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Broken Trident


Broken Trident
Broken Trident
Type Weapon
Type Dagger
Level 5
Damage 15-26
Crit Chance 2%
Stats Crit. Chance (+1)
Location Fishing Treasure Chest (0.6%)

The Broken Trident is the only weapon in the game that comes out of the water. It is one of the prizes hidden in the treasure chests that surface during the fishing minigame, which makes it the rare blade a farmer can own without ever going underground. Snapped off at the shaft and still sharp, it works as a dagger, hitting for 15 to 26 with a small lift to critical chance. That damage is high for a dagger of its tier, well above anything the Mines hand out at the same stage. Since it cannot be bought and no monster carries one, the only way to get it is to keep fishing and keep taking the risk on chests.


Location


Treasure chests appear while a fish is being reeled in. The green bar has to be steered onto the chest icon during the minigame, which fills a small gauge, and losing the fish while chasing it is a real risk. Whether a chest is worth going for depends on how badly the fish is wanted.

The chests hold a long list of possible prizes, from stone and ore up to a Prismatic Shard, and the Broken Trident is one of the rarer entries. Neptune's Glaive, a sword, shares the same pool, so a farmer hunting one often finds the other first.

The odds improve with gear rather than skill. Treasure Hunter tackle, a Magnet for bait and the Pirate profession all raise the chance of a chest appearing at all, and more chests means more rolls on the list inside them. Fishing level matters too, since chests only start turning up once the skill has been built a little.

Stats


Damage of 15 to 26 is the headline, and in dagger terms it is generous. A Crystal Dagger found sixty floors down tops out at ten; this one starts above that. The band is wide, so swings swing between adequate and strong.

The crit bonus is small, lifting the chance a little above the common baseline, with the ordinary triple multiplier behind it. It is a nudge rather than a plan, so the trident is a damage weapon rather than a crit weapon.

Knockback is at the dagger minimum, so whatever it stabs keeps its ground, and survival rests on boots, rings and food. Paired with the class's very short reach, that makes the trident a weapon for fighting things smaller than the farmer: slimes, bugs and bats rather than Shadow Brutes.

Speed is the dagger standard, which means several stabs a second and a steady stream of damage from a weapon that costs nothing but patience.

Notes


The trident is worth keeping for the same reason it is hard to get: no shop restocks it, and the fishing pool is the only source. Shipping one for its 250g is poor value against the time spent reeling it in.

At the Forge, Ruby suits it best, since its case is raw damage rather than crits, and ten percent a level builds on a strong base. Amethyst fixes the knockback for anyone who insists on taking a dagger into deeper water, so to speak.

The four-stab special move works as it does on every dagger, pinning the target and delivering a burst of hits, and with the trident's damage behind it that burst is enough to end most fights on the upper Mines floors. For a farm that has leaned towards fishing rather than mining, the Broken Trident is often the strongest weapon in the chest for several seasons.

All Daggers


Every entry in this group, with its key details.

Name Image Type Level Damage
Abby's Planchette Abby's Planchette Dagger 8 24-30
Broken Trident Broken Trident Dagger 5 15-26
Burglar's Shank Burglar's Shank Dagger 4 7-12
Carving Knife Carving Knife Dagger 1 1-3
Crystal Dagger Crystal Dagger Dagger 4 4-10
Dragontooth Shiv Dragontooth Shiv Dagger 12 40-50
Dwarf Dagger Dwarf Dagger Dagger 11 32-38
Elf Blade Elf Blade Dagger 2 3-5
Elliott's Pencil Elliott's Pencil Dagger 8 24-30
Galaxy Dagger Galaxy Dagger Dagger 8 30-40
Infinity Dagger Infinity Dagger Dagger 16 50-70
Iridium Needle Iridium Needle Dagger 12 20-35
Iron Dirk Iron Dirk Dagger 1 2-4
Shadow Dagger Shadow Dagger Dagger 4 10-20
Wicked Kris Wicked Kris Dagger 8 24-30
Wind Spire Wind Spire Dagger 1 1-5