Help us keep improving this website

Magic Staves


Staff of Embers

Magic staves cast Elemental and blood magic, and they are the only class that does not run on stamina. A staff spends eitr, and eitr comes from food and nowhere else.

Combat


Pros

  • Damage types that physical resistances do not touch. Fire has the most weaknesses of any type in the game, and lightning is the least resisted: very few enemies resist it.
  • Ranged attacks without ammunition. Eitr regenerates on its own, so there is nothing to carry and no bill after a fight.
  • It runs off a different bar entirely, so a mage keeps full stamina for dodging, sprinting and blocking while spending Eitr on damage.
  • Blood magic is the game's only support class. It gives summons and shields rather than damage, and because its cost is a share of your current health, it cannot kill you.

Cons

  • No Eitr bar means no spells. Without eitr-infused food the staff shows "Eitr required" and does nothing at all, which makes the class hostage to your cooking.
  • Eitr regeneration stops completely while you swim and drops to 0.8x while you block, so a sea crossing or a defensive fight leaves a mage empty.
  • You level separate skills, Elemental and Blood, and each one governs both the damage and the cost of its own half.
  • It arrives in the sixth biome, so nothing earlier in a playthrough can be solved this way.

Builds


Food is the build. Eitr comes only from eitr-infused food, so a mage gives up a food slot that a melee character would spend on health or stamina. That trade is the real decision, not which staff you carry.

Pick Elemental for damage and Blood for the team. Elemental spends pure Eitr on offence. Blood spends Eitr plus a percentage of your current health on summons and shields, which is why it is the only thing in Valheim that helps other players directly.

Regeneration rewards spending. Eitr comes back at 2 a second when the bar is full and 4 when it is empty, so a mage who holds half a bar in reserve regenerates at the slowest rate available. Being Rested doubles it outright.

Keep a shield and a one-hander on your hotbar. Block armour on the staves themselves is 48 across the class, and nothing regenerates while you swim away from a fight you could not finish.

Staves are made at the Galdr table and the Frost Foundry.

The skills are Elemental magic and Blood magic, and both level by use rather than by choice.

Best Magic Staves


Build Weapon Image Key Figure
Hardest hitter Trollstav Trollstav 500 damage across all types
Best guard Dead Raiser Dead Raiser 48 block armour
Most knockback Dundr Dundr 210 knockback

Notes


  • Eitr starts regenerating one second after you stop spending it, at 2 a second on a full bar rising to 4 on an empty one.
  • Swimming stops Eitr regeneration entirely and blocking cuts it to 0.8x, while Rested adds 100% and resting adds 300%.
  • Blood magic costs a percentage of your current health rather than your maximum, so it can never bring you to zero.


All Weapon Categories



All Magic Staves



*stats displayed are item's base values. See upgrades under each item for item stats per level.

Name Image Blunt Chop Pickaxe Elemental Damage Block Weight Durability Crafting Materials Crafting Station Spawn ID
Dead Raiser Dead Raiser - - - - 48 0.3 200 Galdr table spawn StaffSkeleton
Staff of Protection Staff of Protection - - - - 48 0.3 200 Galdr table spawn StaffShield
Dundr Dundr - - - 20 Lightning 48 1.5 200 Galdr table spawn StaffLightning
Staff of Frost Staff of Frost - - - 30 Frost 48 0.3 200 Galdr table spawn StaffIceShards
Lightning Strike Lightning Strike - - - 300 Lightning 48 0.3 400 Frost Foundry spawn StaffThunderBlood
Echo Spike Echo Spike - - - - 48 0.3 400 Frost Foundry spawn StaffOrbofAhri
Northern Vengeance Northern Vengeance - - - - 48 0.3 400 Frost Foundry spawn StaffFrostOrbs
Spirit Caller Spirit Caller - - - - 48 0.3 400 Frost Foundry spawn StaffSpiritCaller
Staff of Fracturing Staff of Fracturing 12 - - 12 Fire 48 0.3 200 Galdr table spawn StaffClusterbomb
Staff of the Wild Staff of the Wild 20 - - 20 Poison 48 0.3 200 Galdr table spawn StaffGreenRoots
Trollstav Trollstav - 100 100 300 Fire 48 0.3 200 Galdr table spawn StaffRedTroll
Staff of Embers Staff of Embers 120 - - 120 Fire 48 0.3 200 Galdr table spawn StaffFireball

All Categories



Pages in category "Magic Staves"

The following 200 pages are in this category, out of 200 total.

Our social media

Follow us on our social media channels and that support us a lot and
see helpful and interesting content we have to offer