Campfire
| Campfire | |
|---|---|
| Type | Crafted Item |
| Recipe | Starter |
The Campfire is a simple ring of stones with a fire in the middle, and one of the very first things a new farm can build. Its recipe is part of the starting crafting list, so it is available from the first morning. It gives off a moderate glow, enough to light a path, a porch or a corner of a field after dark. The flame can be switched on and off whenever needed. Its materials are the basic trio of Stone, Wood and Fiber that every new farm collects while clearing the land.
Recipe
No skill level or shop visit is needed, since the recipe is known from the start. Clearing the overgrown farm supplies everything. Breaking rocks with the pickaxe gives Stone, and chopping trees and branches gives Wood. Fiber drops from weeds cut down with the Scythe or any other tool, and cutting grass yields it as well.
Every brazier in the game asks for a recipe bought from Robin before anything can be built. The Campfire asks for none of that, which makes it the only proper fire a farm can raise on its first evening.
These are the ingredients one batch needs.
| Name | Image | Amount |
|---|---|---|
| Stone | 10 | |
| Wood | 10 | |
| Fiber | 10 |
Use
Once placed, the Campfire sits on the ground like any other crafted object. Interacting with it lights the fire, and interacting again puts it out. Lit, it casts a warm glow over the tiles around it. That light makes it a cheap early marker for paths, gates and the area around the farmhouse at night.
The glow carries about as far as a brazier's, roughly seven tiles across, and much wider than the small pool a Torch gives. A trick many farmers use is to tuck campfires behind the barn or the coop, where the stones stay out of sight and the light still falls across the yard.
A Torch is the other cheap light, built from Wood and Sap, and it can be stuck on a fence post or carried in the hand. The Campfire stays where it is put. The two work well together: torches along the fences and down into the Mines, a campfire where the farm gathers.
Variants
The other lights in the game, with what each one takes and where the recipe comes from.
| Name | Image | Ingredients | Recipe |
|---|---|---|---|
| Barrel Brazier | Wood (50), Solar Essence (1), Coal (1) | Carpenter's Shop (800g) | |
| Carved Brazier | Hardwood (10), Coal (1) | Carpenter's Shop; (2,000g) | |
| Gold Brazier | Gold Bar (1), Coal (1), Fiber (5) | Carpenter's Shop; (1,000g) | |
| Iron Lamp-post | Iron Bar (1), Battery Pack (1) | Carpenter's Shop; (1,000g) | |
| Jack-O-Lantern | Pumpkin (1), Torch (1) | Spirit's Eve (2,000g) | |
| Marble Brazier | Marble (1), Aquamarine (1), Stone (100) | Carpenter's Shop; (5,000g) | |
| Skull Brazier | Bone Fragment (10) | Carpenter's Shop; (3,000g) | |
| Stone Brazier | Stone (10), Coal (1), Fiber (5) | Carpenter's Shop (400g) | |
| Stump Brazier | Hardwood (5), Coal (1) | Carpenter's Shop (800g) | |
| Torch | Wood (1), Sap (2) | Starter | |
| Wood Lamp-post | Wood (50), Battery Pack (1) | Carpenter's Shop (500g) | |
| Wooden Brazier | Wood (10), Coal (1), Fiber (5) | Carpenter's Shop (250g) |
Notes
Linus, who lives in a tent on the Mountain, keeps a campfire of his own burning outside his home.
The light itself is as strong as anything Robin sells, so a farm in no hurry to spend at the Carpenter's Shop gives up no brightness by sticking with rings of stone. What the gold buys later is the shape of the thing standing in the yard, not the size of the glow around it.
The Campfire is also the cheapest way to learn where light is actually wanted. Three or four of them set around the yard show up the dark corners in a single evening, and the Stone, Wood and Fiber they cost all come back the next time the land is cleared. The gold for Robin's fancier designs can then go to the spots that proved worth it.
All Crafting
Every entry in this group, with its key details.