Slime Egg
| Slime Egg | |
|---|---|
| Type | Collection |
| Location | Slime Egg-Press; Drop from Slimes; Slimejack / Lionfish Fish Pond |
| Sell Price | 1,000g |
A Slime Egg is how a farm keeps slimes without going down the Mines to fetch them. Feeding a hundred jars of slime into a Slime Egg-Press produces one, sitting it in a Slime Incubator hatches a slime of the same colour three days later, and the slime then lives in the Slime Hutch making more slime. Eggs also come the other way round, dropping from slimes once a hutch stands on the farm, turning up in Skull Cavern treasure rooms and arriving daily from the right kind of Fish Pond. The colours matter in two ways: each hatches its own shade of slime, and each sells for a different sum, with the rarer colours worth a great deal more than the green ones. Anyone who would rather not farm slimes at all can simply sell the eggs, which is a perfectly respectable use for them.
Overview
The first egg is a gift. Marlon hands over a green one when the Slime Hutch is built, which is enough to start the whole cycle without a single trip underground.
The Slime Egg-Press is the engine after that. A hundred slime goes in and one egg comes out, and the colour is decided at random. Green comes up most of the time, blue a fair bit less often, red rarely and purple hardly ever, so the press doubles as a slow lottery for the expensive shades. Since a hutch full of slimes produces slime steadily, the press is self-feeding once it is running.
Eggs also drop in the wild, but only once a hutch exists on the farm. From then on any slime killed anywhere has a slim chance of leaving an egg behind, and it leaves one matching its own colour, so the red and purple slimes of the lower Mines are worth hunting rather than avoiding. The treasure rooms of the Skull Cavern stock red and purple eggs outright, and the tiger slimes of the Volcano Dungeon and Ginger Island West drop tiger eggs.
Fish ponds are the quietest way to get them and the most reliable. A pond of Slimejack, once it holds nine fish, produces a green egg a day, and a pond of Lionfish at the same population produces a tiger egg a day. That second one is remarkable, since tiger slimes otherwise mean a trip to the island and a fight, and a stocked pond turns the rarest kind of slime into a daily pickup in the farmyard.
Hatching takes a Slime Incubator and a little over three days of game time, from early one morning to the small hours three nights later. The Coopmaster profession cuts that in half, which is worth knowing for anybody running slimes seriously. The hatchling always matches its egg, and its sex is decided at random and cannot be read off the egg beforehand.
Clothes are the other use. Cloth in the feed of a Sewing Machine with an egg on the spool produces the dyeable Baggy Pants. At the dye pots each egg behaves as its own colour, so green eggs are a green dye, blue a blue, red a red and purple a purple, while a tiger egg comes out orange.
Notes
Nobody in the valley wants one as a present, which is unsurprising, so the eggs are best left out of the gift rounds entirely.
The sensible setup pairs a hutch with a press and a pond. The hutch makes slime, the press turns slime into eggs, the eggs either hatch into more slimes or go into the shipping bin at whatever their colour is worth, and a Lionfish pond on the side keeps the tiger line going without leaving the farm.
All Collections
Every entry in this group, with its key details.