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Bows


Spinesnap

Bows are the class the early game is actually won with. The bow itself carries 22 to 178 damage, the arrow carries the rest, and the arrow is the cheaper half to upgrade.

Combat


Pros

  • Range, and no Troll or Deathsquito has an answer to it. You can kill half the bestiary without ever being in its reach.
  • The largest skill payoff in the game. Draw time falls from 2.5 seconds at skill 0 to 0.5 at 100, and you can reach the 0.8-second firing cap from skill 85. That is a fivefold change in rate of fire for doing nothing but shooting.
  • The arrow is a damage lever you can pull at any tier. Arrow damage lands before the multipliers, so a better arrow scales with everything after it.
  • Each shot costs 4 to 14 stamina, and you can hold the draw.

Cons

  • Arrows are used up and cannot be picked back up, unlike a thrown spear, so every fight has a bill.
  • At skill 0, a 2.5-second draw lasts most of a Greydwarf's walk towards you, so the class is at its worst exactly when you first pick it up.
  • It has 3 block armour, which is effectively none. A bow build that gets caught is a bow build in trouble.
  • Every arrow but a handful deals Pierce, and pierce is the most resisted damage type in the game.

Builds


Shoot everything from the first hour. The skill only rises by firing, and its payoff is the draw time, so levelling it costs arrows rather than risk. A Crude Bow and Wood Arrows into every Boar you see is the whole opening plan.

The arrow is the build. Because arrow damage is added before the multipliers, switching to Fire or Needle Arrows changes more than moving up a bow tier does. Carry 2 kinds and right-click the one you want in the inventory.

Blocking cancels a draw without firing and you keep the arrow, so it is your escape hatch when something closes in. Keep a melee weapon on the bar for when that happens anyway.

Against anything armoured, and the Ashlands is full of it, pierce is the problem. That argues for an elemental arrow rather than a different bow.

Bows are made at the Black forge, the Workbench, the Forge and the Frost Foundry.

The skill is Bows, and it levels up through use, not choice.

Best Bows


Build Weapon Image Key Figure
Hardest hitter Frostfire Bow Frostfire Bow 178 damage across all types
Cheapest to swing Crude Bow Crude Bow 4 stamina a swing
Best guard Ash Fang Ash Fang 3 block armour

Notes


  • Holding the primary draws the bow, improving accuracy and damage until you release. Blocking cancels the draw and keeps the arrow.
  • Draw time is 2.5 seconds at skill 0 and 0.5 at 100, but a bow can only fire every 0.8 seconds, a cap you reach at about skill 85.
  • Arrow damage is added to the bow's base damage before any other calculation, so the arrow benefits from skill and quality instead of sitting outside them.


All Weapon Categories



All Bows



*stats displayed are item's base values. See upgrades under each item for item stats per level.

Name Image Pierce Elemental Damage Stamina Block Durability Crafting Materials Crafting Station Spawn ID
Crude Bow Crude Bow 22 - 4 3 50 Workbench spawn Bow
Finewood Bow Finewood Bow 32 - 6 - 100 Workbench spawn BowFineWood
Huntsman Bow Huntsman Bow 42 - 8 - 100 Forge spawn BowHuntsman
Draugr Fang Draugr Fang 47 5 Poison 10 3 100 Forge spawn BowDraugrFang
Frostfire Bow Frostfire Bow 68 12 Fire, 88 Frost, 10 Spirit - 3 400 Black Forge spawn BowGold_FrostFire
Spinesnap Spinesnap 72 5 Spirit 14 - 100 Black forge spawn BowSpineSnap
Ash Fang Ash Fang 82 - 14 3 100 Black forge spawn BowAshlands
Blood Fang Blood Fang 82 - 14 3 100 Black forge spawn BowAshlandsBlood
Root Fang Root Fang 82 10 Poison 14 3 100 Black forge spawn BowAshlandsRoot
Storm Fang Storm Fang 82 10 Lightning 14 - 100 Black forge spawn BowAshlandsStorm
Nord Bow Nord Bow 100 10 Spirit - 3 400 Frost Foundry spawn BowGold
Thunderblood Bow Thunderblood Bow 110 45 Lightning, 10 Spirit - 3 400 Black Forge spawn BowGold_BloodLightning

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Pages in category "Bows"

The following 200 pages are in this category, out of 200 total.

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