Galaxy Dagger
| Galaxy Dagger | |
|---|---|
| Type | Weapon |
| Type | Dagger |
| Level | 8 |
| Damage | 30-40 |
| Crit Chance | 2% |
| Stats | Speed (+1); Crit. Chance (+1); Weight (+5) |
| Location | Adventurer's Guild |
| Price | 35000g |
Daggers spend most of the game as a curiosity: quick, cheap and far too weak to take anywhere dangerous. The Galaxy Dagger is where that stops being true, because 30 to 40 damage on a blade that stabs this fast finally out-damages the swords of the same era. Marlon stocks it at the Adventurer's Guild for 35,000g, and it only appears on the shelf after a Galaxy Sword has been claimed at the desert pillars. It is the cheapest of the three Galaxy weapons, so it is usually the first one a farm can afford. Taken to the Forge it becomes the Infinity Dagger, which most players consider the best dagger in the game.
Location
Only Marlon sells it. The Guild counter keeps it hidden until a Prismatic Shard has been turned into a Galaxy Sword out in the Calico Desert, which means the bus must already be running and the Vault bundles finished. No chest, crate or monster anywhere in the game drops one.
At 35,000g it is half the cost of the Galaxy Hammer and well under the Galaxy Sword's 50,000g replacement price, which is why farmers chasing the Infinity upgrades often buy this one first and work towards the others. Marlon is only behind the counter in the afternoon and evening, and he shuts on festival days.
Stats
The damage range is narrow by design. A dagger that hits for 30 to 40 almost never produces the limp swing that the Crystal Dagger or the Burglar's Shank are famous for, so damage per second stays steady instead of swinging wildly between stabs.
Speed is listed as a modest +1, which sounds small until it is multiplied by how often a dagger strikes. Each point shortens the gap between stabs, and on a weapon already swinging several times a second that adds up to real extra damage over a long fight.
The +5 weight bonus is the odd one out. Most daggers barely nudge an enemy, which is why they are so dangerous to use: the monster stays in contact and keeps hitting back. This one pushes a Serpent away as it stabs, so the farmer is not locked nose to nose with whatever is biting.
Critical hits are nearly an afterthought here. The chance stays close to the baseline and a crit simply trebles the hit, so the dagger earns its keep on raw output rather than lucky swings.
Notes
Three Galaxy Souls and sixty Cinder Shards at the Forge inside the volcano turn it into the Infinity Dagger. The Infinity Dagger hits for 50 to 70, carries three points of defence and a bigger critical chance, and stands above every other dagger in the game. Galaxy Souls come out of Qi's Walnut Room for Qi Gems, from trading Radioactive Bars, or off the monsters of the dangerous Mines, so the upgrade waits on Ginger Island progress.
Before that, gems are a cheap way to shore the dagger up. Aquamarine raises the critical chance that this blade conspicuously lacks, Jade makes those crits hurt, and Emerald pushes the swing rate higher still. Three forges are allowed in total, so one gem repeated three times is a legitimate plan.
The four-stab special move is the reason daggers survive at all. The alternate attack locks the target in place for a rapid burst of hits, which is the difference between beating a single Shadow Brute and being chased around a floor by it. The Artful enchantment halves the wait before that move can be used again, and on a weapon this quick that is close to a permanent second attack.
Range is still the dagger's weakness and no amount of forging fixes it. The blade reaches barely a tile, so the Galaxy Dagger works best on floors where monsters come to the farmer, and less well against the Skull Cavern's heavier hitters, where a sword's blocking stance or a club's knockback keeps the fight at arm's length.
All Daggers
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Abby's Planchette | Dagger | 8 | 24-30 | |
| Broken Trident | Dagger | 5 | 15-26 | |
| Burglar's Shank | Dagger | 4 | 7-12 | |
| Carving Knife | Dagger | 1 | 1-3 | |
| Crystal Dagger | Dagger | 4 | 4-10 | |
| Dragontooth Shiv | Dagger | 12 | 40-50 | |
| Dwarf Dagger | Dagger | 11 | 32-38 | |
| Elf Blade | Dagger | 2 | 3-5 | |
| Elliott's Pencil | Dagger | 8 | 24-30 | |
| Galaxy Dagger | Dagger | 8 | 30-40 | |
| Infinity Dagger | Dagger | 16 | 50-70 | |
| Iridium Needle | Dagger | 12 | 20-35 | |
| Iron Dirk | Dagger | 1 | 2-4 | |
| Shadow Dagger | Dagger | 4 | 10-20 | |
| Wicked Kris | Dagger | 8 | 24-30 | |
| Wind Spire | Dagger | 1 | 1-5 |