Stable
| Stable | |
|---|---|
| Type | Building |
| Cost | 10,000g |
| Materials | Hardwood (100); Iron Bar (5) |
| Size | 4x2 |
| Animals | Horse |
The Stable is bought for the horse that comes with it, and the horse is the closest thing the valley has to fast travel in a first year. Riding moves the farmer roughly a third quicker than walking, and that bonus stacks on top of the speed gained from laid paths and from food, so a well-fed rider crossing a gravel track covers ground at a pace that changes what fits into one day. Robin needs hardwood and iron for the job, which puts the Stable a little later than the cheap buildings but well within reach of a farm with an upgraded axe and a few trips down the Mines. The horse itself asks for nothing in return.
Construction
Robin takes the order at the Carpenter's Shop. The price is 10,000g with 100 Hardwood and 5 Iron Bars, and the work takes two days. Hardwood is the limiting ingredient, since it only comes from large stumps and logs and from Mahogany Trees, so the usual route is a Copper Axe at minimum and a steady habit of clearing the Secret Woods each week.
Once the building is finished the horse is simply there, standing inside it. The first time it is ridden the game asks for a name, and that choice is permanent.
Use
The horse is found in the Stable at the start of every day, so it never has to be hunted down in the morning. Mounting it is a matter of walking into it, and dismounting leaves it wherever it was left. Overnight it finds its own way home and reappears in the Stable, which means a horse abandoned at the Bus Stop at midnight is not lost.
It is a genuinely maintenance-free animal. It waits outside any building entered, including mine and cavern entrances, and it does not wander off.
Width is the one thing to plan for. The horse cannot squeeze down a one-tile gap, so any route it is expected to use needs two tiles of clearance. That makes the area immediately around the farmhouse, with wide paths out to the farm gate, the natural place to put the Stable.
Two things make the horse faster still. Reading Horse: The Book, sold by the Bookseller, raises its speed permanently. Feeding it a carrot gives a smaller boost that lasts the rest of the day, and a carrot is cheap enough to hand over every morning.
Notes
A horse can wear a hat. Any hat in the inventory can be placed on it, which is the standard use for the duplicates that pile up from tailoring and from festival prizes.
In a multiplayer game the Stable is not shared. Each farmhand can build one of their own and gets their own horse with it, so a four-player farm can end up with four stables and four named horses.
Demolishing the Stable is final in a way most buildings are not: taking the building down removes the horse from the game as well, so a stable that is simply in the wrong place should be moved from Robin's menu rather than knocked down.
All Buildings
Every entry in this group, with its key details.
| Name | Image | Cost |
|---|---|---|
| Barn | - | |
| Cabin | 100g | |
| Coop | - | |
| Farmhouse | - | |
| Fish Pond | 5,000g | |
| Gold Clock | 10,000,000g | |
| Greenhouse | 35,000g | |
| Junimo Hut | 20,000g | |
| Mill | 2,500g | |
| Pet Bowl | 5,000g | |
| Shed | - | |
| Silo | 100g | |
| Slime Hutch | 10,000g | |
| Stable | 10,000g | |
| Well | 1,000g | |
| Witch's Hut | - |