Repel Lesser Undead
| Repel Lesser Undead | |
|---|---|
| School | Restoration |
| Level | Adept |
| Magicka Cost | 115 |
| Casting | Fire and Forget |
| Delivery | Aimed |
| Effect | All affected undead up to level 8 flee for 30 seconds. |
| Duration | 30 seconds |
| Perk | Adept Restoration (1) |
| Spell Tome | Spell Tome: Repel Lesser Undead |
| Game/DLC | Skyrim |
Repel Lesser Undead is the Adept Restoration spell for driving off a group of undead. It sends out a swirling wave that makes every undead it hits, up to level 8, flee for 30 seconds. Unlike the Turn Undead spells, it can catch several undead at once. Repel Undead is the stronger Expert version.
Repel Lesser Undead belongs to the middle of the game, once Restoration reaches the Adept rank. Colette Marence at the College of Winterhold sells the tome. It can also be a reward for the quest Pilgrimage.
Spell Tome
Repel Lesser Undead is learned by reading Spell Tome: Repel Lesser Undead. Colette Marence sells the tome. The spell is also taught during Pilgrimage.
How It Plays
Repel Lesser Undead is a fire and forget spell. It sends out a swirling wave instead of a single bolt. Every undead creature the wave touches, up to level 8, turns and flees for half a minute. Draugr, skeletons and vampires all count as undead.
It works best when a group of undead is already close. A narrow crypt corridor full of skeletons is the ideal place for it.
Compared with Turn Undead
Turn Undead, the other Adept spell, turns a single undead creature up to level 13. Repel Lesser Undead reaches weaker undead, but it can catch several at once. A caster who faces many weak undead gains more from the wave. A caster who faces one strong draugr gains more from Turn Undead.
Repel Undead, the Expert spell, sends out the same kind of wave against undead up to level 16.
Perks and Training
The Adept Restoration perk halves the cost of the spell. Necromage raises the level of undead it can repel and makes the fear last longer. Restoration Dual Casting stretches the fear too, though it leaves the level limit unchanged.
The repel spells are strong for training Restoration, since every undead the wave touches gives experience. A group of skeletons that walks toward the caster in a line can raise the skill quickly.
Quest Background
The quest Pilgrimage can award the tome. Alessandra, the priestess of Arkay who tends the Hall of the Dead in Riften, asks for her ceremonial dagger to be taken to Andurs at the Hall of the Dead in Whiterun. Her late father lies there, and the dagger lets her make peace with him. Her reward is a Restoration spell tome, and a character with Restoration of 40 or more can receive Repel Lesser Undead.
What Counts as Undead
The wave works on every kind of undead in Skyrim. Draugr, skeletons, ghosts, dragon priests and vampires all count, as do corpses raised by necromancers. Repel Lesser Undead costs 115 magicka at a skill of zero, compared with 168 for the single target Turn Undead.
Gameplay Tips
The Necromage perk lets the spell repel stronger undead and makes the effect last longer.
Spell Categories
All Restoration Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Healing | 12 per second | Concentration | Heals the caster 10 points per second. | |
| Lesser Ward | 34 per second | Concentration | Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Fast Healing | 73 | Fire and Forget | Heals the caster 50 points. | |
| Healing Hands | 25 per second | Concentration | Heals the target 10 points per second, but not undead, atronachs or machines. | |
| Steadfast Ward | 58 per second | Concentration | Increases armor rating by 60 points and negates up to 60 points of spell damage or effects. | |
| Turn Lesser Undead | 84 | Fire and Forget | Undead up to level 6 flee for 30 seconds. | |
| Necromantic Healing | 37 per second | Concentration | Heals the undead target 10 points per second, but not the living, atronachs or machines. | |
| Sun Fire | 24 | Fire and Forget | Ball of sunlight that does 25 points of damage to undead. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Close Wounds | 126 | Fire and Forget | Heals the caster 100 points. | |
| Greater Ward | 86 per second | Concentration | Increases armor rating by 80 points and negates up to 80 points of spell damage or effects. | |
| Heal Other | 80 | Fire and Forget | Heals the target 75 points, but not undead, atronachs or machines. | |
| Repel Lesser Undead | 115 | Fire and Forget | All affected undead up to level 8 flee for 30 seconds. | |
| Turn Undead | 168 | Fire and Forget | Undead up to level 13 flee for 30 seconds. | |
| Heal Undead | 115 | Fire and Forget | Heals the undead target 75 points, but not the living, atronachs or machines. | |
| Stendarr's Aura | 248 | Fire and Forget | For 60 seconds, undead in melee range take 10 points sun damage per second. | |
| Vampire's Bane | 72 | Fire and Forget | Sunlight explosion that does 40 points of damage in a 15 foot radius to undead. | |
| Poison Rune | 246 | Fire and Forget | Targets that fail to resist take 3 points of poison damage per second for 30 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Circle of Protection | 171 | Fire and Forget | Undead up to level 20 entering the circle will flee. | |
| Grand Healing | 254 | Fire and Forget | Heals everyone close to the caster 200 points. | |
| Repel Undead | 353 | Fire and Forget | All affected undead up to level 16 flee for 30 seconds. | |
| Turn Greater Undead | 267 | Fire and Forget | Undead up to level 21 flee for 30 seconds. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Bane of the Undead | 988 | Fire and Forget | Sets undead up to level 30 on fire and makes them flee for 30 seconds. | |
| Guardian Circle | 716 | Fire and Forget | Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it. |