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Qi's Walnut Room


Qi's Walnut Room
Qi's Walnut Room
Type Location
Address Ginger Island
Open Hours Always
Residents Mr. Qi

Qi's Walnut Room is behind a purple door on the west coast of Ginger Island, and a hundred Golden Walnuts are the price of admission. Inside are the three things that shape the end of a save: a Perfection Tracker that totals up everything still undone, a Special Orders board where Mr. Qi posts his own challenges, and a vending machine that takes Qi Gems instead of gold. Qi Gems cannot be earned anywhere until this door is open, because all three ways of getting them live in this room, so the whole currency and everything it buys sits behind that one wall of walnuts. What is on the machine is worth the collecting: the Key To The Town, Pierre's Missing Stocklist, the Horse Flute, Junimo Chests, Magic Bait and the Galaxy Soul all come from here and from nowhere else.


Area


The door is on the island's western beach, up above the Pirate's Wife, and it is purple and obvious once the walnuts are counted. The room never closes and Mr. Qi is always in it, which makes this the one shop in the game with no hours to plan around.

The Perfection Tracker is a board on the wall. It lists every category the game counts towards Perfection and shows a single percentage, always rounded down, so a tracker reading one hundred means the job is genuinely finished rather than nearly finished. The weighting is uneven and worth reading before deciding what to chase. Shipping one of every crop and forage item is the single largest slice, and the Gold Clock on the farm is worth as much on its own as finding every Stardrop, cooking every recipe or catching every fish. Maximum hearts with all the villagers is nearly as heavy, and it cannot be finished in the first year because Kent is still away. The lighter slices are the five skills at their ceiling, the last of the walnuts, and the four obelisks standing on the farm.

The Special Orders board sits beside it and offers two of Qi's challenges at a time, refreshing every Monday. These are not the town's errands. They pay in Qi Gems and they ask for real work.

Shops


The vending machine is the only place Qi Gems are spent, and some lines can only be bought once: Pierre's Missing Stocklist, the Key To The Town and every recipe on the board.

The convenience items are the ones most farmers buy first. The Key To The Town opens every building in Pelican Town at any hour, which quietly removes opening hours from the game. Pierre's Missing Stocklist has Pierre stock every season's seeds all year round. The Horse Flute summons the horse anywhere outdoors, so a horse left at the Bus Stop is never a problem again.

Junimo Chests are the standout. Every one of them links to the same stash, so an item dropped into a chest at the bottom of the Skull Cavern is waiting in the farmhouse. They are sold oddly: the first purchase is a pair, bought together, and the shop interface has to be closed and reopened before they can be bought one at a time after that.

Several lines automate the farm. The Hopper feeds items into the machine in front of it, and its recipe is on the board as well for anyone who wants an unlimited supply. The Enricher clips onto a sprinkler and fertilises as seeds go in, and the Pressure Nozzle widens that sprinkler's reach, both sold in sets of four. The Deconstructor breaks a crafted item back down into its most valuable material, which is the only way to undo a mistake.

For the mines and the water there are two important buys. Three Galaxy Souls forged into a Galaxy weapon unleash its final form, which is the top of the weapon tree. Magic Bait catches fish from any season, time and weather in whatever water it is cast into, and its recipe makes that permanent, which collapses the whole fish collection into something a farmer can plan rather than wait for.

The recipe shelf holds the best versions of ordinary things: the Heavy Tapper, Hyper Speed-Gro, Deluxe Fertilizer and Blue Grass Starter. Qi Seasoning raises any cooked dish a grade and applies itself while cooking. The Mini-Shipping Bin adds its contents to the nightly shipment from wherever it stands.

The rest is comfort and decoration. The Mushroom Tree Seed plants a Mushroom Tree, the Aquatic Sanctuary and the Exotic Double Bed are furniture, fireworks cost almost nothing, and Mr. Qi's Hat is a replica of the one he wears. The Golden Egg appears on the machine only after Perfection, and spare Golden Walnuts can be traded in for Qi Gems once every parrot on the island has been paid off.

Residents


Mr. Qi is always in the room and never anywhere else on the island. He is the game's quiet antagonist and benefactor at once: he sets the hardest tasks in the valley, hands out the best rewards for them, and is unfailingly polite about both.

Notes


The special orders are the heart of the room. Qi's Crop is the biggest payer and the longest job, asking for five hundred Qi Fruit grown from beans hidden around the world, which takes most of a month. Qi's Prismatic Grange wants a hundred items of each of six colours dropped into his collection box, and they are gone for good once deposited. Four Precious Stones asks for four Prismatic Shards found while the order is live.

Three orders are dungeon runs. Skull Cavern Invasion wants floor one hundred reached in a week. Qi's Hungry Challenge wants the same depth with no food or drink at all, which turns the Vampire Ring, the Fairy Box and a vampiric enchantment from curiosities into necessities, and the hearts that drop from Big Slimes during the order into a lifeline. Danger In The Deep resets the mine's elevator and asks for the bottom of the Mines in a week, and it also resets the gear the Adventurer's Guild will sell.

The rest test other skills. Extended Family gives three days to catch the five younger legendary fish, which cannot be done without fishing at its top level because of Legend II. Qi's Cuisine wants a hundred thousand gold of freshly cooked food shipped. Qi's Kindness wants fifty loved gifts given inside a week, which is two days of walking the whole town with the right items in the bag. Let's Play A Game is the odd one out, asking for fifty thousand points in Junimo Kart's endless mode.

There is one wrinkle in the walnut count. The first Golden Walnut found does not count towards the hundred the door asks for, so a farmer who has gathered exactly a hundred will still be standing outside. One more has to be found.

All Shops


Every entry in this group, with its key details.

Name Image Open Hours
Abandoned House Abandoned House All Day
Adventurer's Guild Adventurer's Guild 2:00pm to 2:00am
Blacksmith Blacksmith 9:00am to 4:00pm
Bookseller Bookseller -
Carpenter's Shop Carpenter's Shop 9:00am to 5:00pm
Casino Casino 9:00am to 11:50pm
Desert Trader Desert Trader Always
Fish Shop Fish Shop 9am to 5pm
Giant Stump Giant Stump -
Harvey's Clinic Harvey's Clinic 9:00am to 3:00pm
Ice Cream Stand Ice Cream Stand 1pm to 5pm during Summer
Island Trader Island Trader Always
JojaMart JojaMart 9:00am to 11:00pm
Marnie's Ranch Marnie's Ranch 9:00am to 4:00pm; (Building open 9am to 6pm)
Oasis Oasis 9:00am to 11:50pm
Pierre's General Store Pierre's General Store Shop: 9am to 5pm; Building: 9am to 9pm
Qi's Walnut Room Qi's Walnut Room Always
The Stardrop Saloon The Stardrop Saloon 12:00pm to 12:00am
Traveling Cart Traveling Cart 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival
Volcano Dungeon - -
Wizard's Tower Wizard's Tower 6:00am to 11:00pm