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Heal Other



Heal Other
Heal Other
School Restoration
Level Adept
Magicka Cost 80
Casting Fire and Forget
Delivery Target Actor
Effect Heals the target 75 points, but not undead, atronachs or machines.
Duration -
Perk Adept Restoration (1)
Spell Tome Spell Tome: Heal Other
Game/DLC Skyrim

Heal Other is the Adept spell for healing an ally in one burst. It restores 75 points of health to the target. It is faster in an emergency than Healing Hands, which heals a little at a time. It works on living allies, but not on undead, atronachs or machines.

Heal Other belongs to the middle of the game, once Restoration reaches the Adept rank. Colette Marence at the College of Winterhold sells the tome. It can also be a reward for the quest Pilgrimage.

Spell Tome

Heal Other is learned by reading Spell Tome: Heal Other. Colette Marence sells the tome. The spell is also taught during Pilgrimage.

Heal Other Map Location

Heal Other map location:
One copy of the tome lies in Shalidor's Maze in Labyrinthian.

Map credit by Map Genie.

How It Plays

Heal Other is a fire and forget spell aimed at another person. It needs a short charge, then the whole heal lands on the target at once. One cast can save a follower who is about to fall.

The spell suits a caster who travels with a companion. It saves the time of holding Healing Hands on a target in the middle of a fight. The caster can heal the follower and go straight back to attacking.

Necromantic Healing and Heal Undead from the Dawnguard DLC are the versions for undead allies.

Compared with Healing Hands and Grand Healing

Healing Hands, the Apprentice spell, heals a target a little at a time while it is held. Heal Other heals in one burst. Grand Healing, the Expert spell, heals the caster and every ally nearby at once, which is better for a large group.

Perks and Builds

The Adept Restoration perk halves the cost of Heal Other. Regeneration makes every healing spell stronger, and Respite lets healing spells restore stamina as well. Restoration Dual Casting makes the heal much bigger when the spell sits in both hands.

Training Restoration

Restoration only rises when a healing spell restores health that was really lost. Healing a hurt follower counts toward that experience. A follower who takes damage from a trap or a weak enemy gives a steady supply of wounds to heal.

Getting the Tome

Colette Marence sells the tome once Restoration reaches 40. It also starts to appear in random loot from around level 23, and one copy waits in Shalidor's Maze.

The quest Pilgrimage can award it as well. Alessandra, the priestess of Arkay in the Riften Hall of the Dead, asks for her ceremonial dagger to be taken to Andurs in Whiterun. Her reward is a Restoration spell tome, and Heal Other is one of the possible tomes for a character with Restoration of 40 or more.

Builds

Heal Other is one of the most useful spells for a character who lets followers do much of the fighting. One cast at the right moment keeps a strong follower on its feet through a boss fight. Most followers are living people, so the spell works on almost every companion in the game.


Gameplay Tips

  • The Regeneration perk raises the healing by half.
  • The Respite perk makes the spell restore stamina as well.


Spell Categories





All Restoration Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Healing Skyrim Healing.webp 12 per second Concentration Heals the caster 10 points per second.
Lesser Ward Skyrim Lesser Ward.webp 34 per second Concentration Increases armor rating by 40 points and negates up to 40 points of spell damage or effects.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Fast Healing Skyrim Fast Healing.webp 73 Fire and Forget Heals the caster 50 points.
Healing Hands Skyrim Healing Hands.webp 25 per second Concentration Heals the target 10 points per second, but not undead, atronachs or machines.
Steadfast Ward Skyrim Steadfast Ward.webp 58 per second Concentration Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
Turn Lesser Undead Skyrim Turn Lesser Undead.webp 84 Fire and Forget Undead up to level 6 flee for 30 seconds.
Necromantic Healing Skyrim Necromantic Healing.webp 37 per second Concentration Heals the undead target 10 points per second, but not the living, atronachs or machines.
Sun Fire Skyrim Sun Fire.webp 24 Fire and Forget Ball of sunlight that does 25 points of damage to undead.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Close Wounds Skyrim Close Wounds.webp 126 Fire and Forget Heals the caster 100 points.
Greater Ward Skyrim Greater Ward.webp 86 per second Concentration Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Heal Other Skyrim Heal Other.webp 80 Fire and Forget Heals the target 75 points, but not undead, atronachs or machines.
Repel Lesser Undead Skyrim Repel Lesser Undead.webp 115 Fire and Forget All affected undead up to level 8 flee for 30 seconds.
Turn Undead Skyrim Turn Undead.webp 168 Fire and Forget Undead up to level 13 flee for 30 seconds.
Heal Undead Skyrim Heal Undead.webp 115 Fire and Forget Heals the undead target 75 points, but not the living, atronachs or machines.
Stendarr's Aura Skyrim Stendarr's Aura.webp 248 Fire and Forget For 60 seconds, undead in melee range take 10 points sun damage per second.
Vampire's Bane Skyrim Vampire's Bane.webp 72 Fire and Forget Sunlight explosion that does 40 points of damage in a 15 foot radius to undead.
Poison Rune Skyrim Poison Rune.webp 246 Fire and Forget Targets that fail to resist take 3 points of poison damage per second for 30 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Circle of Protection Skyrim Circle of Protection.webp 171 Fire and Forget Undead up to level 20 entering the circle will flee.
Grand Healing Skyrim Grand Healing.webp 254 Fire and Forget Heals everyone close to the caster 200 points.
Repel Undead Skyrim Repel Undead.webp 353 Fire and Forget All affected undead up to level 16 flee for 30 seconds.
Turn Greater Undead Skyrim Turn Greater Undead.webp 267 Fire and Forget Undead up to level 21 flee for 30 seconds.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Bane of the Undead Skyrim Bane of the Undead.webp 988 Fire and Forget Sets undead up to level 30 on fire and makes them flee for 30 seconds.
Guardian Circle Skyrim Guardian Circle.webp 716 Fire and Forget Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it.