Poison Rune
| Poison Rune | |
|---|---|
| School | Restoration |
| Level | Adept |
| Magicka Cost | 246 |
| Casting | Fire and Forget |
| Delivery | Target Location |
| Effect | Targets that fail to resist take 3 points of poison damage per second for 30 seconds. |
| Duration | 30 seconds |
| Perk | Adept Restoration (1) |
| Spell Tome | Spell Tome: Poison Rune |
| Game/DLC | Dragonborn |
Poison Rune is an Adept Restoration spell from the Dragonborn add-on. The caster places a rune that bursts when an enemy comes near and poisons it for 3 points per second. The poison lasts 30 seconds, for 90 points of damage in all. Poison from several runes stacks, so a few runes in a row hit much harder.
Poison Rune comes with the Dragonborn DLC. Talvas Fathryon sells the tome at Tel Mithryn on Solstheim.
Spell Tome
Poison Rune is learned by reading Spell Tome: Poison Rune. Talvas Fathryon sells the tome.
How It Plays
Poison Rune works like the Destruction runes. The caster places a glowing rune on a nearby floor or wall, and the crosshair shows whether the spot is valid. When an enemy walks close, the rune bursts and poisons it. The poison drains health a little at a time for half a minute.
Poison Rune is the only Restoration spell that harms living enemies. That gives a pure Restoration mage a real way to fight bandits, beasts and other living foes.
Perks and Builds
The Adept Restoration perk halves the cost of the rune. The Rune Master perk from Destruction lets the caster place it five times farther away.
Compared with Fire Rune
Poison Rune costs 246 magicka at a skill of zero, close to the 234 of Fire Rune. Fire Rune deals 50 points of damage at once, while Poison Rune deals 90 points over half a minute. Stacked runes push the poison damage even higher, which makes it a strong alternative to the Destruction runes.
Against bandits, beasts and other living foes, the rune makes a strong trap.
Gameplay Tips
- Undead and automatons shrug off the poison, so the rune works best against living foes.
- The Rune Master perk lets the caster place runes five times farther away.
Spell Categories
All Restoration Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Healing | 12 per second | Concentration | Heals the caster 10 points per second. | |
| Lesser Ward | 34 per second | Concentration | Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Fast Healing | 73 | Fire and Forget | Heals the caster 50 points. | |
| Healing Hands | 25 per second | Concentration | Heals the target 10 points per second, but not undead, atronachs or machines. | |
| Steadfast Ward | 58 per second | Concentration | Increases armor rating by 60 points and negates up to 60 points of spell damage or effects. | |
| Turn Lesser Undead | 84 | Fire and Forget | Undead up to level 6 flee for 30 seconds. | |
| Necromantic Healing | 37 per second | Concentration | Heals the undead target 10 points per second, but not the living, atronachs or machines. | |
| Sun Fire | 24 | Fire and Forget | Ball of sunlight that does 25 points of damage to undead. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Close Wounds | 126 | Fire and Forget | Heals the caster 100 points. | |
| Greater Ward | 86 per second | Concentration | Increases armor rating by 80 points and negates up to 80 points of spell damage or effects. | |
| Heal Other | 80 | Fire and Forget | Heals the target 75 points, but not undead, atronachs or machines. | |
| Repel Lesser Undead | 115 | Fire and Forget | All affected undead up to level 8 flee for 30 seconds. | |
| Turn Undead | 168 | Fire and Forget | Undead up to level 13 flee for 30 seconds. | |
| Heal Undead | 115 | Fire and Forget | Heals the undead target 75 points, but not the living, atronachs or machines. | |
| Stendarr's Aura | 248 | Fire and Forget | For 60 seconds, undead in melee range take 10 points sun damage per second. | |
| Vampire's Bane | 72 | Fire and Forget | Sunlight explosion that does 40 points of damage in a 15 foot radius to undead. | |
| Poison Rune | 246 | Fire and Forget | Targets that fail to resist take 3 points of poison damage per second for 30 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Circle of Protection | 171 | Fire and Forget | Undead up to level 20 entering the circle will flee. | |
| Grand Healing | 254 | Fire and Forget | Heals everyone close to the caster 200 points. | |
| Repel Undead | 353 | Fire and Forget | All affected undead up to level 16 flee for 30 seconds. | |
| Turn Greater Undead | 267 | Fire and Forget | Undead up to level 21 flee for 30 seconds. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Bane of the Undead | 988 | Fire and Forget | Sets undead up to level 30 on fire and makes them flee for 30 seconds. | |
| Guardian Circle | 716 | Fire and Forget | Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it. |