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Forge



Forge
Type Crafting Station
Turns Ingots into gear
Perk Varies by material
Experience Yes
Found At Every settlement

The forge is where armour and weapons are made. Every settlement of any size has one, usually beside the local blacksmith, and it is the station that most of the Smithing perk tree is written for. Anvils count as forges for every recipe.

Requirements

The material decides the perk. Steel Smithing opens steel, Bonemold and Vigil gear. Elven Smithing opens Elven and Chitin. Advanced Armors opens Scaled, Steel Plate and Nordic. Glass Smithing opens Glass and Amber. Dwarven, Orcish, Ebony and Daedric each have their own perk, and Dragon Armor at 100 Smithing opens Dragonplate, Dragonscale and Dragonbone weapons.

Iron, hide and a handful of other basic recipes need no perk at all.

Quests That Unlock Recipes

Several sets stay locked behind a quest no matter how high the skill. Glory of the Dead opens Nord Hero weapons and Ancient Nord armour at the Skyforge. A New Source of Stalhrim opens Stalhrim. Paid in Full opens Improved Bonemold. Ancient Technology progressively opens the Dwarven and enhanced crossbows at Gunmar's forge in Fort Dawnguard.

The Skyforge in Whiterun is the notable special case: it is the only place Nord Hero and Ancient Nord recipes appear.

Perk By Material

Iron and hide need no perk.

Perk Opens
Steel Smithing Steel, Bonemold, Vigil
Elven Smithing Elven, Chitin
Dwarven Smithing Dwarven
Advanced Armors Scaled, Steel Plate, Nordic
Orcish Smithing Orcish
Glass Smithing Glass, Amber
Ebony Smithing Ebony, Stalhrim, Madness
Daedric Smithing Daedric, Dark, Golden
Dragon Armor Dragonplate, Dragonscale, Dragonbone

Quest Locked Recipes

Skill alone will not open these.

Quest Unlocks
Glory of the Dead Nord Hero and Ancient Nord at the Skyforge
A New Source of Stalhrim Stalhrim armour and weapons
Paid in Full Improved Bonemold
Ancient Technology Dwarven and enhanced crossbows

Crafting Materials





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