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Ashlands


Ashlands
Ashlands
Lava fields and falling ash at the southern end of the world.
Tier 7
Distance Far south
Boss Fader
Metal Flametal
Dungeon Putrid Hole
Weather Ash rain, 81%
Threat Cinder rain and lava
Travel Drakkar

The Ashlands are a crescent island at the far south of the world, past a sea that boils. Expect black and orange rock, scorched trees, open lava fields and ash falling from the sky 81% of the time. Everything here burns, including your base.

Locations


The Ashlands always sit at the southern end of the world. The water around them boils and destroys a wooden hull outright, with the damage at its maximum from 300 m in. Only the Drakkar survives the crossing, and you need The Queen dead before you can build it.

Location Image What's Inside
Charred Fortress Charred Fortress Twenty per world, each marked by a green beam. Break the wall to reach the bell altar, the gem chests and a 50% Fader vegvisir.
Charred Ruins Charred Ruins Cathedral-like grausten shells wrapped in ashvine. The best vineberry farm in the biome.
Putrid Hole Putrid Hole A cave of rotting flesh with one morgen, molten cores and, one time in four, the vegvisir that starts the Dyrnwyn hunt.
Flametal Vein Flametal Vein A spire in a lava lake, standing on a living lavaiathan. About 82 ore per vein, and every hit risks sinking it for good.
Sulfur Arch Sulfur Arch A black arch with orange flecks. Roughly twenty sulfur hangs underneath it.
Monument of Torment Monument of Torment A charred spawner, usually hidden inside a rock formation. It never stops until you break it.
Fader's Altar Fader's Altar A coliseum. Three bells, made from nine fragments, summon him.

Boss


Fader

Fader is summoned at the Altar of the Emerald Flame with 3 bells. Each bell is made from three bell fragments taken from the bell altar inside a Charred Fortress, so you need nine fragments in all. He has 25,000 health, calls down meteors and roars to bring Charred Warriors and Marksmen to fight beside him.

He drops Fader Relics, which build the Eternal Pyre. The pyre is the only way to get Embers, and Embers gate the whole Deep North. His power gives 50% fire resistance and doubles adrenaline gain.



Creatures


Creature Image Health Drops
Ashlands Dvergr Ashlands Dvergr 1000 black marble, coins, dvergr trophy, soft tissue
Asksvin Asksvin 800 asksvin tail, asksvin hide, asksvin bladder, asksvin trophy
Bonemaw Serpent Bonemaw Serpent 1100 bonemaw trophy, bonemaw meat, bonemaw tooth
Brenna Brenna 1200 hildir's brass chest, brenna trophy
Charred Marksman Charred Marksman 200 -
Charred Twitcher Charred Twitcher 220 charred bone
Charred Warlock Charred Warlock 600 charred bone, warlock trophy
Charred Warrior Charred Warrior 600 charred bone, warrior trophy
Fader Fader 25000 fader relic, fader trophy
Fallen Valkyrie Fallen Valkyrie 1500 celestial feather, fallen valkyrie trophy
Lava Blob Lava Blob 300 proustite powder, sulfur
Lord Reto Lord Reto - -
Morgen Morgen 1600 morgen sinew, morgen heart, morgen trophy
Skugg Skugg 400 bone fragments, charred cogwheel
Volture Volture 200 volture meat, volture egg, feathers, volture trophy
Zil & Thungr Zil & Thungr Thungr: 4200, Zil: 2400 hildir's bronze chest, zil trophy, thungr trophy

Resources


Material Image Kind
Ashwood Ashwood Materials
Asksvin Bladder Asksvin Bladder Materials
Asksvin Egg Asksvin Egg Food
Asksvin Hide Asksvin Hide Materials
Asksvin Neck Asksvin Neck Materials
Asksvin Pelvis Asksvin Pelvis Materials
Asksvin Ribcage Asksvin Ribcage Materials
Asksvin Skull Asksvin Skull Materials
Asksvin Tail Asksvin Tail Food
Bell Bell Materials
Bell Fragment Bell Fragment Materials
Bloodstone Bloodstone Materials
Bonemaw Meat Bonemaw Meat Food
Bonemaw Tooth Bonemaw Tooth Materials
Celestial Feather Celestial Feather Materials
Charcoal Resin Charcoal Resin Materials
Charred Bone Charred Bone Materials
Charred Cogwheel Charred Cogwheel Materials
Charred Skull Charred Skull Materials
Fader Relic Fader Relic Materials
Fiddlehead Fiddlehead Food
Flametal Flametal Metals & Ores
Flametal Ore Flametal Ore Metals & Ores
Grausten Grausten Materials
Hildir's Chests Hildir's Chests Materials
Iolite Iolite Materials
Jade Jade Materials
Magmafish Magmafish Fish
Molten Core Molten Core Materials
Morgen Heart Morgen Heart Materials
Morgen Sinew Morgen Sinew Materials
Proustite Powder Proustite Powder Materials
Rotten Meat Rotten Meat Food
Scrap Bronze Scrap Bronze Metals & Ores
Smoke Puff Smoke Puff Food
Sulfur Sulfur Materials
Vineberry Cluster Vineberry Cluster Food
Vineberry Seeds Vineberry Seeds Crops & Farming
Volture Egg Volture Egg Food
Volture Meat Volture Meat Food

Hazards


  • Cinder rain sets fire to anything wooden it lands on, and the fire spreads between buildings. A Shield Generator is the answer.
  • The sea boils. A swimmer dies in under half a minute, and any hull except the Drakkar goes down with them.
  • Lava deals true damage: it kills through any resistance in a second or two, and you keep burning after you climb out.
  • Charred spawners never stop, and the monuments hide inside rock formations.
  • A Skugg is a bone ballista on each corner of a fortress, firing 120 damage bolts at 40 m.

Lore


The runestones here tell one continuous tragedy about the King of the Emerald Flame, a Winter Child, and a kingdom that rose, turned tyrant and burned itself down. One of them is only two lines: "War is a fire / And men are fuel."

The Charred are what is left of the people caught in a drake's fire: flames for flesh, and agony in every moment. Fader is that drake, and his verse reads "A father noble and proud, he soared through skies of fire. Then madness lowered its shroud, and warped his heart's desire." Ulf managed one line here: "Most things are on fire and the fishing is not good."

Notes


  • Land on the coast and build a beachhead first, because encounter rates inland are much higher.
  • A portal stone built with Molten Cores teleports metal, which matters more here than anywhere, because Flametal does not go through an ordinary portal.
  • Flametal is finite. Every hit on a vein has a small chance to sink the Lavaiathan carrying it, and that vein never comes back.
  • A tamed Asksvin walks on lava, which is the cheap way to reach a vein in the middle of a lake.
  • Most creatures here damage each other, so pulling a Morgen into a Charred patrol is a real tactic.
  • Clear large rocks when you spawnproof, because the Monuments of Torment hide inside them.

All Biomes


Biome Image Where Boss Materials
Meadows Meadows 0 to 5,100 m from the centre. Your world starts here. Eikthyr
Black Forest Black Forest 500 to 8,000 m out, the ring just past the Meadows. The Elder
Swamp Swamp 2,000 to 6,000 m out, low and flooded. Bonemass
Mountain Mountain Any ground above 50 m, from 600 m out. Moder
Plains Plains 2,900 to 8,000 m out, open golden grass. Yagluth
Mistlands Mistlands 5,900 to 10,000 m out, the last ring before the edge. The Queen
Ashlands Ashlands A crescent island at the far south, past boiling water. Fader
Deep North Deep North The far north, against the world edge. Kall Fimbulbringer
Ocean Ocean Anything below 26 m of water, between every landmass. -

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