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Fiber


Fiber
Fiber
Type Resource
Location Weeds; Desert Trader; Wilderness Golems; Iridium Golems
Sell Price 1g

Fiber is what tidying up pays out. Cutting a weed hands over a piece about half the time, and weeds grow back on the farm, in town, in the forest and all through the Mines, so the supply renews itself for the price of a few swings. Almost everything that makes a farm comfortable is built from it: Scarecrows to keep crows off the crops, Grass Starters to feed the animals, a Loom for wool, a Worm Bin for bait, warp totems to shorten the walk home, and a hundred pieces for the Junimo Hut that harvests the fields. Once Linus posts the Fiber Seeds recipe it stops being a by-product and becomes a plant in its own right, needing no watering and growing happily through Winter. A single piece sells for one gold, which settles the question of whether to ship it.

The in-game description reads: Raw material sourced from plants.


Location


Weeds are the main supply. Half of them drop one piece when cut, and the tool makes no difference: a scythe, an axe, a pickaxe, a hoe, a dagger, a club or a sword all work, and so does a bomb. A weed that gives no Fiber may give Mixed Seeds instead, and reading the Raccoon Journal makes that consolation prize more likely.

Where the weeds grow decides how fast the pile builds. The farm sprouts a fresh crop on the first day of every season except Winter, and anything left standing spreads to the tiles around it, especially in rain and through Summer. Pelican Town, Cindersap Forest and the Railroad all start the year weedy. The Ginger Island jungle puts out a few at a time, day after day.

The Mines are the serious source. Floors twenty five to twenty nine and the long stretch from eighty one to a hundred and nine come up thick with weeds, and every weed in the Mines regrows the moment a farmer walks back up to the entrance where the Dwarf keeps shop. That turns Fiber farming into a loop: ride the lift down to twenty five, clear everything on the way to thirty, leave, and go straight back in. An afternoon of that fills a stack.

The Mutant Bug Lair underneath the Sewers is the other good spot. Its weeds come back every few days and a full sweep of the place yields forty to seventy pieces, which suits a farmer who would rather make one trip than many.

Fiber Seeds change the picture entirely. Linus mails the recipe the day after his Community Cleanup request is finished, and the seeds themselves come from one Mixed Seeds, five Sap and one Clay. They go into tilled soil, ignore the watering can, grow in any season including Winter, and must be cut with a scythe. Each grown plant gives four to seven pieces, with the occasional Mixed Seeds on top, so a patch of them pays back far more than the single Mixed Seeds it was made from. Crows will eat the young plants, so a Scarecrow earns its keep, and Junimos from a hut will harvest them even though the game does not count them as a crop.

Two smaller routes are worth knowing. The Desert Trader swaps one piece for five Stone every Tuesday, which is a fair deal for anyone who mines more than they weed. On the Wilderness Farm, the golems that wander out at night almost always drop a piece and often a second one.

Uses


The Scarecrow comes first for most farmers. Twenty pieces, some Wood and a lump of Coal keep the crows off a patch of crops, and the Deluxe Scarecrow doubles the protected radius for forty pieces once the whole set of Rarecrows has been collected and Robin's post arrives.

Animals come next. A Grass Starter costs ten pieces and the recipe is on Pierre's shelf, and planting one turns a bare patch of farm into grass that a scythe converts into Hay. A farm with enough Grass Starters down never buys feed again.

After that the crafting menu opens up. A Loom takes thirty pieces and turns wool into Cloth. A Worm Bin takes fifty and produces bait forever without being fed. Tree Fertilizer takes five and pushes a wild tree through a growth stage every night, Winter included. A Tea Sapling takes five and comes from Caroline. Warp Totems to the Beach and the Farm take ten and twenty, a Cookout Kit takes ten and allows cooking away from the kitchen, Deluxe Retaining Soil takes three and keeps a field watered overnight, and the Campfire, the braziers and the Straw Floor all ask for small handfuls. Linus's Wild Bait recipe wants ten alongside Slime and Bug Meat. Robin's six heart scene teaches the Flute Block and the Drum Block, twenty pieces each.

Two projects swallow it wholesale. The Junimo Hut from the Wizard's Tower wants a hundred pieces with two hundred Stone, nine Starfruit and twenty thousand gold, and in exchange the Junimos harvest every ripe crop in a wide square around it. The Statue Of Blessings, the reward for Farming Mastery, asks for nine hundred and ninety nine pieces alongside the same quantity of Sap and Stone and three hundred and thirty three Moss, and gives one random blessing every morning in return.

The raccoon family behind the Giant Stump will also trade. Nine hundred and ninety nine pieces buys the Raccoon Journal from the raccoon's wife, and reading it makes weeds yield Mixed Seeds more often, which is a pleasing way for the material to pay for itself.

Crafting Fiber with the other materials below makes these items.

Item Image Ingredients
Campfire Campfire Stone (10), Wood (10), Fiber (10)
Cookout Kit Cookout Kit Wood (15), Fiber (10), Coal (3)
Deluxe Retaining Soil Deluxe Retaining Soil Stone (5), Fiber (3), Clay (1)
Deluxe Scarecrow Deluxe Scarecrow Wood (50), Iridium Ore (1), Fiber (40)
Drum Block Drum Block Stone (10), Copper Ore (2), Fiber (20)
Flute Block Flute Block Wood (10), Copper Ore (2), Fiber (20)
Gold Brazier Gold Brazier Gold Bar (1), Coal (1), Fiber (5)
Loom Loom Wood (60), Fiber (30), Pine Tar (1)
Scarecrow Scarecrow Wood (50), Coal (1), Fiber (20)
Statue Of Blessings Statue Of Blessings Sap (999), Fiber (999), Stone (999), Moss (333)
Stone Brazier Stone Brazier Stone (10), Coal (1), Fiber (5)
Tent Kit Tent Kit Hardwood (10), Fiber (25), Cloth (1)
Tree Fertilizer Tree Fertilizer Fiber (5), Stone (5)
Warp Totem: Beach Warp Totem: Beach Hardwood (1), Coral (2), Fiber (10)
Warp Totem: Farm Warp Totem: Farm Hardwood (1), Honey (1), Fiber (20)
Wooden Brazier Wooden Brazier Wood (10), Coal (1), Fiber (5)
Worm Bin Worm Bin Hardwood (15), Gold Bar (1), Iron Bar (1), Fiber (50)

Notes


Clearing weeds is worth doing for its own sake, not only for the Fiber. Left alone they spread, and spreading weeds smother crops and destroy things placed on the ground. A morning spent cutting them protects the farm and fills a bag at the same time.

Fiber Seeds have one use that has nothing to do with Fiber. Sowing them in the last week of Fall keeps tilled and fertilised soil alive through the turn of the season, so the fertiliser laid down in autumn is still there in Spring.

The supply loops back on itself in a satisfying way. Weeds that refuse to give Fiber give Mixed Seeds, Mixed Seeds are the awkward ingredient in Fiber Seeds, and a patch of Fiber Seeds hands back more Mixed Seeds at harvest. A farmer who clears weeds for long enough ends up with everything needed to grow the material on purpose.

All Resources


Every entry in this group, with its key details.

Name Image Price
Bat Wing Bat Wing 15g
Battery Pack Battery Pack 500g
Bone Fragment Bone Fragment 12g
Broken CD Broken CD 0g
Broken Glasses Broken Glasses 0g
Bug Meat Bug Meat 8g
Cave Jelly Cave Jelly 180g
Cinder Shard Cinder Shard 50g
Clay Clay 20g
Coal Coal 15g
Copper Bar Copper Bar -
Copper Ore Copper Ore 5g
Driftwood Driftwood 0g
Fiber Fiber 1g
Gold Bar Gold Bar -
Gold Ore Gold Ore 25g
Green Algae Green Algae 15g
Hardwood Hardwood 15g
Iridium Bar Iridium Bar -
Iridium Ore Iridium Ore 100g
Iron Bar Iron Bar -
Iron Ore Iron Ore 10g
Joja Cola Joja Cola 25g
Monster Loot - -
Moss Moss 5g
Radioactive Bar Radioactive Bar -
Radioactive Ore Radioactive Ore 300g
Refined Quartz Refined Quartz 50g
Rice Rice 100g
River Jelly River Jelly 125g
Rotten Plant Rotten Plant 0g
Sea Jelly Sea Jelly 200g
Soggy Newspaper Soggy Newspaper 0g
Solar Essence Solar Essence 40g
Stone Stone 2g
Sugar Sugar 50g
Trash - -
Trash (item) Trash (item) 0g
Treasure Chest Treasure Chest 5000g
Vinegar Vinegar 100g
Void Essence Void Essence 50g
Wheat Flour Wheat Flour 50g
White Algae White Algae 25g
Wood Wood 2g