Bouquet
| Bouquet | |
|---|---|
| Type | Collection |
| Location | Pierre's General Store |
| Sell Price | 100g |
The Bouquet is the game's way of saying something out loud. Pierre's General Store starts stocking it once any marriage candidate reaches eight hearts of friendship, and handing one over turns that villager into a boyfriend or girlfriend on the Social tab. That matters because friendship with a candidate quietly stops climbing just short of nine hearts until the flowers change hands. After the bouquet the meter runs on towards ten hearts, which is the gate for the final heart event and for the Mermaid's Pendant. Each candidate accepts one bouquet and only one, and a bouquet pushed into a furnace with coal becomes the Wilted Bouquet that ends a relationship.
Overview
Nothing about the purchase is hidden. The bouquet appears on Pierre's shelf as soon as the eight-heart mark is passed with someone eligible, and it costs two hundred gold. Giving it adds a small lump of friendship points and, unusually, does not use up the day's single gift. The best order on the day of the proposal is therefore to hand over the flowers first, then talk, then give the normal gift, which stacks three sources of friendship into one morning.
Two things change the moment the flowers are accepted. The relationship is labelled on the Social tab, and the friendship cap lifts so the meter can reach ten hearts. The same unlocking also allows decay, so a dating partner who is ignored for weeks will slip back down. Before the bouquet the meter was frozen and safe; afterwards it needs tending.
A bouquet offered to the wrong person goes nowhere. Villagers who are not candidates simply refuse and sometimes answer with a flat joke. Candidates below four hearts say they do not know the farmer well enough, and candidates between four and eight hearts say they are not ready. Those answers cost nothing but the trip.
Dating several people at once is allowed, and nothing stops a farm from buying a bouquet for every candidate in town. The game does notice. Once every bachelorette has been given flowers, raised to ten hearts and seen through her own ten-heart scene, walking into Haley and Emily's house triggers a group scene, and the bachelors have the same trap waiting in the Stardrop Saloon. Carrying a Rabbit's Foot turns the scene into harmless gossip about Mayor Lewis and Marnie for the women, or a friendly game of pool for the men. Without one, every candidate involved is furious. They give the cold shoulder for roughly a week, answer with angry lines and refuse gifts outright. The anger fades on its own and the scene happens only once per save.
Even during the sulk, life carries on. Candidates still post jobs on the Help Wanted board, still thank the farmer for finishing them and still pay, before dropping straight back into hurt dialogue. Gifts arrive in the post from them during the same week, which makes the whole affair feel more like a sulk than a breakup.
Breaking up properly needs the furnace. One bouquet and one coal produce a Wilted Bouquet, and handing that over removes the boyfriend or girlfriend status. The ordinary bouquet can also simply be shipped for half what Pierre charged, though Pierre will not take it back over the counter.
Past the bouquet the road to a wedding is short. Ten hearts and one farmhouse upgrade open the way, the Old Mariner sells the Mermaid's Pendant on the beach for five thousand gold during rain, and the wedding follows three days after the pendant is accepted.
Notes
Marriage does not lock the flower shop. A married farmer can still buy bouquets and still give them to other candidates, which is how romantic scenes stay available after the wedding.
A spare bouquet has two uses away from romance. Dropped into the spool of the Sewing Machine it makes the Suit Top, and at the dye pots in Emily and Haley's house on 2 Willow Lane it counts as a red dye.
All Collections
Every entry in this group, with its key details.