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Pierre's General Store


Pierre's General Store
Pierre's General Store
Type Location
Address North of Town Square
Open Hours Shop: 9am to 5pm; Building: 9am to 9pm
Closed Wednesday (Only if community center hasn't been restored)
Residents Pierre Caroline Abigail

Pierre's General Store stands just north of the town square, next to Harvey's Clinic, and it is the shop a farm actually runs on. Seeds change with the season, fertiliser and Speed-Gro sit on the shelves all year, the six fruit tree saplings are sold here and nowhere else, and the two backpack upgrades are bought at the right-hand end of the counter rather than from the shop menu. Pierre also buys, which is the half people forget: produce sold over the counter turns into gold immediately instead of waiting for the shipping bin overnight. The building is the family home as well as the shop, so Pierre leaves the till at five even though the door stays unlocked until nine, and he closes entirely on Wednesdays until the Community Center is finished. A Bouquet appears on the counter once friendship with a marriage candidate reaches eight hearts, which makes this shop the start of every romance in the valley.


Area


The shop takes up the front of the building, with Pierre behind a counter and shelves along the walls. Outside, to the left of the door, are two things worth checking daily: the calendar, which shows birthdays and festivals, and the Help Wanted board, which is where the town's small paid jobs and the Prize Tickets come from.

Behind the shop is where the family lives. Abigail's room and Pierre and Caroline's bedroom are at the back, with the kitchen in the top right corner and a door through to Caroline's sun room. In the middle of the living space is a large open area used for the exercise class, which Caroline leads on Tuesday afternoons with Jodi, Robin, Emily and Marnie attending. To the east is a shrine to Yoba, used for services on Sundays, which makes this the closest thing the valley has to a church.

The shop opens three hours after the farmer wakes and shuts at five. The building stays open four hours longer than the till does, so walking in during the evening is possible and pointless: Pierre has gone through to the back and nothing can be bought or sold.

Shops


Seeds are the main business and they rotate with the season, which is the single biggest constraint on a farm's planning until the Missing Stocklist is returned. Handing that list back has Pierre stock every season's seeds all year, with out-of-season ones carrying a markup, and it is one of the better quality-of-life changes in a save. Seeds that only appear from the second year onwards stay unavailable in the first, however the list is expanded.

The permanent shelf is where the farm's upkeep comes from. Grass Starter, Sugar, Wheat Flour, Rice, Oil and Vinegar are all cooking and animal staples. The fertilisers arrive in stages: Basic Fertilizer, Basic Retaining Soil and Speed-Gro appear partway through the first Spring, and the quality versions and Deluxe Speed-Gro only from the second year, so a first-year farm has to make do with the cheap soil mixes.

The six fruit tree saplings are a Pierre's exclusive, and they are priced by season rather than by taste: Apricot and Cherry for Spring, Orange and Peach for Summer, Apple and Pomegranate for Fall, with Peach and Pomegranate the dearest of the set. Each one needs the eight surrounding tiles kept clear or it will refuse to grow, so a row of them takes more land than a row of crops.

Two one-off purchases are worth saving for. The Catalogue gives permanent free access to every wallpaper and flooring from inside the house, which replaces the daily wallpaper and flooring on the shelf entirely. The Dehydrator recipe is the other, and it unlocks a machine that dries fruit and mushrooms into artisan goods.

The backpack upgrades sit apart from everything else. The Large Pack adds a second row of twelve slots and the Deluxe Pack a third, and they are bought by clicking the packs propped at the right side of the counter. Buying the first one early is the usual advice, because a full bag wastes a morning's foraging.

Selling to Pierre is immediate but not free of consequences. The gold arrives at once rather than overnight, which is useful when a purchase is needed today, but the sale does not count towards shipping achievements or the collections tab. Worse, edible items sold in quantity can turn up on his shelves afterwards as his own stock, and the townspeople notice. They are unimpressed by ordinary-quality goods and pleased by silver or better, and Pierre cheerfully takes the credit for having found or cooked them himself.

Residents


Pierre runs the shop and the household. Caroline is his wife, keeps the sun room full of plants and runs the Tuesday exercise class in the middle of the house. Their daughter Abigail lives in the room at the back and is one of the marriage candidates, which means the shop doubles as somewhere a farmer ends up visiting for reasons other than seeds.

The family's position in town is not entirely comfortable. Pierre's whole livelihood is threatened by JojaMart across the river, and Morris has been seen walking into this very shop with handfuls of coupons to lure the customers away.

Notes


The Wednesday closure is the thing new farmers plan around and then forget. Pierre takes the day off every week until the Community Center bundles are all finished, at which point the shop opens seven days. The Key To The Town does the same job, so a farmer who has the key never has to think about Wednesdays again.

Festival days close the shop, as they do the rest of the town's businesses, so a festival is never the morning to buy seeds.

Buying in bulk is easier than it looks. Holding shift while clicking buys five at a time, adding control takes it to twenty-five, and the full stack can be bought in one go with the right combination of keys. For anyone planting a field of parsnips this is the difference between a few clicks and a hundred.

Pierre's dialogue is a small running joke. In Winter he greets visitors with a line about his heated shop and then complains about the draught, and he will advertise seeds for sale in the one season he has none to sell. Now and then he asks, hopefully, whether the farmer remembered their wallet.

All Shops


Every entry in this group, with its key details.

Name Image Open Hours
Abandoned House Abandoned House All Day
Adventurer's Guild Adventurer's Guild 2:00pm to 2:00am
Blacksmith Blacksmith 9:00am to 4:00pm
Bookseller Bookseller -
Carpenter's Shop Carpenter's Shop 9:00am to 5:00pm
Casino Casino 9:00am to 11:50pm
Desert Trader Desert Trader Always
Fish Shop Fish Shop 9am to 5pm
Giant Stump Giant Stump -
Harvey's Clinic Harvey's Clinic 9:00am to 3:00pm
Ice Cream Stand Ice Cream Stand 1pm to 5pm during Summer
Island Trader Island Trader Always
JojaMart JojaMart 9:00am to 11:00pm
Marnie's Ranch Marnie's Ranch 9:00am to 4:00pm; (Building open 9am to 6pm)
Oasis Oasis 9:00am to 11:50pm
Pierre's General Store Pierre's General Store Shop: 9am to 5pm; Building: 9am to 9pm
Qi's Walnut Room Qi's Walnut Room Always
The Stardrop Saloon The Stardrop Saloon 12:00pm to 12:00am
Traveling Cart Traveling Cart 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival
Volcano Dungeon - -
Wizard's Tower Wizard's Tower 6:00am to 11:00pm