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Fast Healing



Fast Healing
Fast Healing
School Restoration
Level Apprentice
Magicka Cost 73
Casting Fire and Forget
Delivery Self
Effect Heals the caster 50 points.
Duration -
Perk Apprentice Restoration (1)
Spell Tome Spell Tome: Fast Healing
Game/DLC Skyrim

Fast Healing is the Apprentice healing spell in Restoration. It restores 50 points of health in one burst after a short charge. That makes it better than Healing in an emergency, since Healing only heals a little at a time.

Fast Healing belongs to the early game, once Restoration reaches the Apprentice rank. Most court wizards sell the tome, and so does Colette Marence at the College of Winterhold. A copy also lies in Apocrypha in the Dragonborn DLC.

Spell Tome

Fast Healing is learned by reading Spell Tome: Fast Healing. Calcelmo, Colette Marence, Falion, Farengar Secret-Fire, Madena, Nelacar, Sybille Stentor, Wuunferth the Unliving and Wylandriah sell the tome.

How It Plays

Fast Healing is a fire and forget spell cast on the caster. It needs a short charge, then the whole heal lands at once. That makes it the first emergency heal in Restoration. A caster who is about to fall can recover fifty points in a moment.

The other hand stays free while the spell sits ready. A warrior can keep a sword in one hand and Fast Healing in the other. A mage can pair it with a Destruction spell or a ward.

Compared with Healing and Close Wounds

Healing, the Novice spell, restores health a little at a time while it is held. It is cheaper but too slow when a fight turns bad. Close Wounds, the Adept spell, heals twice as much in one cast and gives more health for each point of magicka. Fast Healing sits between them, and it is the least efficient of the three for its cost.

Once Close Wounds is learned, that spell does the same job for less magicka per point healed. Until then, Fast Healing is the best quick heal available.

Perks and Builds

The Apprentice Restoration perk halves the cost of Fast Healing. Regeneration makes every healing spell stronger, and Respite lets healing spells restore stamina too. Recovery speeds up magicka regeneration between casts.

Sailor's Repose, the reward for the Frostflow Abyss quest, adds 10% to every healing spell. Fortify Restoration gear lowers the cost of the spell.

Training Restoration

Restoration only rises when a healing spell restores health that was really lost. Fast Healing pairs well with Equilibrium, an Alteration spell that turns health into magicka. Equilibrium drains health, and Fast Healing restores it in one burst. With good perks, the pair can refill both bars while the skill climbs.

Colette Marence trains Restoration to expert level at the College of Winterhold. Danica Pure-Spring in Whiterun trains it to master level.

Cost and Efficiency

Fast Healing costs 73 magicka at a skill of zero for 50 points of health. Healing costs 12 magicka per second for 10 points per second, so the slow stream is cheaper for the same amount. Fast Healing earns the extra cost when enemies are landing hits faster than a stream can keep up.

A higher Restoration skill lowers the cost of each cast. Extra healing comes from the Regeneration perk and from Sailor's Repose. Dual casting overcharges the spell into a bigger heal for a much higher price.

The Respite perk suits warriors in particular. Each cast refills stamina along with health, which keeps power attacks and sprinting going in a long fight.

Followers Who Cast It

Several followers carry Fast Healing. Marcurio, the hired mage at the Bee and Barb in Riften, heals himself with it when hurt. Onmund from the College of Winterhold casts it when he is badly injured.


Gameplay Tips

  • The Regeneration perk raises the healing to 75 points.
  • The Respite perk makes the spell restore stamina as well.


Spell Categories





All Restoration Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Healing Skyrim Healing.webp 12 per second Concentration Heals the caster 10 points per second.
Lesser Ward Skyrim Lesser Ward.webp 34 per second Concentration Increases armor rating by 40 points and negates up to 40 points of spell damage or effects.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Fast Healing Skyrim Fast Healing.webp 73 Fire and Forget Heals the caster 50 points.
Healing Hands Skyrim Healing Hands.webp 25 per second Concentration Heals the target 10 points per second, but not undead, atronachs or machines.
Steadfast Ward Skyrim Steadfast Ward.webp 58 per second Concentration Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
Turn Lesser Undead Skyrim Turn Lesser Undead.webp 84 Fire and Forget Undead up to level 6 flee for 30 seconds.
Necromantic Healing Skyrim Necromantic Healing.webp 37 per second Concentration Heals the undead target 10 points per second, but not the living, atronachs or machines.
Sun Fire Skyrim Sun Fire.webp 24 Fire and Forget Ball of sunlight that does 25 points of damage to undead.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Close Wounds Skyrim Close Wounds.webp 126 Fire and Forget Heals the caster 100 points.
Greater Ward Skyrim Greater Ward.webp 86 per second Concentration Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Heal Other Skyrim Heal Other.webp 80 Fire and Forget Heals the target 75 points, but not undead, atronachs or machines.
Repel Lesser Undead Skyrim Repel Lesser Undead.webp 115 Fire and Forget All affected undead up to level 8 flee for 30 seconds.
Turn Undead Skyrim Turn Undead.webp 168 Fire and Forget Undead up to level 13 flee for 30 seconds.
Heal Undead Skyrim Heal Undead.webp 115 Fire and Forget Heals the undead target 75 points, but not the living, atronachs or machines.
Stendarr's Aura Skyrim Stendarr's Aura.webp 248 Fire and Forget For 60 seconds, undead in melee range take 10 points sun damage per second.
Vampire's Bane Skyrim Vampire's Bane.webp 72 Fire and Forget Sunlight explosion that does 40 points of damage in a 15 foot radius to undead.
Poison Rune Skyrim Poison Rune.webp 246 Fire and Forget Targets that fail to resist take 3 points of poison damage per second for 30 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Circle of Protection Skyrim Circle of Protection.webp 171 Fire and Forget Undead up to level 20 entering the circle will flee.
Grand Healing Skyrim Grand Healing.webp 254 Fire and Forget Heals everyone close to the caster 200 points.
Repel Undead Skyrim Repel Undead.webp 353 Fire and Forget All affected undead up to level 16 flee for 30 seconds.
Turn Greater Undead Skyrim Turn Greater Undead.webp 267 Fire and Forget Undead up to level 21 flee for 30 seconds.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Bane of the Undead Skyrim Bane of the Undead.webp 988 Fire and Forget Sets undead up to level 30 on fire and makes them flee for 30 seconds.
Guardian Circle Skyrim Guardian Circle.webp 716 Fire and Forget Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it.