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Workbench



Workbench
Type Crafting Station
Improves Armor
Perk Material perk doubles the gain
Experience Yes
Found At Beside most forges

A workbench is the armour half of tempering, and the counterpart to the grindstone. One unit of the armour's own material improves one piece. Every forge in a settlement of any size has one nearby, and the rules that govern how far an improvement goes are the same on both stations.

Requirements

Metal armour wants an ingot of its own metal. Light sets built from hide generally want Leather rather than Leather Strips. Dragonplate cuirasses and shields are the odd pair: they want a Dragon Bone where the rest of the Dragonplate and all Dragonscale pieces want Dragon Scales. Falmer armour wants Chaurus Chitin.

Mechanics

Smithing skill sets the baseline. The matching material perk doubles it. Fortify Smithing enchantments stack across the head, hands, chest and ring and amulet slots, and a Fortify Smithing potion stacks on top of those. Enchanted armour needs the Arcane Blacksmith perk before a workbench will accept it at all.

Improving armour raises Smithing, and the experience scales with the value of the improvement rather than with the number of pieces.

Tempering Costs

One unit per piece improved.

Armor Improved With
Metal armour One ingot of its own metal
Fur, hide and leather 1 x Leather
Dragonplate cuirass and shield 1 x Dragon Bone
Other Dragonplate and Dragonscale 1 x Dragon Scales
Falmer armour 1 x Chaurus Chitin

Fortify Smithing Slots

Five worn pieces plus a potion is the standard stack.

Slot Available
Head Yes
Hands Yes
Chest Yes
Ring Yes
Amulet Yes
Potion Stacks on top

Crafting Materials





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