Elf Blade
| Elf Blade | |
|---|---|
| Type | Weapon |
| Type | Dagger |
| Level | 2 |
| Damage | 3-5 |
| Crit Chance | 4% |
| Location | The Mines |
| Price | 750g |
The Elf Blade is a tiny dagger with an outsized reputation, mostly because for a long stretch of the game's life nobody could get hold of one. Marlon now sells it for 750g once a farmer has reached floor 20 of the Mines, and the chest on that floor can hold one too on a farm using remixed rewards. In the hand it is almost comically weak, hitting for 3 to 5, but it lands critical hits twice as often as the average weapon and stabs faster than any sword. The description credits elven hands with the craftsmanship, and the blade's whole character follows from that: light, quick and not remotely heavy enough to push anything around.
Location
The Guild counter is the reliable source. The blade appears there once floor 20 has been reached, and 750g is a modest sum by the time the Mines are that deep. Marlon trades in the afternoon and evening, and takes festival days off.
On a farm created with remixed mine rewards switched on in the advanced options, the chest on floor 20 can hold the Elf Blade in place of the sword that normally sits there. Since that chest is one of the first a farmer ever opens, a remixed save can hand the dagger over very early, long before Marlon stocks it.
Those two routes are the whole story: Marlon's counter, or a remixed floor 20 chest.
Stats
Damage of 3 to 5 is the lowest of any weapon that costs real money. What makes the blade interesting is the critical chance, set at double the common rate, paired with the usual triple multiplier. A critical stab therefore lands around fifteen, which is the sort of hit a mid-tier sword manages normally.
Speed is the other half of the story. A dagger strikes several times a second, so the Elf Blade's output comes from volume: lots of small hits, a steady trickle of crits, and no waiting for a swing to recover. Against a Green Slime or a Cave Fly that is perfectly sufficient.
Knockback is as low as the game goes, so whatever it stabs holds its ground. The farmer stays in contact for the whole fight, which against anything tougher than a Bug means taking hits in return, and the blade leaves all of the armouring to boots and rings.
Notes
Its value lies in teaching the dagger's special move, which is the same on every blade in the class. Holding the alternate attack pins the target and delivers four fast stabs, and on a weapon with a high crit chance each of those stabs can roll a critical. A cheap dagger is the natural place to find out whether that rhythm suits the farmer before 35,000g goes on a Galaxy Dagger.
Forging gives it a surprising second life. Three Rubies add ten percent damage each at the Forge, and a Jade or two turns those frequent crits into something far heavier, though no amount of gem work makes a 3 to 5 blade compete with what the Volcano Dungeon hands out.
The practical use most farms find for it is slime clearing on the upper floors, where its speed matters and its damage does not. It sells for only 100g.
All Daggers
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Abby's Planchette | Dagger | 8 | 24-30 | |
| Broken Trident | Dagger | 5 | 15-26 | |
| Burglar's Shank | Dagger | 4 | 7-12 | |
| Carving Knife | Dagger | 1 | 1-3 | |
| Crystal Dagger | Dagger | 4 | 4-10 | |
| Dragontooth Shiv | Dagger | 12 | 40-50 | |
| Dwarf Dagger | Dagger | 11 | 32-38 | |
| Elf Blade | Dagger | 2 | 3-5 | |
| Elliott's Pencil | Dagger | 8 | 24-30 | |
| Galaxy Dagger | Dagger | 8 | 30-40 | |
| Infinity Dagger | Dagger | 16 | 50-70 | |
| Iridium Needle | Dagger | 12 | 20-35 | |
| Iron Dirk | Dagger | 1 | 2-4 | |
| Shadow Dagger | Dagger | 4 | 10-20 | |
| Wicked Kris | Dagger | 8 | 24-30 | |
| Wind Spire | Dagger | 1 | 1-5 |