun Fire.webp 24 Fire and Forget Ball of sunlight that does 25 points of damage to undead.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Close Wounds Skyrim Close Wounds.webp 126 Fire and Forget Heals the caster 100 points.
Greater Ward Skyrim Greater Ward.webp 86 per second Concentration Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Heal Other Skyrim Heal Other.webp 80 Fire and Forget Heals the target 75 points, but not undead, atronachs or machines.
Repel Lesser Undead Skyrim Repel Lesser Undead.webp 115 Fire and Forget All affected undead up to level 8 flee for 30 seconds.
Turn Undead Skyrim Turn Undead.webp 168 Fire and Forget Undead up to level 13 flee for 30 seconds.
Heal Undead Skyrim Heal Undead.webp 115 Fire and Forget Heals the undead target 75 points, but not the living, atronachs or machines.
Stendarr's Aura Skyrim Stendarr's Aura.webp 248 Fire and Forget For 60 seconds, undead in melee range take 10 points sun damage per second.
Vampire's Bane Skyrim Vampire's Bane.webp 72 Fire and Forget Sunlight explosion that does 40 points of damage in a 15 foot radius to undead.
Poison Rune Skyrim Poison Rune.webp 246 Fire and Forget Targets that fail to resist take 3 points of poison damage per second for 30 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Circle of Protection Skyrim Circle of Protection.webp 171 Fire and Forget Undead up to level 20 entering the circle will flee.
Grand Healing Skyrim Grand Healing.webp 254 Fire and Forget Heals everyone close to the caster 200 points.
Repel Undead Skyrim Repel Undead.webp 353 Fire and Forget All affected undead up to level 16 flee for 30 seconds.
Turn Greater Undead Skyrim Turn Greater Undead.webp 267 Fire and Forget Undead up to level 21 flee for 30 seconds.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Bane of the Undead Skyrim Bane of the Undead.webp 988 Fire and Forget Sets undead up to level 30 on fire and makes them flee for 30 seconds.
Guardian Circle Skyrim Guardian Circle.webp 716 Fire and Forget Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it.