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Staff of Fracturing


Staff of Fracturing
Staff of Fracturing
Only those with patience and focus will be able to harness the true power of this staff.
Type Magic Staff
Damage
Stamina -
Block
  • 48 block armour
  • 2x parry bonus
  • 20 block force
Weight 0.3
Durability 200
Crafting Station Galdr table
Station Level 2
Crafting Materials
Biome Ashlands
Spawn ID spawn StaffClusterbomb

Staff of Fracturing is the first staff the Ashlands give up. It is a Galdr Table stopgap for the caster who has just come ashore with nothing but Charred Bone and powder scraped off Lava Blobs. It deals 12 blunt and 12 fire. At 24 total damage it ranks 5th among magic staves, a step on the ladder rather than the top of it. Blunt and fire damage hurts Lava Blobs, Abominations and Bats more than most things, which is what you carry it for.

How to Craft


Made at a level 2 galdr table, from:

  • 15x Charred Bone: Dropped by the charred in the Ashlands.
  • 5x Ashwood: Chopped from scorched trees in the Ashlands.
  • 8x Proustite Powder: Dropped by lava blobs and mined from unstable lava rock in the Ashlands.
Name Image Biome Crafting Station Spawn ID
Charred Bone Charred Bone Ashlands - spawn CharredBone
Ashwood Ashwood Ashlands - spawn Blackwood
Proustite Powder Proustite Powder Ashlands - spawn ProustitePowder

When to Use It


Late game. Charred Bone, Ashwood and Proustite Powder all come from the Ashlands, the furthest south the map goes.

Upgrades


It can be upgraded 3 times after crafting, and each level needs the station built one step higher than the last. Every other figure on this page is for quality 1, so this table shows where your own copy sits:

Quality Crafting Station Fire Blunt Durability Resources
1 Galdr table (Level 2) 12 12 200
2 Galdr table (Level 3) 18 12 250
3 Galdr table (Level 4) 24 12 300
4 Galdr table (Level 5) 30 12 350

Properties


Think of it as a Staff of Embers split 12 ways. Instead of one fireball it throws 12 small projectiles that explode on impact. Each piece deals blunt damage with a little knockback, plus fire that can set the target alight.

It still works when you miss. Projectiles that hit terrain scatter and explode a moment later, so a shot at the ground in front of a pack is a legitimate way to use it, not a wasted cast.

Damage and cost both scale with Elemental Magic. The figures in the table are the floor: the skill raises the damage and lowers the cost, so the same staff is a different weapon at skill 80.

Notes


  • Eitr starts to refill one second after the last of it is spent, at 2 points a second when the bar is nearly full and up to 4 a second when it is empty.
  • Eitr stops refilling while swimming. Blocking slows it to 80% of its normal speed, the Rested buff doubles it, and resting by a fire makes it four times as fast.
  • Blood magic costs a share of current health, not maximum health, so casting it can never kill the caster.
  • Upgrades raise only its fire damage, from 12 to 30, while its blunt damage stays at 12 at every quality level.


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All Magic Staves



*stats displayed are item's base values. See upgrades under each item for item stats per level.