Dragontooth Shiv
| Dragontooth Shiv | |
|---|---|
| Type | Weapon |
| Type | Dagger |
| Level | 12 |
| Damage | 40-50 |
| Crit Chance | 5% |
| Stats | Crit. Chance (+3); Crit. Power (+100); Weight (+5) |
| Location | Ginger Island (Volcano Dungeon Chest) |
The Dragontooth Shiv is built around one idea: make every critical hit count for as much as possible. It carries a hundred points of critical power, more than any other weapon in the game, and multiplies a critical hit fivefold rather than the usual threefold. A normal stab lands 40 to 50, so a lucky one can top two hundred and fifty, and the blade lands enough hits per second for that to happen often. It is found in chests in the Volcano Dungeon on Ginger Island, alongside its club and sword cousins. Only the forged Infinity Dagger is generally rated above it, and plenty of players put the shiv first.
Location
The shiv comes out of the chests of the Volcano Dungeon and nowhere else. The dungeon fills the inside of the volcano on the north of Ginger Island, and its chests come in two grades, with the Dragontooth weapons reserved for the rarer kind.
Each floor is a puzzle before it is a fight. Lava has to be cooled into stepping stones with a watering can, gates stay locked until every pressure pad on the floor has been pressed, and some floors are little islands of rock in a lava field with narrow crossings between them. The mushroom floors hide False Magma Caps among real mushrooms, which spring up and attack when disturbed. Dwarvish Sentries guard the deeper levels and are the most reliable source of Diamonds in the game.
Everything in the dungeon rerolls once a day, so a day that produces no rare chest cannot be retried. Hunting the shiv therefore means repeat runs, usually combined with gathering the Cinder Shards that the Forge upstairs is going to want anyway.
Stats
Reading the numbers in order explains the weapon. The stab does 40 to 50. The critical chance is raised well above the dagger baseline by a +3 bonus. When a critical lands, the multiplier is five rather than three, and the +100 crit power bonus doubles that again. The practical effect is that the shiv's damage comes in waves rather than a steady stream, with ordinary stabs filling the time between enormous ones.
Five points of weight supply knockback, which a dagger badly needs. Without it, a farmer stabbing a Shadow Brute stays inside its reach for the whole fight. With it, the monster drifts backwards a tile at a time.
Survival is left entirely to the farmer. The shiv puts everything into its crits, so it belongs to players who already have the boots, rings and food to absorb mistakes.
Notes
The Forge sits at the top of the same dungeon, and Aquamarine is the gem to take there. Each level adds a flat slice of critical chance, which on a blade whose crits are this violent is worth more than extra base damage. A Jade instead stacks even more crit power onto the largest crit power bonus in the game, which is the greedy option and works.
The Desperado profession pairs naturally with the shiv, since it doubles the damage a critical hit does, and the Scout profession beneath it raises crit chance by half. An Aquamarine Ring from the Adventurer's Guild adds another ten percent on top.
The dagger special move suits the weapon's speed. Holding the alternate attack pins the target and delivers four quick stabs, each one able to roll a critical, so the move is effectively four lottery tickets at once. Against a single Serpent in the Skull Cavern that burst usually ends the fight.
The shiv sells for 600g, but with no shop anywhere stocking a replacement, it is worth more in the pocket than in the shipping bin.
All Daggers
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Abby's Planchette | Dagger | 8 | 24-30 | |
| Broken Trident | Dagger | 5 | 15-26 | |
| Burglar's Shank | Dagger | 4 | 7-12 | |
| Carving Knife | Dagger | 1 | 1-3 | |
| Crystal Dagger | Dagger | 4 | 4-10 | |
| Dragontooth Shiv | Dagger | 12 | 40-50 | |
| Dwarf Dagger | Dagger | 11 | 32-38 | |
| Elf Blade | Dagger | 2 | 3-5 | |
| Elliott's Pencil | Dagger | 8 | 24-30 | |
| Galaxy Dagger | Dagger | 8 | 30-40 | |
| Infinity Dagger | Dagger | 16 | 50-70 | |
| Iridium Needle | Dagger | 12 | 20-35 | |
| Iron Dirk | Dagger | 1 | 2-4 | |
| Shadow Dagger | Dagger | 4 | 10-20 | |
| Wicked Kris | Dagger | 8 | 24-30 | |
| Wind Spire | Dagger | 1 | 1-5 |