Well
| Well | |
|---|---|
| Type | Building |
| Cost | 1,000g |
| Materials | Stone (75) |
| Size | 3x3 |
The Well is a tap for the watering can, and that is the whole of its job. It exists because the farm's natural water is rarely where the crops are: the Standard Farm keeps its pond in one corner, the Hill-top Farm puts its water behind a quarry, and a field planted at the far end of the map can cost half a morning in walking just to top up a can. A well dropped beside that field removes the walk. It is one of the cheapest buildings Robin sells, it asks for nothing but stone, and it keeps working for the rest of the save.
Construction
Robin takes the order at the Carpenter's Shop for 1,000g with 75 Stone, and the work takes two days. Seventy-five stone is a single afternoon in the Mines or a few mornings of clearing rocks off the farm, so the well is affordable in a first Spring and is often the second or third building a farm ever gets.
It occupies a three-by-three square, which is wider than it looks on screen, so it needs planning around rather than squeezing between two rows of parsnips. Robin's build menu will move it later if the field layout changes.
Use
Standing next to the well with a watering can in hand and using it refills the can completely, exactly as standing at the edge of a pond or a river would. There is no limit and no cost, and the well never runs dry.
The value therefore lives entirely in where it is put. A well is worth the gold on a farm whose planting beds sit far from open water, and worth it twice on a large field where the walk back and forth eats into the day. A farm that grows several separate patches can justify several wells, one for each, since the building is cheap enough to treat as infrastructure rather than as a purchase.
A well loses most of its point once sprinklers take over the watering. By that stage the can is only needed for new seed beds, for the Slime Hutch troughs and for the pet's bowl, so a well near those is still handy while one out in the old crop field is not.
Notes
There are free alternatives worth knowing before the gold is spent. Upgrading the Farmhouse adds a kitchen, and the kitchen sink refills a can just as the well does. The Greenhouse has a trough along its back wall for the same purpose, and a Fish Pond can be drawn from as well, so a farm that already has either of those near its crops may not need a well at all.
The well is also a piece of scenery, and farmers use it as one. Its stone rim and little roof sit comfortably at the end of a Gravel Path or in the middle of a lawn, and since it counts as a building it can be shifted about freely while a farm layout is being worked out, unlike crops and trees that have to be torn up.
All Buildings
Every entry in this group, with its key details.
| Name | Image | Cost |
|---|---|---|
| Barn | - | |
| Cabin | 100g | |
| Coop | - | |
| Farmhouse | - | |
| Fish Pond | 5,000g | |
| Gold Clock | 10,000,000g | |
| Greenhouse | 35,000g | |
| Junimo Hut | 20,000g | |
| Mill | 2,500g | |
| Pet Bowl | 5,000g | |
| Shed | - | |
| Silo | 100g | |
| Slime Hutch | 10,000g | |
| Stable | 10,000g | |
| Well | 1,000g | |
| Witch's Hut | - |