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Cave Fly


Cave Fly
Cave Fly
Type Monster
Location The Mines
Floors 11-29
HP 22
Damage 6
Defence 1
Speed 2
XP 10

The Cave Fly is the first monster in the Mines that can genuinely kill a new farmer. It flies fast, it flies through rock, and it keeps coming back for another pass until one of the two of them is dead. Worse, it is not only found: it is made, because every Grub that escapes a fight spins a cocoon and hatches into one. A green mist on a crowded floor means several at once, which is how an afternoon in the twenties turns into a trip home with no energy and no gold. Killing them counts towards the cave insect goal at the Adventurer's Guild, and Bug Meat comes off nine flies in ten, so the fight at least pays for bait.


Behaviour


A Cave Fly charges in a straight line at high speed, passes through whatever is in the way, and clips the farmer on contact. It then loops around in a wide curve and lines up the next run. The pattern is predictable, which is the one thing working in the farmer's favour.

The answer is to stand still and swing just before impact. A weapon with real knockback sends the fly far enough back that the loop takes longer, which buys time to drink a drink or break a rock. Chasing one is a waste of swings, since it is already heading away.

Grubs complicate matters. A Grub that takes heavy damage flees, turns a blue-green colour and seals itself in a cocoon, and while it sits there nothing can hurt it. A few seconds later a Cave Fly comes out. Finishing a wounded Grub before it settles is therefore the key to the floors between fifteen and twenty nine, since a careless fight turns a crawling nuisance into a flier.

Swarm events are the real danger. Every so often the floor fills with green mist and several of its fliers attack together from different directions. Early on, with a Rusty Sword and no boots, that is a floor to leave rather than win, and carrying enough stone for a Staircase makes the exit immediate. Oil of Garlic, learned at Combat level six and sold by the Dwarf, keeps weaker monsters away for ten minutes, which is the simplest way to cross those floors untouched.

Location


Cave Flies live in the brown earth stretch of the Mines, on the floors from eleven to twenty nine, alongside Green Slimes, Bugs, Duggies, Rock Crabs and the Grubs that keep producing more of them. Those floors include several infested ones, where every monster must fall before a ladder appears, and that is where a Cave Fly is most likely to be met in company.

In the Mutant Bug Lair under the Sewers the same creature appears as the Mutant Fly, and on prehistoric floors of the Skull Cavern as well, so the insect family follows the farmer into the late game.

Drops


Bug Meat is nearly guaranteed, with nine kills in ten leaving a lump. It is the cheapest bait in the game: one piece becomes five Bait, and bait makes fish bite faster on any rod past the Bamboo Pole as well as filling Crab Pots. Nobody in town wants it as a gift.

White Algae turns up occasionally and is better cooked into Algae Soup than sold. An Ancient Seed drops on one fly in two hundred, which fills a Museum slot without touching a hoe, and the first Dwarf Scroll appears at the same rate. The fourth scroll is far scarcer, and donating all four earns the Dwarvish Translation Guide.

Once a save has reached the bottom of the Mines, even these small fliers carry the universal faint chance of a Diamond or a Prismatic Shard.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Ancient Seed Ancient Seed 0.5%
Bug Meat Bug Meat 90%
Dwarf Scroll I Dwarf Scroll I 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
White Algae White Algae 2%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


Eighty cave insects complete Gil's goal, with Cave Flies counting alongside Bugs, Grubs, Mutant Flies, Mutant Grubs and both Armored Bugs. The reward is the Insect Head sword, and Marlon restocks it afterwards for anyone who sells or loses it.

Because a Grub becomes a Cave Fly, the two monsters are best farmed together. A corner on floor twenty with a high-knockback weapon pins the Grubs in place while the flies that do escape come back round into the same swing.

A Burglar's Ring doubles the rolls on the drop list, and Monster Musk doubles the number of monsters on the floor, so the insect goal can be finished in a couple of visits rather than a season.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5