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Junimo Hut


Junimo Hut
Junimo Hut
Type Building
Cost 20,000g
Materials Stone (200); Starfruit (9); Fiber (100)
Size 3x2

The Junimo Hut puts three small green helpers on the farm who go out every morning and pick the ripe crops for nothing. It is one of the buildings the Wizard sells rather than Robin, which means it sits behind a quest chain and a bill of 20,000g, nine Starfruit, 200 Stone and 100 Fiber. What it buys is the end of harvesting by hand across a whole seventeen-tile square, and something no farmer can do personally: the Junimos walk straight through trellises, so a bean or grape field can be packed solid instead of being left with aisles. Raisins dropped inside make them better still, giving every pick a chance of coming out double.


Construction


The hut is bought at the Wizard's Tower, and getting there takes work. The Goblin Problem quest has to be finished and the bottle of Magic Ink recovered from the Witch's Hut and handed back to the Wizard before any of his buildings appear on the menu. That puts the Junimo Hut well into a second year for most farms.

The materials are an odd mix. Stone and Fiber are easy, but nine Starfruit are not: the seeds come from the Calico Desert and the crop takes most of a Summer to grow, so the hut usually waits on a desert run. One detail softens that. The Starfruit do not have to match in quality, because the game only counts how many are being carried, so nine ordinary ones work as well as nine iridium.

Use


A hut's reach is a seventeen-by-seventeen square centred on its doorway, eight tiles out in every direction plus the doorway itself. The building's own footprint takes up six of those tiles, leaving a working area of 283 squares, which is a large field by any standard.

Three Junimos come out first thing in the morning and pick mature crops one at a time until the area is clear. They stop at ten past seven in the evening, as the light goes, and that is normally long enough to cover a whole hut's range in a day. They are not efficient workers, though, and obstacles slow them enough that a cluttered field can be left part-picked. A blocked doorway stops them from working at all. They also stop if the day is ended early or if the farmer goes to a festival.

They will take almost anything grown on the farm, flowers and Tea Leaves included, and crops that need a scythe such as Fiber, and crops on trellises. Walking through a trellis or a bush is the one thing they can do that a farmer cannot, and it changes how a hops or grape field can be laid out.

Their harvest goes into a bag tied with a purple ribbon that appears outside the hut's south-eastern wall. The bag holds thirty-six items and behaves exactly like a chest, so things can be put into it as well as taken out. Once it is full the Junimos drop the rest of the harvest on the ground, and the bag disappears again when it is emptied.

Harvesting can be switched off. Clicking the hut brings up a toggle showing a green Junimo picking a blueberry. Turning it off is useful on planting days, because a seed cannot be put into a tile a Junimo is standing on and there is no way to shoo one aside.

Upgrades


There is nothing to upgrade, but there is something to feed them. A bag of Raisins placed inside the hut gives the Junimos a one in five chance of harvesting double from each plant, and both copies come out at the same quality. They get through one bag a week, except in Winter when they are not working, and a small sign appears outside while the raisins are in effect. Several bags can be stacked inside and will be eaten in turn, so the boost can be left running for a season at a time. The hint that this was possible is buried in a pair of Secret Notes rather than explained anywhere in the game.

Notes


Two things are worth knowing before relying on them. A crop harvested by a Junimo gives no Farming experience at all, so a farm automating everything stops levelling the skill. The quality of what they pick is unaffected, however, since that follows the farmer's Farming level regardless of whose hands do the picking.

Their time off is substantial. They do not work in Winter and they do not work in the rain, which together account for a large slice of the year. They also ignore forage crops grown from Wild Seeds, anything in a Garden Pot, Giant Crops and trees of every kind.

The hut changes its appearance with the season, which makes it one of the more pleasant buildings to leave in plain sight rather than tucked behind a shed.

All Buildings


Every entry in this group, with its key details.

Name Image Cost
Barn Barn -
Cabin Cabin 100g
Coop Coop -
Farmhouse Farmhouse -
Fish Pond Fish Pond 5,000g
Gold Clock Gold Clock 10,000,000g
Greenhouse Greenhouse 35,000g
Junimo Hut Junimo Hut 20,000g
Mill Mill 2,500g
Pet Bowl Pet Bowl 5,000g
Shed Shed -
Silo Silo 100g
Slime Hutch Slime Hutch 10,000g
Stable Stable 10,000g
Well Well 1,000g
Witch's Hut Witch's Hut -