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Combat Boots


Combat Boots
Combat Boots
Type Boots
Stats Defense (+3)
Location Adventurer's Guild; Floor 50 of The Mines (remixed); The Mines (Floors 61-79); Fishing Treasure Chest (0.012%)
Price 1250g
Sell Price 150g

Combat Boots put everything into armour: three points of Defense and nothing spent elsewhere. Reaching floor forty of the Mines unlocks them at the Adventurer's Guild for 1,250g, which is cheap for the most protective footwear available at that depth. The iron mesh they are reinforced with is doing honest work, because the floors just below forty are where Dust Sprites and Frost Bats start arriving in numbers and chipping away at a farmer who was comfortable above. They also turn up for free on the floors from sixty one to seventy nine, so a patient miner can find a pair rather than buy one. For anyone pushing towards floor eighty in a hurry, this is the pair to wear.


Location


Marlon's shelf is the straightforward route, open from floor forty onwards at 1,250g.

The free routes come slightly later. The boots drop as a special item on Mines floors sixty one to seventy nine, which means a rare monster kill or a lucky crate, and a save started with remixed mine rewards may hand them over from the chest on floor fifty.

Fishing is the long shot. A Treasure Chest hooked while fishing produces them roughly one time in eight thousand, and the golden chests that come with Fishing Mastery are even less generous, so a farmer who wants a pair this way should fish with ordinary chests rather than golden ones.

Effect


Three points of Defense takes three damage off every hit received, down to the game's floor of one damage per strike. Against the enemies of the middle Mines that is close to total protection: Dust Sprites, Bugs and Green Slimes all deal single figures, so most of their hits are reduced to the minimum.

Spending every point on Defense is what sets these apart from the Tundra Boots, which share the same era and split two and one between armour and immunity. Combat Boots take more damage off each hit; Tundra Boots make debuffs slightly less likely. On the floors in question the hits are the bigger problem, which is why the Combat Boots are usually the pick.

They stack with everything else that gives armour, which is worth remembering early. A Topaz Ring from the Guild adds one point for a thousand gold, a Crabshell Ring adds five once the Rock Crab goal is done, and a plate of Stuffing or Autumn's Bounty adds two for a few minutes.

Notes


Boots can be custom tailored at the Sewing Machine in Emily and Haley's house, which moves one pair's numbers onto another. The pair holding the stats goes on the spool and is used up, the pair being changed goes in the feed and keeps its own look, and the result is named as a custom tailored version of that pair. Since Marlon sells Combat Boots without limit, three points of Defense can be bought as often as needed by a farmer who prefers the look of their Sneakers.

Marlon buys footwear as well as selling it, so a spare pair from a crate is worth taking back up to the Guild.

The next step up arrives at floor eighty, where the chest holds the Firewalker Boots and Marlon's shelf gains both those and the Dark Boots. Combat Boots cover the forty floors in between, which is the stretch where most first year saves get stuck.

All Boots


Every entry in this group, with its key details.

Name Image Stats
Cinderclown Shoes Cinderclown Shoes Defense (+6); Immunity (+5)
Combat Boots Combat Boots Defense (+3)
Cowboy Boots Cowboy Boots Defense (+2); Immunity (+2)
Crystal Shoes Crystal Shoes Defense (+3); Immunity (+5)
Dark Boots Dark Boots Defense (+4); Immunity (+2)
Dragonscale Boots Dragonscale Boots Defense (+7)
Emily's Magic Boots Emily's Magic Boots Defense (+4); Immunity (+4)
Firewalker Boots Firewalker Boots Defense (+3); Immunity (+3)
Genie Shoes Genie Shoes Defense (+1); Immunity (+6)
Leather Boots Leather Boots Defense (+1); Immunity (+1)
Leprechaun Shoes Leprechaun Shoes Defense (+2); Immunity (+1)
Mermaid Boots Mermaid Boots Defense (+5); Immunity (+8)
Rubber Boots Rubber Boots Immunity (+1)
Sneakers Sneakers Defense (+1)
Space Boots Space Boots Defense (+4); Immunity (+4)
Thermal Boots Thermal Boots Defense (+1); Immunity (+2)
Tundra Boots Tundra Boots Defense (+2); Immunity (+1)
Work Boots Work Boots Defense (+2)