Harvey's Clinic
| Harvey's Clinic | |
|---|---|
| Type | Location |
| Open Hours | 9:00am to 3:00pm |
| Residents | Harvey |
Harvey's Clinic stands in the middle of Pelican Town, sharing a wall with Pierre's General Store, and it is the valley's only surgery. Harvey works the front desk and lives in the loft above it, and Maru nurses beside him two days a week. The counter carries Energy Tonic and Muscle Remedy, the dearest pick-me-ups in the valley and the only shop-bought cure for Exhaustion. Most of the town books in for a check-up at some point in the year, which makes the waiting room a reliable place to catch villagers who are otherwise hard to pin down. A farmer who collapses underground wakes up here the next morning, so a great many people see the inside of the building before they ever walk in on purpose.
Area
The clinic sits in the row of shopfronts in the centre of town, with Pierre's General Store immediately beside it. Downstairs is a waiting area with chairs along the wall, a reception desk and a supplies counter, and an examination room off to one side where Harvey sees patients.
A staircase at the back leads up to Harvey's own room. He keeps a working radio set up there, and on wet days he climbs the stairs at midday whether or not anyone is still waiting below.
Shops
Trade only happens while Harvey or Maru is actually standing behind the supplies counter. The door is unlocked from nine in the morning until three in the afternoon, but arriving in a quiet stretch and finding nobody to serve is common, and the counter will not open on its own.
Two medicines are stocked, both at a thousand gold. Energy Tonic is the blunt instrument. It pours five hundred energy back in a single swallow, roughly two full nights of sleep in a bottle. At that price it is poor value for ordinary farm work. It earns its keep deep in the Skull Cavern, where running dry means a long climb out with no tools working.
Muscle Remedy is the cleverer purchase. Exhaustion sets in the moment energy reaches zero, and the tag follows the farmer into the next day, halving the energy a night in bed gives back. Drinking the remedy clears that outright and hands back a little energy and health on the way through. A kiss from a spouse does the same job for nothing, so the bottle really belongs to unmarried farmers and to the morning after a bad run in the mines.
Neither bottle makes a gift. Both sit on the universally hated list, and handing one to a villager costs forty friendship points, which is a strange reward for bringing medicine to a sick town.
Residents
Harvey is the clinic's only permanent resident, and the building doubles as his home and his workplace. His morning starts either in the examination room, when patients are booked, or at the front desk when they are not, and he is behind the counter for most of the opening hours. Marriage does not take him off the rota: a married Harvey still walks into town and keeps the clinic running.
Maru takes the desk on Tuesdays and Thursdays in every season. She arrives well before the doors open and leaves in the late afternoon, and marrying her does not end the arrangement, so those two days stay hers.
The waiting room fills up on appointment days, and the list runs right through the year rather than bunching in one season. Clint, Elliott, Evelyn, George, Gus, Pam, Sam, Sebastian and Abigail are all on the books, and Evelyn and George are the regulars. For a farmer chasing friendship, an appointment is a free meeting: a villager who normally keeps to a locked house spends the afternoon sitting still in a public room.
Notes
Two of Harvey's heart scenes play out inside. At four hearts he meets the farmer at the counter and admits he had been about to post a letter about an overdue annual check-up, then takes a pulse reading and reads too much into it. At eight hearts the clinic is quiet and he is upstairs instead, hunched over the radio trying to raise a passing aircraft, and he is badly rattled when a pilot actually answers. Both scenes need him on duty, so the usual opening hours are the window for them.
Festival days close the clinic, which matters more than it sounds. A festival is exactly the sort of long day that ends in a collapse, and the medicine counter is shut while the town is out celebrating.
Passing out is the clinic's other function. A farmer who runs out of health wakes up here rather than at home, with Harvey standing over the bed, and the day starts again from the clinic door rather than the farmhouse.
All Shops
Every entry in this group, with its key details.
| Name | Image | Open Hours |
|---|---|---|
| Abandoned House | All Day | |
| Adventurer's Guild | 2:00pm to 2:00am | |
| Blacksmith | 9:00am to 4:00pm | |
| Bookseller | - | |
| Carpenter's Shop | 9:00am to 5:00pm | |
| Casino | 9:00am to 11:50pm | |
| Desert Trader | Always | |
| Fish Shop | 9am to 5pm | |
| Giant Stump | - | |
| Harvey's Clinic | 9:00am to 3:00pm | |
| Ice Cream Stand | 1pm to 5pm during Summer | |
| Island Trader | Always | |
| JojaMart | 9:00am to 11:00pm | |
| Marnie's Ranch | 9:00am to 4:00pm; (Building open 9am to 6pm) | |
| Oasis | 9:00am to 11:50pm | |
| Pierre's General Store | Shop: 9am to 5pm; Building: 9am to 9pm | |
| Qi's Walnut Room | Always | |
| The Stardrop Saloon | 12:00pm to 12:00am | |
| Traveling Cart | 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival | |
| Volcano Dungeon | - | - |
| Wizard's Tower | 6:00am to 11:00pm |