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Ashlands Dvergr


Ashlands Dvergr
Ashlands Dvergr
Red-bearded crossbowmen who mind their own business until you shoot first.
Biome Ashlands
Alignment Neutral
Faction Dvergr
Health 1000
Damage

Shoot: 210 Pierce
Melee: 70 Blunt

Weak To -
Resistant To -
Immune To Spirit, Chop, Pickaxe
Stagger -
Tameable No
Trophy Dvergr trophy
Spawn ID spawn DvergerAshlands

Not everything in the Ashlands is trying to kill you. The Ashlands Dvergr are short, blue-skinned, red-bearded engineers who hold their charred towers against the burning creatures outside. They will walk straight past a player who keeps their hands to themselves. Provoke one, though, and you find out that the Arbalest bolt they carry lands one of the heaviest single hits anything in Valheim can deal.

Behaviour


Left undisturbed, they act more like neighbours than monsters. They patrol their towers, tend their lanterns and open fire on Charred Warriors and every other hostile Ashlands creature on sight. If you stay out of it, you can stand back and let a Dvergr camp do the fighting for you. That truce breaks instantly and for good the moment you shoot one, clip one with a stray arrow meant for something else, or destroy a structure inside the radius of a Dvergr ward. The whole settlement turns on you at once, and nothing will calm them down again. In a fight they brace by lifting one leg and fire the crossbow from as far as fifteen metres, dealing enormous pierce damage on a six second cycle, and their aim is very good. Close the gap and they fall back on swinging the crossbow as a club for blunt damage every four seconds, which is a far smaller problem. They do not retreat or scatter, and three of them firing from separate towers is how most players die to them.

Where to Find It


They live only in the Ashlands. They gather on Dvergr held ground, above all around the Dvergr Charred Tower Ruins, where their crates, wards and lanterns cluster, but they also spawn and respawn out in the open across the rest of the biome. Expect them anywhere from the blackened coast to the inland lava fields, at any hour, since nothing about them is tied to day or night. They are much tougher than their Mistlands cousins, the Dvergr Rogues. Their one and two star variants carry double and triple the health, with bolt damage scaled to match. Nothing gates them beyond reaching the biome, which in practice means a ship that survives the crossing and armour that survives the landing.

Strengths and Weaknesses


They take every damage type at full value and none at extra, so the only real question is whether to fight them at all. Left alive, they are a free garrison that thins out the Ashlands wildlife for you, and plenty of players never break the truce. If you want their Black Marble, treat them as snipers rather than brawlers. The bolt reaches fifteen metres, so either stay well outside that range and shoot back, or rush all the way inside it, where their crossbow bash does a fraction of the damage. Terrain that breaks line of sight is worth more than any shield. A single unstarred bolt of 210 pierce kills outright through anything short of endgame armour, and a two star bolt kills through that as well. Never pull a whole tower at once: peel one away with a shot and retreat behind rock. Mistlands gear is the absolute minimum, and Ashlands tier armour with real pierce resistance turns the fight from a coin flip into a plan.

  • It ignores Spirit, Chop and Pickaxe.

Drops


Black Marble is the main reason to break the truce, with Coins and Soft Tissue as the reliable filler.

Item Image Base 1 Star 2 Star
Coins Coins 2-14 2-14 2-14
Black marble Black marble 50% 50% 50%
Soft tissue Soft tissue 25% 25% 25%
Dvergr trophy - 5% 5% 5%

Level Variants


A creature can spawn at one of three levels, shown as stars beside its name. Each level is rolled separately when it spawns, so a two-star is rarer than a one-star. You can also see the difference: a starred Ashlands Dvergr is recoloured or larger, so you know what is coming.

Level Stars Image Health Damage Drops
1 - Ashlands Dvergr 1000 100% x1
2 ⭐ Ashlands Dvergr 2000 150% x2
3 ⭐⭐ Ashlands Dvergr 3000 200% x4


All Creature Categories




All Ashlands Creatures



Name Image Biome Alignment Health Very Weak To Weak To Resistant To Very Resistant To Immune To Drops Level Variants Spawn ID
Ashlands Dvergr Ashlands Dvergr Ashlands Neutral 1000 - - - - Spirit, Chop, Pickaxe Black marble, Coins, Dvergr trophy, Soft tissue ⭐
⭐⭐
spawn DvergerAshlands
Bonemaw Serpent Bonemaw Serpent Ashlands Aggressive 1100 - Frost Poison - Fire, Spirit Bonemaw trophy, Bonemaw meat, Bonemaw tooth ⭐
⭐⭐
spawn BonemawSerpent
Charred Marksman Charred Marksman Ashlands Aggressive 200 - Spirit Pierce Fire Poison - ⭐
⭐⭐
spawn Charred_Archer
Charred Twitcher Charred Twitcher Ashlands Aggressive 220 - Spirit Pierce Fire Poison Charred bone ⭐
⭐⭐
spawn Charred_Twitcher
Charred Warlock Charred Warlock Ashlands Aggressive 600 - Spirit Pierce, Frost Fire Poison Charred bone, Warlock trophy ⭐
⭐⭐
spawn Charred_Mage
Charred Warrior Charred Warrior Ashlands Aggressive 600 - Spirit Pierce Fire Poison Charred bone, Warrior trophy ⭐
⭐⭐
spawn Charred_Melee
Fallen Valkyrie Fallen Valkyrie Ashlands Aggressive 1500 - Spirit Fire - Poison Celestial feather, Fallen Valkyrie trophy - spawn FallenValkyrie
Lava Blob Lava Blob Ashlands Aggressive 300 - Blunt, Frost, Lightning Pierce, Poison - Fire Proustite powder, Sulfur - spawn BlobLava
Lord Reto Lord Reto Ashlands Aggressive - - Spirit Pierce, Fire, Frost - Poison - - spawn Charred_Melee_Dyrnwyn
Morgen Morgen Ashlands Aggressive 1600 - Lightning Blunt, Slash, Pierce, Fire - - Morgen sinew, Morgen heart, Morgen trophy ⭐
⭐⭐
spawn Morgen
Skugg Skugg Ashlands Aggressive 400 - - Pierce, Fire, Lightning, Pickaxe - Poison Bone fragments, Charred cogwheel - spawn piece_Charred_Balista
Volture Volture Ashlands Aggressive 200 - Frost - - Poison Volture meat, Volture egg, Feathers, Volture trophy - spawn Volture

All Categories



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