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Circle of Protection



Circle of Protection
Circle of Protection
School Restoration
Level Expert
Magicka Cost 171
Casting Fire and Forget
Delivery Self
Effect Undead up to level 20 entering the circle will flee.
Duration 30 seconds
Perk Expert Restoration (1)
Spell Tome Spell Tome: Circle of Protection
Game/DLC Skyrim

Circle of Protection is an Expert Restoration spell that draws a holy circle on the ground. For 30 seconds, any undead up to level 20 that steps into the circle flees.

Circle of Protection belongs to the late game, once Restoration reaches the Expert rank. Colette Marence at the College of Winterhold is the only merchant who sells the tome.

Spell Tome

Circle of Protection is learned by reading Spell Tome: Circle of Protection. Colette Marence sells the tome.

How It Plays

Circle of Protection draws a glowing circle on the ground around the caster. The circle stays where it was cast for 30 seconds. The caster can step in and out of it freely. Any undead creature that walks into the circle turns and flees.

The circle works as a safe zone in a crypt. A mage can stand inside it and attack undead that cannot reach the caster without running away. An archer can do the same, shooting at draugr that keep breaking off their charge.

Compared with Guardian Circle

Guardian Circle is the Master version. It turns undead up to level 35, lasts a full minute and heals the caster inside it. Circle of Protection has a shorter cast, a lower cost and a lower level limit.

Perks and Training

The Expert Restoration perk halves the cost of the spell. Necromage raises the level of undead it turns and makes the circle last longer.

Circle of Protection can be cast anywhere for Restoration experience, even with no enemy nearby. A vampire caster gains even more, since the vampire counts as an undead creature inside the circle.

Magicka Well

A caster with Spell Absorption gains a steady flow of magicka while standing in the circle. The Atronach perk in Alteration and the Atronach Stone both give that absorption. The circle then becomes a well of magicka for as long as it lasts.

The well stops working when the caster is caught in the blast of their own explosive spell. A Fireball that bursts too close, or most Master spells, break the effect. Being hit by an outside explosion, such as the blast of a Storm Atronach, brings it back.

What Counts as Undead

The circle works on every kind of undead in Skyrim. Draugr, skeletons, ghosts, dragon priests and vampires all count, as do corpses raised by necromancers. Circle of Protection costs 171 magicka at a skill of zero, far less than the 716 of Guardian Circle.


Gameplay Tips

  • A caster with Spell Absorption, such as from the Atronach perk, regains a lot of magicka while standing in the circle.
  • The Necromage perk lets the circle turn stronger undead.


Spell Categories





All Restoration Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Healing Skyrim Healing.webp 12 per second Concentration Heals the caster 10 points per second.
Lesser Ward Skyrim Lesser Ward.webp 34 per second Concentration Increases armor rating by 40 points and negates up to 40 points of spell damage or effects.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Fast Healing Skyrim Fast Healing.webp 73 Fire and Forget Heals the caster 50 points.
Healing Hands Skyrim Healing Hands.webp 25 per second Concentration Heals the target 10 points per second, but not undead, atronachs or machines.
Steadfast Ward Skyrim Steadfast Ward.webp 58 per second Concentration Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
Turn Lesser Undead Skyrim Turn Lesser Undead.webp 84 Fire and Forget Undead up to level 6 flee for 30 seconds.
Necromantic Healing Skyrim Necromantic Healing.webp 37 per second Concentration Heals the undead target 10 points per second, but not the living, atronachs or machines.
Sun Fire Skyrim Sun Fire.webp 24 Fire and Forget Ball of sunlight that does 25 points of damage to undead.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Close Wounds Skyrim Close Wounds.webp 126 Fire and Forget Heals the caster 100 points.
Greater Ward Skyrim Greater Ward.webp 86 per second Concentration Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Heal Other Skyrim Heal Other.webp 80 Fire and Forget Heals the target 75 points, but not undead, atronachs or machines.
Repel Lesser Undead Skyrim Repel Lesser Undead.webp 115 Fire and Forget All affected undead up to level 8 flee for 30 seconds.
Turn Undead Skyrim Turn Undead.webp 168 Fire and Forget Undead up to level 13 flee for 30 seconds.
Heal Undead Skyrim Heal Undead.webp 115 Fire and Forget Heals the undead target 75 points, but not the living, atronachs or machines.
Stendarr's Aura Skyrim Stendarr's Aura.webp 248 Fire and Forget For 60 seconds, undead in melee range take 10 points sun damage per second.
Vampire's Bane Skyrim Vampire's Bane.webp 72 Fire and Forget Sunlight explosion that does 40 points of damage in a 15 foot radius to undead.
Poison Rune Skyrim Poison Rune.webp 246 Fire and Forget Targets that fail to resist take 3 points of poison damage per second for 30 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Circle of Protection Skyrim Circle of Protection.webp 171 Fire and Forget Undead up to level 20 entering the circle will flee.
Grand Healing Skyrim Grand Healing.webp 254 Fire and Forget Heals everyone close to the caster 200 points.
Repel Undead Skyrim Repel Undead.webp 353 Fire and Forget All affected undead up to level 16 flee for 30 seconds.
Turn Greater Undead Skyrim Turn Greater Undead.webp 267 Fire and Forget Undead up to level 21 flee for 30 seconds.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Bane of the Undead Skyrim Bane of the Undead.webp 988 Fire and Forget Sets undead up to level 30 on fire and makes them flee for 30 seconds.
Guardian Circle Skyrim Guardian Circle.webp 716 Fire and Forget Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it.