Pressure Nozzle
| Pressure Nozzle | |
|---|---|
| Type | Collection |
| Location | Qi's Walnut Room; 20 for 4 Pressure Nozzles |
| Sell Price | 200g |
A Pressure Nozzle screws onto a sprinkler and pushes its spray one tile further in every direction. That single change rewrites a farm's layout, because a plain Sprinkler stops watering a cross and starts watering a proper square, a Quality Sprinkler covers a block five tiles across, and an Iridium Sprinkler reaches seven tiles across and waters roughly twice the ground it did before. Mr Qi sells the nozzles in his Walnut Room in packs of four, which is cheap enough that one purchase can re-plumb a greenhouse. The catch is that each sprinkler takes either a nozzle or an Enricher, so every sprinkler on the farm is a small decision between reach and fertiliser.
Overview
The item picture shows one nozzle, which misleads a lot of farmers into buying four for a single sprinkler. One is enough. A nozzle fits the whole sprinkler at once and upgrades every arm of it, so a pack of four kits out four sprinklers.
The gain is worth more at the bottom of the range than the raw numbers suggest. A plain Sprinkler normally waters only the four tiles directly beside it and leaves the diagonals dry, which forces awkward planting patterns in the early years. A nozzle fills those corners in and turns it into a tidy square, which is often the difference between a layout that needs hand watering and one that does not. The Quality Sprinkler grows the same way, from a cross into a block five tiles wide. The Iridium Sprinkler gains the most ground in absolute terms, stretching to seven tiles across, which means half as many sprinklers and therefore half as much iridium spent on a given field.
The greenhouse is where nozzles pay off most obviously. Iridium Sprinklers fitted with nozzles cover the whole planting area while costing only one tile of soil to the sprinkler itself, so the glasshouse goes from a patchwork of dry corners to a single fully watered block. For a greenhouse of Ancient Fruit or coffee, that is a permanent end to watering chores indoors.
Buying them means a trip to Ginger Island, since the Walnut Room vending machine is the dependable place to buy them and Qi Gems are the only accepted currency. They also drop, rarely, from the slimes in the Mines once the Shrine of Challenge has been lit or while the Danger In The Deep order is running, and from the monsters of the Skull Cavern during Qi's Hungry Challenge and the Skull Cavern Invasion. Nobody should farm monsters for them while the vending machine exists, but a free nozzle in the middle of a dangerous run is a pleasant surprise.
The choice against the Enricher is the real decision. An Enricher fertilises the soil a sprinkler reaches, which saves a great deal of walking at the start of every season and lifts crop quality without hand work. A nozzle only adds water. The usual split is nozzles on open fields and in the greenhouse, where covering ground is everything, and Enrichers on the smaller high-value plots where quality decides the profit. Both come from the same shop in packs of four, so a single shopping trip can furnish both kinds of plot.
Notes
Fitting nozzles before planning a field saves rebuilding it later. A farm laid out for bare Iridium Sprinklers wastes a lot of the extra reach, since the paths and fences end up in the wrong places, and moving sprinklers after the crops are in is far more tedious than drawing the grid once with the nozzles already in hand.
All Collections
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