Quarry Mine
| Quarry Mine | |
|---|---|
| Type | Location |
The Quarry Mine is a short cave on the western edge of the Quarry, just north of the bridge, and it has nothing to do with the Mines below Pelican Town. A ladder inside the mouth leads down to a single long floor, fixed rather than randomly generated, and at the far end of it stands a statue of the Grim Reaper holding the Golden Scythe. Collecting that scythe is the whole reason anyone comes. Getting to it means walking past Haunted Skulls and metal slimes, and a side path behind the boulders is worse again, with Skeletons and Skeleton Mages waiting. There is one Golden Scythe in a save and no second chance at it, so the trip is worth making properly armed.
Area
The cave is outdoors in the Quarry rather than part of The Mines, which is why it is reached by the bridge and not by the lift. The bridge is repaired by finishing the Crafts Room bundles at the Community Center or by paying Joja for the Bridge project, and the mine entrance sits on the left side of the Quarry above it.
Below the ladder is one floor and it does not change. The main path is lined with ordinary grey and brown rock along with Copper and Iron Nodes, which makes it a reasonable ore run for anyone already down here. A second route is sealed behind boulders, and breaking through takes a stronger pickaxe. That side passage holds Coal nodes and large rocks along with the heaviest fighting in the cave.
The floor resets at the end of the day rather than on leaving, so it cannot be cleared and re-cleared for ore in one afternoon the way the Skull Cavern can be re-entered. One pass a day is all the mine gives.
Notes
The statue is the prize and the exit. First contact hands over the Golden Scythe, provided there is a free slot in the bag: a full inventory brings up a refusal, and the scythe waits until space is made. Every click after that teleports the farmer back to the cave entrance instead, which saves the walk home.
The Golden Scythe earns its trip. It cuts a wider swathe than the starting scythe, it turns far more of the grass it cuts into hay, and it does real damage if it is swung at something, which the ordinary scythe effectively does not. For a farmer filling a silo or clearing a field of weeds it is a straight upgrade that never needs upgrading again.
The drops are better than the cave's size suggests. Monsters, crates and barrels down here can hand over the same rare items that normally only come out of the Skull Cavern, which makes a daily clear worth more than the copper and iron on the walls.
The monsters are the reason to come late rather than early. Haunted Skulls are fast and hit hard, Copper and Iron Slimes take more punishment than the green ones from the first mine levels, and the Skeletons on the side path include the dangerous variety and the mages that throw bolts. A good weapon and a bag of food make the difference between one trip and several.
Passing out down here has an unusual result. A farmer who runs out of health in the Quarry Mine wakes in Harvey's Clinic with a thousand gold gone on emergency surgery and possibly a few items missing, and if the Desert Festival happens to be running, the rescue delivers them to Harvey's medical station out in the desert instead.
Two quirks are worth knowing before a first visit. Walking into the Quarry Mine before ever entering The Mines triggers the scene where Marlon hands over the Rusty Sword, and the farmer is left standing in the Quarry Mine afterwards rather than at the mine entrance where the scene normally happens. Separately, unlocking the Quarry on its own does not switch on the special dungeon floors that appear at random in The Mines: the Quarry Mine itself has to be entered first.
All Locations
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