Heal Other
| Heal Other | |
|---|---|
| School | Restoration |
| Level | Adept |
| Magicka Cost | 80 |
| Casting | Fire and Forget |
| Delivery | Target Actor |
| Effect | Heals the target 75 points, but not undead, atronachs or machines. |
| Duration | - |
| Perk | Adept Restoration (1) |
| Spell Tome | Spell Tome: Heal Other |
| Game/DLC | Skyrim |
Heal Other is the Adept spell for healing an ally in one burst. It restores 75 points of health to the target. It is faster in an emergency than Healing Hands, which heals a little at a time. It works on living allies, but not on undead, atronachs or machines.
Heal Other belongs to the middle of the game, once Restoration reaches the Adept rank. Colette Marence at the College of Winterhold sells the tome. It can also be a reward for the quest Pilgrimage.
Spell Tome
Heal Other is learned by reading Spell Tome: Heal Other. Colette Marence sells the tome. The spell is also taught during Pilgrimage.
Heal Other Map Location
Heal Other map location:
One copy of the tome lies in Shalidor's Maze in Labyrinthian.
Map credit by Map Genie.
How It Plays
Heal Other is a fire and forget spell aimed at another person. It needs a short charge, then the whole heal lands on the target at once. One cast can save a follower who is about to fall.
The spell suits a caster who travels with a companion. It saves the time of holding Healing Hands on a target in the middle of a fight. The caster can heal the follower and go straight back to attacking.
Necromantic Healing and Heal Undead from the Dawnguard DLC are the versions for undead allies.
Compared with Healing Hands and Grand Healing
Healing Hands, the Apprentice spell, heals a target a little at a time while it is held. Heal Other heals in one burst. Grand Healing, the Expert spell, heals the caster and every ally nearby at once, which is better for a large group.
Perks and Builds
The Adept Restoration perk halves the cost of Heal Other. Regeneration makes every healing spell stronger, and Respite lets healing spells restore stamina as well. Restoration Dual Casting makes the heal much bigger when the spell sits in both hands.
Training Restoration
Restoration only rises when a healing spell restores health that was really lost. Healing a hurt follower counts toward that experience. A follower who takes damage from a trap or a weak enemy gives a steady supply of wounds to heal.
Getting the Tome
Colette Marence sells the tome once Restoration reaches 40. It also starts to appear in random loot from around level 23, and one copy waits in Shalidor's Maze.
The quest Pilgrimage can award it as well. Alessandra, the priestess of Arkay in the Riften Hall of the Dead, asks for her ceremonial dagger to be taken to Andurs in Whiterun. Her reward is a Restoration spell tome, and Heal Other is one of the possible tomes for a character with Restoration of 40 or more.
Builds
Heal Other is one of the most useful spells for a character who lets followers do much of the fighting. One cast at the right moment keeps a strong follower on its feet through a boss fight. Most followers are living people, so the spell works on almost every companion in the game.
Gameplay Tips
- The Regeneration perk raises the healing by half.
- The Respite perk makes the spell restore stamina as well.
Spell Categories
All Restoration Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Healing | 12 per second | Concentration | Heals the caster 10 points per second. | |
| Lesser Ward | 34 per second | Concentration | Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Fast Healing | 73 | Fire and Forget | Heals the caster 50 points. | |
| Healing Hands | 25 per second | Concentration | Heals the target 10 points per second, but not undead, atronachs or machines. | |
| Steadfast Ward | 58 per second | Concentration | Increases armor rating by 60 points and negates up to 60 points of spell damage or effects. | |
| Turn Lesser Undead | 84 | Fire and Forget | Undead up to level 6 flee for 30 seconds. | |
| Necromantic Healing | 37 per second | Concentration | Heals the undead target 10 points per second, but not the living, atronachs or machines. | |
| Sun Fire | 24 | Fire and Forget | Ball of sunlight that does 25 points of damage to undead. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Close Wounds | 126 | Fire and Forget | Heals the caster 100 points. | |
| Greater Ward | 86 per second | Concentration | Increases armor rating by 80 points and negates up to 80 points of spell damage or effects. | |
| Heal Other | 80 | Fire and Forget | Heals the target 75 points, but not undead, atronachs or machines. | |
| Repel Lesser Undead | 115 | Fire and Forget | All affected undead up to level 8 flee for 30 seconds. | |
| Turn Undead | 168 | Fire and Forget | Undead up to level 13 flee for 30 seconds. | |
| Heal Undead | 115 | Fire and Forget | Heals the undead target 75 points, but not the living, atronachs or machines. | |
| Stendarr's Aura | 248 | Fire and Forget | For 60 seconds, undead in melee range take 10 points sun damage per second. | |
| Vampire's Bane | 72 | Fire and Forget | Sunlight explosion that does 40 points of damage in a 15 foot radius to undead. | |
| Poison Rune | 246 | Fire and Forget | Targets that fail to resist take 3 points of poison damage per second for 30 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Circle of Protection | 171 | Fire and Forget | Undead up to level 20 entering the circle will flee. | |
| Grand Healing | 254 | Fire and Forget | Heals everyone close to the caster 200 points. | |
| Repel Undead | 353 | Fire and Forget | All affected undead up to level 16 flee for 30 seconds. | |
| Turn Greater Undead | 267 | Fire and Forget | Undead up to level 21 flee for 30 seconds. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Bane of the Undead | 988 | Fire and Forget | Sets undead up to level 30 on fire and makes them flee for 30 seconds. | |
| Guardian Circle | 716 | Fire and Forget | Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it. |