Iron Dirk
| Iron Dirk | |
|---|---|
| Type | Weapon |
| Type | Dagger |
| Level | 1 |
| Damage | 2-4 |
| Crit Chance | 3% |
| Location | Adventurer's Guild after reaching Floor 15 of The Mines |
| Price | 500g |
The Iron Dirk is how most farmers meet daggers at all. Marlon puts it on the counter for 500g once the fifteenth floor of the Mines has been reached, and it is cheap enough to buy on a whim. Its damage of 2 to 4 reads as a joke beside the Rusty Sword, and that misses the point: a dagger strikes several times in the space of one sword swing, and its alternate attack is a burst of stabs that no blade can match for speed. The dirk is a lesson rather than a weapon, and the lesson is whether the farmer enjoys standing nose to nose with a Green Slime. Those who do go on to the Crystal Dagger and eventually the Infinity Dagger; those who do not have lost 500g and learned something.
Location
Marlon's shelf is the main source. The dirk unlocks at floor fifteen and then stays in stock permanently, so there is no hurry and no risk of losing access to it. The Adventurer's Guild opens in the afternoon and closes in the small hours, and it is shut on most festival days.
Getting into the Guild at all takes the Initiation quest. A letter arrives the morning after the fifth floor is reached, and ten slimes have to be killed inside the Mines, not in the Secret Woods, before Marlon will let anyone in.
A farm that chose remixed mine rewards when it started can also find the dirk in the chest on floor ten, which is the one route that hands it over for nothing.
Marlon buys weapons as well as selling them, so a dirk that has served its purpose converts back into a little gold rather than taking up chest space.
Stats
Two to four damage per stab is genuinely feeble, and the dirk will not carry anyone past the first twenty floors. What it demonstrates is the trade the whole class makes: tiny hits delivered constantly, instead of big hits delivered slowly.
Critical chance is three percent rather than the two that most weapons carry. On a weapon that strikes this often, even that small bump produces a steady trickle of triple-damage hits, which is most of where the dirk's damage actually comes from.
Knockback is the lowest setting in the game, shared by nearly every dagger. That sounds like a drawback and is really a design choice. A monster that is not pushed away stays inside the strike zone, so the next stab lands without the farmer moving, and the stab burst keeps connecting from start to finish.
Reach is the honest problem. A dagger only hits the square directly in front, so a Bug approaching at an angle slips past entirely while a sword would have caught it.
Notes
The Carving Knife is the dirk's free rival, dropping from boxes and barrels in the upper Mines and hitting for 1 to 3 with a higher critical chance. Anyone curious about daggers and unwilling to spend will usually find one before reaching floor fifteen.
Daggers reward the Artful enchantment more than any other class, because halving the cooldown on the stab burst comes close to giving a second attack button. That is a late-game consideration, since enchanting needs a Prismatic Shard and a trip to the volcano, but it is worth knowing while deciding whether the class suits.
Level one means the innate enchantments are wide open, as those only attach to weapons at level ten or below. On a weapon this weak the most useful roll is extra attack, which adds flat damage to every stab and matters far more here than a percentage would.
All Daggers
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Abby's Planchette | Dagger | 8 | 24-30 | |
| Broken Trident | Dagger | 5 | 15-26 | |
| Burglar's Shank | Dagger | 4 | 7-12 | |
| Carving Knife | Dagger | 1 | 1-3 | |
| Crystal Dagger | Dagger | 4 | 4-10 | |
| Dragontooth Shiv | Dagger | 12 | 40-50 | |
| Dwarf Dagger | Dagger | 11 | 32-38 | |
| Elf Blade | Dagger | 2 | 3-5 | |
| Elliott's Pencil | Dagger | 8 | 24-30 | |
| Galaxy Dagger | Dagger | 8 | 30-40 | |
| Infinity Dagger | Dagger | 16 | 50-70 | |
| Iridium Needle | Dagger | 12 | 20-35 | |
| Iron Dirk | Dagger | 1 | 2-4 | |
| Shadow Dagger | Dagger | 4 | 10-20 | |
| Wicked Kris | Dagger | 8 | 24-30 | |
| Wind Spire | Dagger | 1 | 1-5 |