Barn
| Barn | |
|---|---|
| Type | Building |
The Barn is the farm's home for the big livestock, and it is the only route to cows, goats, sheep, pigs and ostriches. Robin builds it at the Carpenter's Shop, then upgrades it twice, and each step widens the list of animals Marnie's Ranch will sell. The footprint never changes across the three tiers, so the patch of ground chosen for the first small barn is the same patch the Deluxe Barn will stand on. The second tier is the one that lets animals have babies, and the third adds the feeder that fills the bench every morning without being asked. A barn that is full of cows pays for itself in milk, and a barn that is full of pigs can out-earn most crops, because a truffle is worth more than a day's milk from the whole herd.
Construction
Robin takes the order at the Carpenter's Shop and needs three days to raise the first barn. She is away from her counter for that stretch, so gifts and conversation have to wait until the work is done. The bill is 6,000g with 350 Wood and 150 Stone, which makes the barn a middle-of-year-one purchase rather than an opening-week one.
Upgrades are gentler. Each one takes two days, the barn stays open for business while the hammering goes on, and Robin can be found standing inside it, which is a convenient place to hand her a gift. Animals already living there carry on as normal and nothing has to be moved out first.
Built from nothing up to the Deluxe Barn, the whole chain comes to 43,000g with 1,350 Wood and 650 Stone. Buying all that timber and rock from Robin's shelf instead of chopping and mining it raises the total to roughly 69,500g in a first year, and the same order costs far more once her prices rise, so the barn is a strong argument for keeping a tree farm going.
Use
The small barn sleeps four animals, the Big Barn eight and the Deluxe Barn twelve. Cows are the starting tenant, and an Ostrich hatched from an Ostrich Incubator can also live in a plain barn. Goats arrive with the Big Barn, and sheep and pigs with the Deluxe. Unlocking an animal is permanent: once a Deluxe Barn has been raised, sheep and pigs can be moved into any of the smaller barns on the farm as well.
Inside, a Hay Hopper draws on whatever the silos hold, and a feeding bench takes the hay by hand. Animals that go outside and graze count that grass as the day's meal, and grazing puts them in the best mood of all, which is what raises the quality of their milk and wool. An unfed animal does not starve, it simply produces nothing the next morning.
The doors are worth watching. Shutting them before every animal has wandered back indoors leaves somebody outside, and that animal wakes up grumpy. Worse, a creature stranded in the open overnight can be taken by a wild animal.
Each kind of barn animal produces on its own schedule. A cow gives milk every day, a goat every other day, a sheep gives wool every third day and faster once it has been sheared with a well-friended shepherd behind it. A pig finds a truffle a day, but only while it is outdoors on a dry, non-winter day, which makes pigs the one barn animal that earns nothing if the door stays shut. An ostrich lays once a week, and a single Ostrich Egg makes ten batches of mayonnaise.
Upgrades
The Big Barn costs 12,000g with 450 Wood and 200 Stone. Beyond the extra four slots, it switches on pregnancy, which can be turned off for each animal individually from its status page. A birth is announced the first time the barn is entered that day, and the newborn needs a free slot waiting for it, so a barn packed to the ceiling never produces one.
The Deluxe Barn costs 25,000g with 550 Wood and 300 Stone. Its autofeed system lays hay along the whole bench overnight, pulled straight from the silos, which removes the one daily chore that cannot be skipped. The catch is that an empty silo is easy to miss, because the bench simply stays bare. Animals still prefer grass outdoors, and the hay sits untouched while they graze.
Notes
A barn makes a surprisingly good warehouse. Chests, kegs, preserves jars and furniture can all be set down inside, and the animals pay the clutter no attention at all, even when their path to the hay is blocked. A plain barn holds about 90 items placed this way, and a Deluxe Barn around 136, which beats a Shed on raw space.
A barn can also be picked up and put somewhere else. Robin's build menu has a move option, which matters because the ideal spot changes once a silo, a well and a stretch of fenced grass are in the picture. Hoppers draw hay from the silo at any distance, so the barn is best placed close to the farmhouse to save walking every morning.
All Buildings
Every entry in this group, with its key details.
| Name | Image | Cost |
|---|---|---|
| Barn | - | |
| Cabin | 100g | |
| Coop | - | |
| Farmhouse | - | |
| Fish Pond | 5,000g | |
| Gold Clock | 10,000,000g | |
| Greenhouse | 35,000g | |
| Junimo Hut | 20,000g | |
| Mill | 2,500g | |
| Pet Bowl | 5,000g | |
| Shed | - | |
| Silo | 100g | |
| Slime Hutch | 10,000g | |
| Stable | 10,000g | |
| Well | 1,000g | |
| Witch's Hut | - |