Tent Kit
| Tent Kit | |
|---|---|
| Type | Crafted Item |
| Recipe | Foraging Level 8 |
| Sell Price | 200g |
The Tent Kit packs a whole night's shelter into one inventory slot. Set down outdoors, it becomes a small tent that works exactly like the bed at home, so the day can end wherever the farmer happens to be. Sleeping in it saves the game, and the farmer wakes up on the same spot at six the next morning. Each kit is used up after one night. It is the answer to being caught far from the farm at two in the morning, and a handy way to start the next day right where the work is.
Recipe
The recipe unlocks at Foraging level 8. Each kit takes Hardwood, Fiber and a single piece of Cloth. Hardwood comes from Large Stumps and Large Logs once the Axe has been upgraded. Fiber comes from cutting weeds and grass. Cloth is the part that takes planning: a Loom weaves it from Wool, which comes from Sheep and Rabbits.
A few ready-made kits are also out in the world. A box hidden in the jungle on the east side of Ginger Island holds three of them, so the first trip to the island can include a stop to collect them. Winning first place in the Trout Derby also earns one.
These are the ingredients one batch needs.
| Name | Image | Amount |
|---|---|---|
| Hardwood | 10 | |
| Fiber | 25 | |
| Cloth | 1 |
Use
A Tent Kit only works outdoors. Selecting it and choosing a clear patch of ground pitches the tent, which needs a small open area rather than a single tile. It cannot be set up inside a building or down in the Mines.
Once the tent is up, interacting with it works like going to bed. The game saves, the night passes, and the farmer wakes at six in the morning on the same spot. The tent itself is gone by then, so a second night needs a second kit.
Notes
The main point of a Tent Kit is to avoid passing out. Staying up until two in the morning away from home ends the day with a faint, and fainting far from the farm can cost gold. A tent pitched before then turns a bad ending into a normal night's sleep.
It also saves the trip back. Waking up where the tent stood means no long walk the next morning. A tent pitched in the Calico Desert, for example, starts the next day right beside the Skull Cavern.
Carrying one kit, or its materials, at all times is a simple habit that removes any worry about the clock on long days out.
All Crafting
Every entry in this group, with its key details.