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Heal Undead



Heal Undead
Heal Undead
School Restoration
Level Adept
Magicka Cost 115
Casting Fire and Forget
Delivery Target Actor
Effect Heals the undead target 75 points, but not the living, atronachs or machines.
Duration -
Perk Adept Restoration (1)
Spell Tome Spell Tome: Heal Undead
Game/DLC Dawnguard

Heal Undead is the undead version of Heal Other, from the Dawnguard add-on. It restores 75 points of health to an undead target in one burst. It keeps undead allies such as a Dead Thrall in the fight, but it has no effect on the living, atronachs or machines.

Heal Undead comes with the Dawnguard DLC. Ronthil, a vampire in Castle Volkihar, is the merchant who sells the tome.

Spell Tome

Heal Undead is learned by reading Spell Tome: Heal Undead. Ronthil sells the tome.

How It Plays

Heal Undead is a fire and forget spell aimed at an undead ally. It needs a short charge, then the whole heal lands at once. One cast can save a Dead Thrall or a summoned undead warrior who is about to fall.

The spell is made for necromancers. Reanimated corpses, conjured Bonemen, Mistmen and Wrathmen all count as undead, and the spell keeps them in the fight longer. Vampire allies such as Serana also benefit.

Getting the Spell

Ronthil sells the tome in Castle Volkihar. A character who joins the Dawnguard finds Ronthil hostile, which makes the tome hard to buy.

Compared with Necromantic Healing

Necromantic Healing, the Apprentice spell, heals an undead target in a steady stream. Heal Undead heals in one burst, which is better in an emergency. A necromancer often keeps both: the stream for steady support and the burst for a sudden crisis.

Perks and Builds

The Adept Restoration perk halves the cost of the spell. Regeneration makes it heal more, and Respite lets it restore stamina as well. Necromage boosts every spell cast on undead targets, so Heal Undead grows much stronger with it. Restoration Dual Casting overcharges it for a bigger heal.

Perks and Value

Necromage raises the healing by a quarter on undead targets. Together with the Regeneration perk and the Sailor's Repose ability, Heal Undead restores about 140 points of health in one cast. For an Adept spell, very little heals more.

The spell is a must for a character who relies on undead allies. Most healing spells pass over the undead, so a Dead Thrall or a vampire follower such as Serana needs this spell or Necromantic Healing to recover in a fight.


Gameplay Tips

  • The Regeneration perk raises the healing by half.
  • The Necromage perk makes the spell heal undead allies even more.


Spell Categories





All Restoration Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Healing Skyrim Healing.webp 12 per second Concentration Heals the caster 10 points per second.
Lesser Ward Skyrim Lesser Ward.webp 34 per second Concentration Increases armor rating by 40 points and negates up to 40 points of spell damage or effects.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Fast Healing Skyrim Fast Healing.webp 73 Fire and Forget Heals the caster 50 points.
Healing Hands Skyrim Healing Hands.webp 25 per second Concentration Heals the target 10 points per second, but not undead, atronachs or machines.
Steadfast Ward Skyrim Steadfast Ward.webp 58 per second Concentration Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
Turn Lesser Undead Skyrim Turn Lesser Undead.webp 84 Fire and Forget Undead up to level 6 flee for 30 seconds.
Necromantic Healing Skyrim Necromantic Healing.webp 37 per second Concentration Heals the undead target 10 points per second, but not the living, atronachs or machines.
Sun Fire Skyrim Sun Fire.webp 24 Fire and Forget Ball of sunlight that does 25 points of damage to undead.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Close Wounds Skyrim Close Wounds.webp 126 Fire and Forget Heals the caster 100 points.
Greater Ward Skyrim Greater Ward.webp 86 per second Concentration Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Heal Other Skyrim Heal Other.webp 80 Fire and Forget Heals the target 75 points, but not undead, atronachs or machines.
Repel Lesser Undead Skyrim Repel Lesser Undead.webp 115 Fire and Forget All affected undead up to level 8 flee for 30 seconds.
Turn Undead Skyrim Turn Undead.webp 168 Fire and Forget Undead up to level 13 flee for 30 seconds.
Heal Undead Skyrim Heal Undead.webp 115 Fire and Forget Heals the undead target 75 points, but not the living, atronachs or machines.
Stendarr's Aura Skyrim Stendarr's Aura.webp 248 Fire and Forget For 60 seconds, undead in melee range take 10 points sun damage per second.
Vampire's Bane Skyrim Vampire's Bane.webp 72 Fire and Forget Sunlight explosion that does 40 points of damage in a 15 foot radius to undead.
Poison Rune Skyrim Poison Rune.webp 246 Fire and Forget Targets that fail to resist take 3 points of poison damage per second for 30 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Circle of Protection Skyrim Circle of Protection.webp 171 Fire and Forget Undead up to level 20 entering the circle will flee.
Grand Healing Skyrim Grand Healing.webp 254 Fire and Forget Heals everyone close to the caster 200 points.
Repel Undead Skyrim Repel Undead.webp 353 Fire and Forget All affected undead up to level 16 flee for 30 seconds.
Turn Greater Undead Skyrim Turn Greater Undead.webp 267 Fire and Forget Undead up to level 21 flee for 30 seconds.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Bane of the Undead Skyrim Bane of the Undead.webp 988 Fire and Forget Sets undead up to level 30 on fire and makes them flee for 30 seconds.
Guardian Circle Skyrim Guardian Circle.webp 716 Fire and Forget Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it.