Farmhouse
| Farmhouse | |
|---|---|
| Type | Building |
The Farmhouse is where every save begins and the one building that is never bought from scratch. It opens as a single room with a bed, a fireplace, an old television and whatever decorations the chosen farm map came with, and it grows through three upgrades at the Carpenter's Shop into a house with a kitchen, children's rooms and a cellar full of casks. Those upgrades are not decoration. The first one unlocks cooking and marriage, the second unlocks children and the renovation menu, and the third hands over the cellar, which is the only place in the game where wine and cheese can be aged. Marrying also rewrites the house, because a spouse brings their own room with them, decorated to their taste.
Construction
Robin handles every upgrade from the Carpenter's Shop and needs three days for each one. The farmhouse carries on being lived in throughout.
The first upgrade costs 10,000g with 450 Wood. It adds a kitchen with a counter for cooking and a fridge that works as a chest, and the fridge is cleverer than it looks: ingredients sitting in it can be used in a recipe without being moved into the inventory first. The same upgrade splits off a bedroom and replaces the Single Bed with a double, which is what makes marriage possible.
The second costs 65,000g with 100 Hardwood. It enlarges the kitchen and bedroom and adds two more rooms, one of them fitted with a crib and two children's beds. From this point on the house can be renovated and painted.
The third costs 100,000g and asks for no materials. It digs out the cellar beneath the house, reached through the kitchen, and stocks it with casks. Thirty-three arrive with the room, and a determined layout fits far more in.
Buying the wood rather than chopping it changes the sums a good deal. The 450 Wood for the first upgrade comes to about 4,500g at Robin's counter in a first year, so the whole upgrade lands near 14,500g, and the same order costs several times that once her prices rise.
Use
Walls and floors are entirely under the farmer's control. Wallpaper and flooring patterns come from Pierre's General Store or JojaMart, or out of a Catalogue once one has been bought, and each new room added by an upgrade can have its own pattern. Furniture, fireplaces included, can be added or taken away at any time, and the starting fireplace can be dragged to a new spot and lit with a click.
The kitchen earns its keep twice over. Beyond cooking, the sink refills a watering can, which saves a trip to a pond on a dry morning.
The cellar is where the money is. Casks age cheese and wine up through the quality tiers, and an iridium bottle of Starfruit Wine is worth several times the plain version, so a full cellar turning over every season is one of the strongest passive incomes a farm has. A cask costs very little to craft, so filling the room out beyond its starting thirty-three is mostly a matter of hardwood and patience.
Upgrades
Once the second upgrade is done, Robin offers renovations, which are a separate menu from upgrades and finish instantly. They can also be undone: any renovation can be refunded in full as long as the space it created is empty, and the refund is instant too.
The cheaper ones open up what is already there. Opening the bedroom costs 10,000g, a cubby costs 10,000g and opening the dining room costs 10,000g. Removing the crib is free, and it stops any further children arriving. The larger ones add real floor space: a corner room for 20,000g, a southern room for 30,000g, an attic for 60,000g, an expanded corner room for 100,000g and a dining room for 150,000g.
Getting married, or taking Krobus in as a roommate, adds a room without being asked and without charge, and the room's style follows that character.
Notes
Two achievements sit on this path. The first upgrade earns one and the second earns another, and the cellar carries none, so the last 100,000g is paid purely for the casks.
The whole house can be picked up and moved from Robin's menu, which matters on maps where the starting position blocks the best planting ground.
The woodpile at the left-hand side of the farmhouse sometimes shows a Magnifying Glass icon. That is tied to the quest that begins the Mysterious Qi questline, and it is easy to walk past for seasons without noticing.
All Buildings
Every entry in this group, with its key details.
| Name | Image | Cost |
|---|---|---|
| Barn | - | |
| Cabin | 100g | |
| Coop | - | |
| Farmhouse | - | |
| Fish Pond | 5,000g | |
| Gold Clock | 10,000,000g | |
| Greenhouse | 35,000g | |
| Junimo Hut | 20,000g | |
| Mill | 2,500g | |
| Pet Bowl | 5,000g | |
| Shed | - | |
| Silo | 100g | |
| Slime Hutch | 10,000g | |
| Stable | 10,000g | |
| Well | 1,000g | |
| Witch's Hut | - |