Club Card
| Club Card | |
|---|---|
| Type | Collection |
| Location | "The Mysterious Qi" Quest |
The Club Card is a membership pass, and the only thing it does is get a farmer past the bouncer at the back of the Oasis. Mr. Qi leaves it as the reward at the end of his first errand chain, hidden in the lumber pile beside the farmhouse door rather than handed over in person. Behind the door it opens sits the Casino, where gold is swapped for Qi Coins, the coins are gambled on slot machines and a card table, and the winnings are traded at a prize counter for things no shop in the valley stocks. The card is kept in the Special Items and Powers tab of the player menu, so it never takes up a slot in the bag. Nothing else in the game asks for it, which makes it a pure key.
Overview
Getting to the desert comes first. The bus has to be running, which means finishing the Vault bundles at the Community Center or handing the equivalent sum to Morris at Joja. Without the bus the Oasis, the bouncer and the whole casino are simply out of reach.
The errand chain that follows is one of the odder sequences in the game, because a stranger nobody has met leaves notes in strange places. It starts with a Battery Pack dropped into the power box in the bus tunnel, a screen or two west of the Bus Stop, which is the usual reason a farm bothers with Lightning Rods during a storm. Next comes a Rainbow Shell left in the box by the train station, which means waiting for summer and walking the beach. Then ten beets go into Mayor Lewis' refrigerator, and a Solar Essence is left at the huge dragon skeleton in the sand north of the Oasis. The last instruction points back home, to the pile of lumber beside the farmhouse door, where the card is waiting.
After that the bouncer steps aside on the next visit and stays out of the way for good. The room behind him runs on its own currency. A machine near the door turns gold into Qi Coins at a fixed rate of ten gold apiece, and the coins only buy what this room offers. The red machines in the middle of the room are the slots, and two tables offer Calico Jack, a trimmed-down game of blackjack, one at a modest stake and one at ten times that.
The prize counter in the corner is where the winnings are spent. The cheapest items are building materials and warp totems, the middle of the list holds a Magnet for fishing and one of the rare scarecrows, and the top end runs up to wallpaper priced for someone with far too many coins. Fireworks sit on that counter too, which is the only place to buy them without first unlocking Ginger Island. A separate dealer in the corner sells the Statue of Endless Fortune for a straight million gold, no coins involved.
Notes
Gambling is optional. Coins bought at the exchange machine spend exactly like coins won at the tables, so a rich farm can treat the casino as a shop with an unusual till and walk out with the prize it came for.
A few of the casino's prizes turn up again later on Ginger Island, where Qi's Walnut Room sells them for Qi Gems instead of coins. Anyone who is already deep into the island will find the counter here cheaper for small things and worse for large ones.
All Collections
Every entry in this group, with its key details.