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Shed


Shed
Shed
Type Building

The Shed is an empty room with a door, and that is exactly why experienced farmers build several of them. Its outside is a narrow seven-by-three strip, but the inside is larger than the farmhouse a farmer starts in, and the upgrade to a Big Shed nearly doubles that interior while the outside footprint stays identical. That mismatch is the whole point: a shed converts a small patch of farm into a very large amount of indoor floor, and indoor floor is where kegs, preserves jars, casks and dehydrators live out of the weather. A shed can be decorated like a house too, with its own wallpaper and flooring, so the same building serves equally as an artisan factory or as a tea room.


Construction


Robin sells the Shed at the Carpenter's Shop for 15,000g with 300 Wood, and she will upgrade it to a Big Shed for a further 20,000g with 550 Wood and 300 Stone. Taking one shed all the way through costs 35,000g in gold alone. Buying every plank and stone from Robin instead of gathering it adds roughly another 14,500g in a first year, and considerably more after that, so a stand of tapped and replanted trees is worth having before a farm commits to a row of sheds.

Use


Inside, a shed behaves like a small farmhouse. Furniture can be arranged, walls papered and floors laid, and nothing about the room is fixed. The interior of a plain shed measures eleven by nine, which is roughly the size of the starting farmhouse, and the Big Shed interior is seventeen by twelve, a little over twice the area.

The standard use is artisan equipment. A well-packed plain shed takes about sixty-seven machines, and a well-packed Big Shed about a hundred and thirty-seven, all of it reachable on foot. The usual arrangement puts kegs down one side for fruit and honey, preserves jars down the other for vegetables and roe, and dehydrators along the back for mushrooms and fruit. Keeping the two machine types apart saves a lot of mis-clicking at harvest time, since several items can go in either.

A shed laid out for Garden Pots is a different proposition again. Since an Iridium Scythe harvests across a whole swathe at once, a Big Shed can be filled with roughly a hundred and sixty-eight pots and cleared in a few sweeps, with lamps dropped into the corners that cannot be reached. That turns a shed into an out-of-season growing room.

One practical warning: the corner tiles of a packed shed are awkward to reach with a controller, so a layout squeezed to the last tile with a mouse may leave a gamepad player unable to collect from the edges.

Notes


A shed is not the only way to buy indoor space, and it is not even the cheapest by area. A plain Barn gives roughly ninety usable spaces and a Deluxe Barn about a hundred and thirty-six, and Coops serve the same purpose. Cabins are cheaper still: left unclaimed one offers about forty-two spaces, and upgraded twice it offers around three hundred and fifty-one, which is more than two Big Sheds. The shed wins on looks, on a sensible rectangular floor and on not having livestock walking through the middle of the kegs.

Position matters more than it seems. Sheds set either side of the Greenhouse put the fruit and the kegs within a few steps of each other, which turns a daily round of collecting and refilling into one short loop instead of a tour of the farm.

All Buildings


Every entry in this group, with its key details.

Name Image Cost
Barn Barn -
Cabin Cabin 100g
Coop Coop -
Farmhouse Farmhouse -
Fish Pond Fish Pond 5,000g
Gold Clock Gold Clock 10,000,000g
Greenhouse Greenhouse 35,000g
Junimo Hut Junimo Hut 20,000g
Mill Mill 2,500g
Pet Bowl Pet Bowl 5,000g
Shed Shed -
Silo Silo 100g
Slime Hutch Slime Hutch 10,000g
Stable Stable 10,000g
Well Well 1,000g
Witch's Hut Witch's Hut -