Vampiric Drain
| Vampiric Drain | |
|---|---|
| School | Destruction |
| Level | - |
| Magicka Cost | 6 per second |
| Casting | Concentration |
| Delivery | Aimed |
| Effect | Absorb 2 to 5 points of health per second from the target. |
| Duration | - |
| Spell Tome | - |
| Game/DLC | Skyrim |
Vampiric Drain is the spell every vampire knows. It drains health from the target in a steady stream and heals the caster with it. The spell grows stronger as the vampirism advances through its stages.
Vampiric Drain comes with Sanguinare Vampiris, the disease that turns a character into a vampire. It stays only as long as the vampirism lasts.
How It Plays
Vampiric Drain is a Novice concentration spell that works like Flames or Sparks. It streams from the hand for as long as the button is held. Each second it takes health from the target and gives the same amount to the caster. The spell suits a vampire who wants to heal in the middle of a fight without a potion or a Restoration spell.
The damage is small at first. At the first stage of vampirism, the stream drains 2 health per second for 6 magicka per second. Each later stage raises both the drain and the cost. A vampire at the last stage, who has gone longest without feeding, has the strongest drain.
The spell works differently from normal Destruction spells. It counts more like a power, so casting it gives no Destruction experience.
Vampire Lord Form and Cure
The Dawnguard DLC adds the Vampire Lord form. In that form, Vampiric Drain becomes a missile that sits in the right hand at all times. Killing living enemies with it advances the Vampire Lord perk tree.
Curing vampirism removes the spell. Falion in Morthal performs the cure through the quest Rising at Dawn. Vampiric Drain also appears in Battlespire.
Stages of the Drain
The strength of the spell follows the stage of vampirism. Stage one drains 2 health per second for 6 magicka per second. Stage two drains 3 health for 10 magicka, stage three drains 4 health for 13 magicka, and stage four drains 5 health for 17 magicka.
A vampire moves up one stage for every day without feeding on a sleeping person. Feeding always returns the vampire to stage one. That makes the strongest drain the price of going hungry, with all the other drawbacks of the late stages.
Dual casting keeps the same strength, so one hand is enough for the stream. The spell also works like Flames, as a short stream rather than a projectile, so the caster has to stay close to the target.
Enemy Vampires
Enemy vampires cast their own versions of Vampiric Drain. A character hit by it can catch Sanguinare Vampiris. The disease turns its victim into a vampire unless it is cured within three days. A Cure Disease potion or a prayer at a shrine removes it before that happens.
Serana from the Dawnguard DLC uses Vampiric Drain in battle, often with Ice Spike in the other hand.
Notes
Serana keeps casting the spell even after she is cured of vampirism.
Spell Categories
All Destruction Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Flames | 14 per second | Concentration | A gout of fire that does 8 points per second. Targets on fire take extra damage. | |
| Frostbite | 16 per second | Concentration | A blast of cold that does 8 points of damage per second to Health and Stamina. | |
| Sparks | 19 per second | Concentration | Lightning that does 8 points of shock damage to Health and Magicka per second. | |
| Choking Grasp | 39 | Fire and Forget | Absorb 8 points of health per second from target, for 3 seconds. | |
| Elemental Flare | 45 | Fire and Forget | An elemental explosion for 15 points of fire damage, 15 points of shock damage, and half as much damage to stamina. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Fire Rune | 234 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near. | |
| Firebolt | 41 | Fire and Forget | A blast of fire that does 25 points of damage. Targets on fire take extra damage. | |
| Frost Rune | 293 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near. | |
| Ice Spike | 48 | Fire and Forget | A spike of ice that does 25 points of frost damage to Health and Stamina. | |
| Lightning Bolt | 51 | Fire and Forget | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka. | |
| Lightning Rune | 323 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near. | |
| Elemental Bolt | 62 | Fire and Forget | An elemental explosion for 20 points of fire damage, 20 points of shock damage, and half as much damage to stamina. | |
| Strangulation | 84 | Fire and Forget | Absorb 16 points of health per second from target, for 3 seconds. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Chain Lightning | 156 | Fire and Forget | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target. | |
| Fireball | 133 | Fire and Forget | A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. | |
| Flame Cloak | 289 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage. | |
| Frost Cloak | 316 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second. | |
| Ice Storm | 144 | Fire and Forget | A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina. | |
| Lightning Cloak | 370 | Fire and Forget | For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage. | |
| Whirlwind Cloak | 338 | Fire and Forget | For 60 seconds, opponents in melee range have a chance of being flung away. | |
| Elemental Burst | 96 | Fire and Forget | An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina. | |
| Hangman's Noose | 143 | Fire and Forget | Absorb 26 points of health per second from target, for 3 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Icy Spear | 320 | Fire and Forget | A spear of ice that does 60 points of frost damage to Health and Stamina. | |
| Incinerate | 298 | Fire and Forget | A blast of fire that does 60 points of damage. Targets on fire take extra damage. | |
| Thunderbolt | 343 | Fire and Forget | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka. | |
| Wall of Flames | 118 per second | Concentration | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. | |
| Wall of Frost | 137 per second | Concentration | Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. | |
| Wall of Storms | 145 per second | Concentration | Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second. | |
| Elemental Blast | 144 | Fire and Forget | An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina. | |
| Mara's Wrath | 329 | Fire and Forget | For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds. Swim unharmed in freezing cold water. | |
| Touch of Death | 316 | Fire and Forget | Absorb 40 points of health per second from target, for 4 seconds. | |
| Unbounded Flames | 78 per second | Concentration | Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 50 points of fire damage per second. | |
| Unbounded Freezing | 69 per second | Concentration | A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina. | |
| Unbounded Storms | 69 per second | Concentration | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Blizzard | 1106 | Fire and Forget | Targets take 20 points of frost damage for 10 seconds, plus Stamina damage. | |
| Fire Storm | 1426 | Fire and Forget | A 100 point fiery explosion centered on the caster. Does more damage to closer targets. | |
| Lightning Storm | 138 per second | Concentration | Target takes 75 points of shock damage per second to Health, and half that to Magicka. |