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Poison Rune



Poison Rune
Poison Rune
School Restoration
Level Adept
Magicka Cost 246
Casting Fire and Forget
Delivery Target Location
Effect Targets that fail to resist take 3 points of poison damage per second for 30 seconds.
Duration 30 seconds
Perk Adept Restoration (1)
Spell Tome Spell Tome: Poison Rune
Game/DLC Dragonborn

Poison Rune is an Adept Restoration spell from the Dragonborn add-on. The caster places a rune that bursts when an enemy comes near and poisons it for 3 points per second. The poison lasts 30 seconds, for 90 points of damage in all. Poison from several runes stacks, so a few runes in a row hit much harder.

Poison Rune comes with the Dragonborn DLC. Talvas Fathryon sells the tome at Tel Mithryn on Solstheim.

Spell Tome

Poison Rune is learned by reading Spell Tome: Poison Rune. Talvas Fathryon sells the tome.

How It Plays

Poison Rune works like the Destruction runes. The caster places a glowing rune on a nearby floor or wall, and the crosshair shows whether the spot is valid. When an enemy walks close, the rune bursts and poisons it. The poison drains health a little at a time for half a minute.

Poison Rune is the only Restoration spell that harms living enemies. That gives a pure Restoration mage a real way to fight bandits, beasts and other living foes.

Perks and Builds

The Adept Restoration perk halves the cost of the rune. The Rune Master perk from Destruction lets the caster place it five times farther away.

Compared with Fire Rune

Poison Rune costs 246 magicka at a skill of zero, close to the 234 of Fire Rune. Fire Rune deals 50 points of damage at once, while Poison Rune deals 90 points over half a minute. Stacked runes push the poison damage even higher, which makes it a strong alternative to the Destruction runes.

Against bandits, beasts and other living foes, the rune makes a strong trap.


Gameplay Tips

  • Undead and automatons shrug off the poison, so the rune works best against living foes.
  • The Rune Master perk lets the caster place runes five times farther away.


Spell Categories





All Restoration Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Healing Skyrim Healing.webp 12 per second Concentration Heals the caster 10 points per second.
Lesser Ward Skyrim Lesser Ward.webp 34 per second Concentration Increases armor rating by 40 points and negates up to 40 points of spell damage or effects.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Fast Healing Skyrim Fast Healing.webp 73 Fire and Forget Heals the caster 50 points.
Healing Hands Skyrim Healing Hands.webp 25 per second Concentration Heals the target 10 points per second, but not undead, atronachs or machines.
Steadfast Ward Skyrim Steadfast Ward.webp 58 per second Concentration Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
Turn Lesser Undead Skyrim Turn Lesser Undead.webp 84 Fire and Forget Undead up to level 6 flee for 30 seconds.
Necromantic Healing Skyrim Necromantic Healing.webp 37 per second Concentration Heals the undead target 10 points per second, but not the living, atronachs or machines.
Sun Fire Skyrim Sun Fire.webp 24 Fire and Forget Ball of sunlight that does 25 points of damage to undead.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Close Wounds Skyrim Close Wounds.webp 126 Fire and Forget Heals the caster 100 points.
Greater Ward Skyrim Greater Ward.webp 86 per second Concentration Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Heal Other Skyrim Heal Other.webp 80 Fire and Forget Heals the target 75 points, but not undead, atronachs or machines.
Repel Lesser Undead Skyrim Repel Lesser Undead.webp 115 Fire and Forget All affected undead up to level 8 flee for 30 seconds.
Turn Undead Skyrim Turn Undead.webp 168 Fire and Forget Undead up to level 13 flee for 30 seconds.
Heal Undead Skyrim Heal Undead.webp 115 Fire and Forget Heals the undead target 75 points, but not the living, atronachs or machines.
Stendarr's Aura Skyrim Stendarr's Aura.webp 248 Fire and Forget For 60 seconds, undead in melee range take 10 points sun damage per second.
Vampire's Bane Skyrim Vampire's Bane.webp 72 Fire and Forget Sunlight explosion that does 40 points of damage in a 15 foot radius to undead.
Poison Rune Skyrim Poison Rune.webp 246 Fire and Forget Targets that fail to resist take 3 points of poison damage per second for 30 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Circle of Protection Skyrim Circle of Protection.webp 171 Fire and Forget Undead up to level 20 entering the circle will flee.
Grand Healing Skyrim Grand Healing.webp 254 Fire and Forget Heals everyone close to the caster 200 points.
Repel Undead Skyrim Repel Undead.webp 353 Fire and Forget All affected undead up to level 16 flee for 30 seconds.
Turn Greater Undead Skyrim Turn Greater Undead.webp 267 Fire and Forget Undead up to level 21 flee for 30 seconds.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Bane of the Undead Skyrim Bane of the Undead.webp 988 Fire and Forget Sets undead up to level 30 on fire and makes them flee for 30 seconds.
Guardian Circle Skyrim Guardian Circle.webp 716 Fire and Forget Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it.