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Mantis Blades



Mantis Blades
Mantis Blades
Class Arms
Tier Tier 2
Attribute Reflexes
Capacity 8

The Mantis Blades are the classic arm blades of Night City. They slash quickly at close range and can launch V through the air at an enemy for a heavy Leap Attack. Their hits deal Physical damage and can make enemies bleed. They count as Blades for perks, so a Reflexes build with the blade perk line gets the most out of them. Phantom Liberty adds Relic perks that turn the leap into a long-range charged strike. The Mantis Blades are an early to mid game implant that ripperdocs sell from level 10, and they stay useful to the end through tier upgrades.

Effect


The Mantis Blades are arm blades that V fights with like a melee weapon. Normal attacks are fast slashes. Holding and then releasing the Melee Attack button performs a Leap Attack. V jumps at a target within range and deals heavy damage on landing. The leap closes the gap to an enemy quickly.

Every hit deals Physical damage. Each hit also has a chance to cause Bleeding, and that chance rises with the tier.

The Mantis Blades are attuned to Reflexes. Each point of Reflexes adds 0.5% damage with the blades. The other variants change the damage type and the attribute. The Thermal, Toxic and Electrifying variants use other attributes, but all four share the same attack speed and Stamina cost.

Mantis Blades count as Blades for perks. The whole blade perk line in the Reflexes tree applies to them.

How to Get Mantis Blades Guide


  • Reach level 10.
  • Visit any ripperdoc clinic and open the Arms slot.
  • Buy and install the Mantis Blades.

Mantis Blades Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell them.

Mantis Blades map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell the Mantis Blades at Tier 2 from level 10, Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed pair can be raised a tier at a ripperdoc with the matching item components. Each tier raises the damage and the Bleeding chance. Each implant costs Cyberware Capacity. V gains capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit by up to 50 points, at the cost of some max Health.

The table shows what each tier step of Mantis Blades costs at a ripperdoc.

Upgrade Components Requirement
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 37 Tier 3 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 37 Tier 4 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 37 Tier 5 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


The Mantis Blades belong in a Reflexes build. Lead And Steel lowers the Stamina cost of Blade attacks by 15%. It also lets V block incoming projectiles with blades. Finisher: Bladerunner lowers the cost again, adds 20% attack speed and unlocks a Blade Finisher that restores 25% Health. Flash And Thunderclap makes every Strong Attack with a blade leap to enemies in range, with up to 50% extra damage for longer leaps. Going The Distance doubles Finisher range. Flash Of Steel raises movement and attack speed for six seconds after a Finisher.

Bleeding opens more options. Slaughterhouse makes all attacks apply Bleeding, which raises the chance to dismember. Opportunist makes enemies with Bleeding easier to finish.

Phantom Liberty adds Relic perks for arm cyberware. Jailbreak lets the Mantis Blades charge their next Leap Attack by dismembering an enemy or performing a Finisher. A charged leap reaches 30 meters further. It hits the target and nearby enemies with a wide slash, and a kill with it dismembers the enemy. Spatial Mapping makes every Leap Attack cripple enemies and raise the chance to dismember them for ten seconds.

Other cyberware supports the blades. Microrotors raises melee attack speed. Dense Marrow raises melee damage at a higher Stamina cost.

Select a Build

Mantis Blades are the main weapon, so both weapon slots stay free for guns. Dashes and the Mantis Blades leap reach enemies fast, and Finishers restore Health. A Sandevistan slows time when a fight gets crowded.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Army Of One Army Of One Body 4 Faster Health regeneration for each nearby enemy
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Quick Getaway Quick Getaway Cool 4 Faster movement after an unseen kill
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back where the reticle points
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Sensory Protocol Sensory Protocol Relic Time slows when spotted while crouched
Spatial Mapping Spatial Mapping Relic Mantis Blades leap attacks cripple enemies
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Stabber Stabber Nervous System Crit chance with blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Modelled on David from the anime, the build packs in as much cyberware as it can carry. The Sandevistan slows time while pistols and Gorilla Arms tear through enemies. Technical Ability perks cut cyberware cooldowns so the Sandevistan comes back fast.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Don't Stop Me Now Don't Stop Me Now Body 9 Damage mitigation at low Stamina
Like A Feather Like A Feather Body 9 No movement penalty with shotguns and machine guns
Wrecking Ball Wrecking Ball Body 9 Cheaper blunt attacks and a sprinting shoulder charge
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Quake Quake Body 15 Faster blunt attacks and a ground slam
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Muscle Memory Muscle Memory Reflexes 4 Reload while sprinting, sliding and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Steady Grip Steady Grip Reflexes 9 Shooting while dashing
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Launch Capacity Override Launch Capacity Override Relic One more Projectile Launch System charge
Limiter Removal Limiter Removal Relic Charged Gorilla Arms attacks knock down nearby enemies
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Borrowed Time Borrowed Time Technical Ability 9 A Health item refills after a kill at low Health
Chipware Connoisseur Chipware Connoisseur Technical Ability 9 A choice of stat bonus when upgrading cyberware
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Driver Update Driver Update Technical Ability 9 An extra stat bonus on every cyberware
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
Burn This City Burn This City Technical Ability 15 Five Pyromania stacks refill a grenade charge
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Doomlauncher Doomlauncher Technical Ability 15 An extra Projectile Launch System charge and faster recharge
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Friendlier Fire Friendlier Fire Technical Ability 15 Less damage from the character's own explosions
Heat Shield Heat Shield Technical Ability 15 More Mitigation Chance for each Pyromania stack
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Lightning Storm Lightning Storm Technical Ability 15 Faster charge after each Bolt
Pyromania Pyromania Technical Ability 15 Faster Health item and grenade recharge and bigger blasts
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Projectile Launch System Projectile Launch System Arms Arm launcher that fires explosive shots
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Painducer Painducer Integumentary System Spreads damage taken over time
Fortified Ankles Fortified Ankles Legs Charged jumps
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

The Sandevistan goes on at the start of every fight to slow time. Blades close the gap on groups, and a revolver lands easy headshots while time is slowed. Kills extend the Sandevistan, so the character moves from one target to the next without stopping.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Deadeye Cool 15 More headshot and weak spot damage
Dash Dash Reflexes 9 Dash replaces the dodge
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Microrotors Microrotors Circulatory System Faster melee attacks
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Stabber Stabber Nervous System Crit chance with blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Militech Falcon Sandevistan Operating System Slows time by 70% with damage and crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Lore


The in-game description calls the Mantis Blades arm blades designed with lethality and concealment in mind. It adds that they are as effective as they are flashy.

Not every model has been safe. Melissa Rory, a MaxTac lieutenant, still carries an older Mantis Blades model. That line was recalled because it interfered with part of the user's prefrontal cortex. Rory tells V that she keeps the blades as a reminder of her past. She meets V in the secret side job Bullets, and she is the woman from the first teaser trailer of the game.

Notes


  • The Arms slot holds one implant, so the Mantis Blades replace any Gorilla Arms, Monowire or Projectile Launch System.
  • The Electrifying, Thermal and Toxic Mantis Blades are the same blades with Electrical, Thermal and Chemical damage.
  • The MaxTac Mantis Blades from Phantom Liberty are a Reflexes variant that restores Health on a kill against a bleeding enemy.

Cyberware Categories




All Arms Cyberware



Every Arms implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Arms Cyberware

Name Image Attribute Capacity Location
MaxTac Mantis Blades MaxTac Mantis Blades

Standard Arms Cyberware

Name Image Attribute Capacity Location
Electrifying Gorilla Arms Electrifying Gorilla Arms Technical Ability 8
Electrifying Mantis Blades Electrifying Mantis Blades Intelligence 8 Northside
Electrifying Monowire Electrifying Monowire Reflexes 8
Electrifying Projectile Launch System Electrifying Projectile Launch System Cool 8
Gorilla Arms Gorilla Arms Body 8
Mantis Blades Mantis Blades Reflexes 8
Monowire Monowire Intelligence 8
Projectile Launch System Projectile Launch System Technical Ability 8
Thermal Gorilla Arms Thermal Gorilla Arms Reflexes 8
Thermal Mantis Blades Thermal Mantis Blades Body 8
Thermal Monowire Thermal Monowire Cool 8
Thermal Projectile Launch System Thermal Projectile Launch System Intelligence 8
Toxic Gorilla Arms Toxic Gorilla Arms Cool 8
Toxic Mantis Blades Toxic Mantis Blades Cool 8
Toxic Monowire Toxic Monowire Technical Ability 8
Toxic Projectile Launch System Toxic Projectile Launch System Body 8