Cookout Kit
| Cookout Kit | |
|---|---|
| Type | Crafted Item |
| Recipe | Foraging Level 3 |
| Sell Price | 80g |
The Cookout Kit is a portable cooking fire. Placed on the ground almost anywhere, it opens the cooking menu, so meals can be made far from the farmhouse kitchen. Its recipe arrives at Foraging level 3, and it needs only Wood, Fiber and a little Coal. Each kit is single use, because a placed kit vanishes overnight. It shines on long trips, such as a deep run in the Mines or a day on the far side of the valley.
Recipe
Reaching Foraging level 3 teaches the recipe. All three materials are common. Chopping trees gives the Wood, and cutting weeds with the Scythe gives Fiber. Coal drops from rocks in the Mines, or a Charcoal Kiln can make it from spare Wood.
The Community Center can offer a shortcut. When a save uses the Remixed Bundles, the Crafts Room may include the Wild Medicine Bundle, and completing it rewards a pair of Cookout Kits.
These are the ingredients one batch needs.
| Name | Image | Amount |
|---|---|---|
| Wood | 15 | |
| Fiber | 10 | |
| Coal | 3 |
Use
The kit is placed like any other crafted object. Once down, it becomes a small campfire that works as a stove. Interacting with it brings up the same cooking menu as the farmhouse kitchen, using any known recipe and the ingredients at hand.
It does not last. Any Cookout Kit still standing at the end of the day disappears by the next morning. It can also be knocked down early with an Axe, Hoe or Pickaxe, but that still uses up the kit.
The kit has an obvious partner in the Tent Kit. A tent needs a clear patch of open ground outdoors, and the farmer beds down in it exactly as in the farmhouse: the day saves, morning starts at six in the same spot, and the tent is gone. One kit for the fire and one for the night turn Ginger Island or the far end of the valley into a camp for a couple of days, which is the closest the game comes to living away from the farm.
Notes
Cooking normally needs a kitchen, which only comes with the first farmhouse upgrade from Robin. That upgrade costs a large sum of gold and a big pile of Wood, so it can take a while in the first year. The Cookout Kit gets around that wait. It lets a brand-new farm cook simple dishes before the house is expanded, as long as the recipes are known.
The best use is on the move. Carrying ingredients and a kit into the Mines means fresh food can be cooked on the spot when supplies run low. It also saves a trip home when a quick meal is needed far from the farm.
Buffs are the deeper reason to bother. A great many dishes hand over a timed lift to fishing, mining, farming, luck or defence on top of their energy, and the ingredients in the bag only become that lift once a fire is lit. Cooking at the mouth of the Mines rather than at the kitchen table means the buff starts its clock where the work is.
All Crafting
Every entry in this group, with its key details.