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Clubs


Bronze Mace

Clubs deal Blunt damage, and they answer the two things a sword cannot: skeletons, which shrug off a blade, and stagger, which is how you actually kill a big enemy.

Combat


Pros

  • Blunt is the specialist type that actually has targets. Skeletons, Blobs, Oozers and the Growth all take extra, and nothing in the game is immune to it.
  • Knockback runs from 30 to 100 on the primary and double that on the secondary. That is not a damage stat: it moves a target out of the range it was about to attack you from.
  • The secondary deals 2.5x damage with 2x stagger for double stamina, the best straight damage trade of any melee secondary in the game.
  • Two-handed hammers hit a 4-metre area around the impact point instead of an arc, so a whole crowd takes the blow at once, and they carry 150 to 210 knockback.

Cons

  • Some creatures resist blunt, among them Bears, Lox, Morgen and every Seeker, so the specialist type is a liability in the Mistlands.
  • A two-handed hammer has no 3-hit combo at all. You get one swing in 1.7 seconds, with no double-damage finisher to build towards.
  • The knockback cuts both ways. A punted enemy is an enemy you have to walk to, which wastes the stamina the swing just cost.
  • The top of the class costs up to 28 stamina a swing, the dearest melee hit in the game.

Builds


Use one-handed with a shield for dungeons. You get 2.4 metres of reach, a 90 degree arc and a 3-hit combo. Save the secondary as the finisher rather than the opener: 2.5x damage and 2x stagger is worth the double stamina on something already reeling.

The hammer build is a different weapon. It has 4 metres of reach, and the hit lands 2 metres in front of you and damages everything within 4 of that point. There is no combo to learn, and the knockback clears a room. It is the answer to a Fuling village.

Clubs earn their place in the Burial Chambers, the Sunken Crypts and the Swamp. Skeletons and Blobs are the things in the early game that a sword genuinely cannot handle, and both fold to blunt.

Clubs are made at the Black forge, the Forge, the Frost Foundry and the Workbench, or by hand.

The skill is Clubs, and it levels up through use, not choice.

Best Clubs


Build Weapon Image Key Figure
Hardest hitter Frostfire Sledge Frostfire Sledge 300 damage across all types
Cheapest to swing Torch Torch 4 stamina a swing
Best guard Frostfire Mace Frostfire Mace 66 block armour
Longest lasting Frostfire Mace Frostfire Mace 400 durability

Notes


  • The primary moves you forward 0.66 m with each swing, closing the distance the knockback just opened.
  • The secondary narrows to a 30 degree arc from the primary's 90, so it is a single-target finisher, not a crowd tool.
  • A two-handed hammer lands its blow 2 metres in front of you and damages a 4-metre radius around that point, so positioning matters more than aim.


All Weapon Categories



All Clubs



*stats displayed are item's base values. See upgrades under each item for item stats per level.

Name Image Blunt Pierce Elemental Damage Stamina Block Weight Durability Crafting Materials Crafting Station Spawn ID
Sparkler Sparkler - - - 4 3 1 8 - - spawn Sparkler
Wooden Mace Wooden Mace 1 - - 8 12 2 200 - - spawn MaceWood
Wooden Sledge Wooden Sledge 1 - - 8 12 4 100 - - spawn SledgeWood
Torch Torch 4 - 15 Fire 4 - 1 20 By hand spawn Torch
Club Club 12 - - 6 3 - 100 By hand spawn Club
Stagbreaker Stagbreaker 20 5 - 12 4 - 100 Workbench spawn SledgeStagbreaker
Bronze Mace Bronze Mace 35 - - 8 12 - 200 Forge spawn MaceBronze
Frostner Frostner 35 - 40 Frost, 20 Spirit 12 30 - 200 Forge spawn MaceSilver
Porcupine Porcupine 50 45 - 14 39 - 150 Forge spawn MaceNeedle
Iron Mace Iron Mace 55 - - 10 21 - 200 Forge spawn MaceIron
Iron Sledge Iron Sledge 55 - - 20 28 - 100 Forge spawn SledgeIron
Bloodgeon Bloodgeon 135 - - 16 57 - 150 Black forge spawn MaceEldnerBlood
Flametal Mace Flametal Mace 135 - - 16 57 - 150 Black forge spawn MaceEldner
Klossen Klossen 135 - 10 Poison 16 57 - 150 Black forge spawn MaceEldnerNature
Storm Star Storm Star 135 - 10 Lightning 16 57 - 150 Black forge spawn MaceEldnerLightning
Frostfire Mace Frostfire Mace 142 - 12 Fire, 88 Frost 16 66 2 400 Black Forge spawn MaceGold_FrostFire
Demolisher Demolisher 145 - - 28 52 - 100 Black forge spawn SledgeDemolisher
Nord Mace Nord Mace 170 - - 16 66 2 400 Frost Foundry spawn MaceGold
Thunderblood Mace Thunderblood Mace 180 - 45 Lightning 16 66 2 400 Black Forge spawn MaceGold_BloodLightning
Frostfire Sledge Frostfire Sledge 200 - 12 Fire, 88 Frost 28 52 4 400 Black Forge spawn SledgeGold_FrostFire
Nord Sledge Nord Sledge 225 - - 28 52 4 400 Frost Foundry spawn SledgeGold
Thunderblood Sledge Thunderblood Sledge 235 - 45 Lightning 28 52 4 400 Black Forge spawn SledgeGold_BloodLightning

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Pages in category "Clubs"

The following 200 pages are in this category, out of 200 total.

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