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Gold Clock


Gold Clock
Gold Clock
Type Building
Cost 10,000,000g
Size 3x2

The Gold Clock is the most expensive thing anyone can buy in the valley, and what it does is sweep up. Switched on, it keeps debris from appearing on the farm and stops every fence in the game from rotting, which between them remove the two chores that never go away however advanced a farm becomes. At ten million gold it is far past the point of being a sensible purchase, which is rather the point: it is a trophy, and the clearest signal a farm can put up that money has stopped being a problem. It also happens to be compulsory for anyone chasing Perfection, so it ends up being bought even by farmers who think it is absurd.


Construction


The Gold Clock comes from the Wizard at the Wizard's Tower, not from Robin, and his buildings only appear on the menu after the Goblin Problem quest is finished. That quest sits behind the Dark Talisman errand, which in turn needs either the Community Center bundles or the Joja Community Development Form completed first, so the Gold Clock is unavailable until a save is thoroughly into its late stages.

The only cost is 10,000,000g. It is ready the moment it is paid for, which makes money its entire difficulty. It stands on a three-by-two patch, so it can be set almost anywhere a farmer wants it seen.

Use


Once placed, the clock can be turned on and off by clicking it. Off, its hands are replaced by a picture of an hourglass, so the state is easy to read at a glance. On, three things happen.

Debris stops appearing on the farm, and on the Ginger Island farm as well. That means no more branches, stones or weeds scattered across the ground each morning, which is the single biggest saving in daily tool swings a late farm can make.

Fences stop decaying, and this applies to every fence placed anywhere, not only to those on the farm. A farm ringed in wooden fencing normally needs patching every season or two, and that maintenance ends entirely.

The clock also keeps time, matching the in-game clock, which is its one purely decorative function.

Notes


What counts as debris is narrower than it sounds, and the exceptions matter. Grass is not debris, so it keeps spreading at random, which is a relief rather than a nuisance on a farm that keeps animals and relies on grazing. Weeds that sprout during a green rain are not debris either, because they are harmless and clear themselves the following day, so they continue to appear.

Trees are the exception worth understanding properly. With the clock running, trees no longer sprout on the farm at random, but trees already standing keep dropping seeds, and anything planted by hand grows exactly as before. Off the farm, trees go on seeding themselves as usual. For a farmer who likes a tidy orchard this is the best of both arrangements, and for one who harvests wild saplings it removes a free source of wood.

Because the clock is a Perfection requirement, it sits alongside the obelisks as one of the last and most expensive boxes to tick. A farm short of the money can buy its way past some Perfection requirements with waivers instead, at half a million gold each for a single percentage point, which makes the clock look almost reasonable by comparison.

All Buildings


Every entry in this group, with its key details.

Name Image Cost
Barn Barn -
Cabin Cabin 100g
Coop Coop -
Farmhouse Farmhouse -
Fish Pond Fish Pond 5,000g
Gold Clock Gold Clock 10,000,000g
Greenhouse Greenhouse 35,000g
Junimo Hut Junimo Hut 20,000g
Mill Mill 2,500g
Pet Bowl Pet Bowl 5,000g
Shed Shed -
Silo Silo 100g
Slime Hutch Slime Hutch 10,000g
Stable Stable 10,000g
Well Well 1,000g
Witch's Hut Witch's Hut -