Neptune's Glaive
| Neptune's Glaive | |
|---|---|
| Type | Weapon |
| Type | Sword |
| Level | 5 |
| Damage | 18-35 |
| Crit Chance | 2% |
| Stats | Speed (−1); Defense (+2); Weight (+4); Attack (+1) |
| Location | Fishing Treasure Chest (0.6%) |
Neptune's Glaive is the one good sword that comes out of the water instead of the ground. Fishing Treasure Chests hold it once the second fishing level has been reached, and it hits for 18 to 35 with two points of defence and heavy knockback behind it. That makes it a real weapon rather than a curiosity, and a farm that fishes before it mines can walk into the Mines already armed with something better than Marlon sells. The catch is the odds: fewer than one chest in a hundred contains it, so nobody plans a save around finding one. When it does surface it usually arrives far earlier than its damage would suggest.
The in-game description reads: An heirloom from beyond the Gem Sea.
Location
Fishing Treasure Chests are the only route. A chest appears on roughly one cast in seven while a fish is being reeled in, and it has to be caught alongside the fish to be opened. From fishing level two onwards, each chest carries a small chance of the glaive, under one percent.
Two things improve the odds. Daily luck raises the chances on the special items in that loot pool, so a favourable forecast is the time to fish. The Treasure Hunter tackle, unlocked at the seventh fishing level, makes chests appear more often, which multiplies the number of rolls rather than the chance of each.
The same chest pool holds Mystery Boxes, the materials for the Iridium Band and other oddities, so a fishing farm collecting the glaive is not wasting its time while waiting.
Stats
The damage spread is wide. Eighteen is unremarkable and thirty-five is excellent for a sword found this early, so fights alternate between quick kills and slow grinding depending on the rolls.
Four points of weight are the surprise. That is club territory, and it gives the glaive the second-heaviest knockback of any sword, throwing monsters well clear rather than nudging them. Against Dust Sprites and bats in a corridor the effect is close to a crowd-control tool.
Two points of defence reduce every hit taken, which pairs naturally with the knockback. The glaive is built to keep monsters away and to absorb the ones that get through.
One point of swing speed is the cost, and it is small. The blocking stance that every sword carries is still comfortable to use between swings, absorbing a hit and swatting flying monsters backwards.
Critical hits stay at the ordinary two percent with a triple multiplier, so this is a weapon of solid hits rather than lucky ones.
Notes
Veterans tend to skip it. The Obsidian Edge waits in the chest on floor ninety of the Mines and hits for 30 to 45, so a player who knows the route will have something better before the glaive's odds ever pay out. On a first save, where the Mines are slow going, the glaive is often the best sword in the chest for a long while.
Level five keeps the innate enchantments available, since those only attach to weapons at level ten or lower. A roll of extra defence suits a weapon already built to be stood behind, and a roll of extra attack lifts the low end of its damage.
At the Forge, Ruby raises both ends of the range by a tenth each time, which is the cleanest fix for a sword whose weakness is its floor rather than its ceiling. Amethyst pushes the knockback into genuinely absurd territory for anyone who enjoys watching Serpents fly.
All Swords
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Bone Sword | Sword | 5 | 20-30 | |
| Claymore | Sword | 5 | 20-32 | |
| Cutlass | Sword | 3 | 9-17 | |
| Dark Sword | Sword | 9 | 30-45 | |
| Dragontooth Cutlass | Sword | 13 | 75-90 | |
| Dwarf Sword | Sword | 13 | 65-75 | |
| Forest Sword | Sword | 3 | 8-18 | |
| Galaxy Sword | Sword | 13 | 60-80 | |
| Haley's Iron | Sword | 6 | 30-45 | |
| Holy Blade | Sword | 7 | 20-27 | |
| Infinity Blade | Sword | 17 | 80-100 | |
| Insect Head | Sword | 6 | 20-30 | |
| Iron Edge | Sword | 3 | 12-25 | |
| Lava Katana | Sword | 10 | 55-64 | |
| Leah's Whittler | Sword | 6 | 30-45 | |
| Meowmere | Sword | 4 | 20-20 | |
| Neptune's Glaive | Sword | 5 | 18-35 | |
| Obsidian Edge | Sword | 6 | 30-45 | |
| Ossified Blade | Sword | 6 | 26-42 | |
| Pirate's Sword | Sword | 2 | 8-14 | |
| Rapier | Sword | 4 | 15-25 | |
| Rusty Sword | Sword | 1 | 2-5 | |
| Silver Saber | Sword | 2 | 8-15 | |
| Steel Falchion | Sword | 8 | 28-46 | |
| Steel Smallsword | Sword | 1 | 4-8 | |
| Tempered Broadsword | Sword | 7 | 29-44 | |
| Templar's Blade | Sword | 5 | 22-29 | |
| Wooden Blade | Sword | 1 | 3-7 | |
| Yeti Tooth | Sword | 7 | 26-42 |